heavygunner
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Everything posted by heavygunner
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[WIP] Challenger 2 MBT UK
heavygunner replied to Yoshi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will you implement a Fire control system? That would be awesome, too :D Sorry if I'm asking too much :P -
[WIP] Challenger 2 MBT UK
heavygunner replied to Yoshi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah it would be amazing, but like said before the interior for the challenger is scret so he just can't make ( a realistic) one. :/ The interior from the video is the leopard 2A5. Even Steelbeasts has no 3D interior for it as it seems. Still thank you for answering my question @Yoshi.:D -
[WIP] Challenger 2 MBT UK
heavygunner replied to Yoshi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will it have a 3D or 2D interior? -
Indeed, I was really awaiting your mod, too. I don't know how you come to the conclusion that we as a community aren't waiting for it. :(
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These changes are awesome. Now the tires don't explode anymore while slighty touching atree or a stone. :)
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Tracking point optics for arma3 ??
heavygunner replied to dragonsyr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Also since this is a mod request, there is NO absolutely NO reason to complain about it, since it is optional. Do you ever saw someone complaining about the Star trek/Warhammer modification even when it completey doesn't fit the Arma story universe?No? Because it is optional and only for the people who like it! The only thing you could criticize about this is the fact that it isn't in the right thread.:) -
Ha that would be super awesome.
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Blastcore: Phoenix 2
heavygunner replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think that happens when you hit the armored west. I'm not sure though. -
Randomly generated roadside IEDs
heavygunner replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In my opion the second one is better.^^ -
Well, instead of one gun firing 2 different rounds (Not possible as it seems) you could just set 2 different guns on the same spot, with one firing AP and one HE rounds. These method was used before for this and the engine limited RPM for one gun problem as far as I know.
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You could to the cruise missile as a drone/UAV or? Would make sense, wouldn't it?
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I doubt that the money is a problem.
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Is this mod still working? Since the new patch changes a lot on armor elements. http://dev.arma3.com/spotrep-00019
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I guess it is something important, because BIS wouldn't do so much teasers like this: http://www.arma3.com/soon for some weather effects etc. Well i guess I know in 26 hours and 52 mins^^
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Play BF4 with it's super duper "Levolution" :D
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Armor Improvement System (AIS)
heavygunner replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep :D Sorry, that I didn't clarified myself better.^^ -
Armor Improvement System (AIS)
heavygunner replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will you consider to add gears for tanks and cars? It would be a really nice addition IMO. -
FLAY Archery Fetish Mod (wip)
heavygunner replied to mrflay's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, nice mod! Another mod I will try right now :D -
J.S.R.S. 2.2 Soundmod
heavygunner replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! Thank you for that great work! -
Armor Improvement System (AIS)
heavygunner replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome thanks! Will there be a possibility that you can turn off some features? All features are awesome but if you have JSRS and Blastcore these wouldn't be compatible with your mods or? And is this still compatible with TMR after the value changes etc.? -
Backt to Topic please. I think there are already other threads that discuss that topic, but this is the Blastcore A3 Thread....^^
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Armor Improvement System (AIS)
heavygunner replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think we need a new mod dev for this. -
I doubt that there will be an Ace 3. The last thing I heard from the Ace devs was a long time ago.
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What about a weapon overheating system? What do you think about this suggestion?
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This mod will be great! The standard explosions are really ugly.