

nsnipe
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Everything posted by nsnipe
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Looks ugly as hell... :) Never liked those A2 "malnutritioned" models. Rip-stop texture scale is wrong (too large) also too pronounced (idk if you put it on normal map it wasnt supposed to end up there ;) Or maybe - its just optical effect). And - did you messed with rvmats? its looks too shiny for a cloth material. I suggest to forget thos stupid knee-pads and move on to better models. Some past reskins of yours were way better looking than this.
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[SP][Campaign][RHS] The East Wind RHS Remake
nsnipe replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
In a "Blackfoot Down" mission ACE3 explosives doesn't work. A script or a trigger do not recognize placed explosives and mission fails. I know that ACE3 is a odd kid in the block, but having in mind that definitely i'm not the only one who doesn't want to play at all with vanilla arcade stuff - maybe it would be possible somehow address it if practically possible? Also I noticed that some if not all AIs doesn't have muzzle attachments on their AKs. -
[SP][Campaign][RHS] The East Wind RHS Remake
nsnipe replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
Why not to use RHS russian vests for e.g. Flora and mountain flora? (and leave uniforms, or change then to russian or even US - many armies, specialy irregular, in the world mix and match theyrs) and I bet their configs balanced enough with US counterparts. Sry about offtopic Misty :) -
[SP][Campaign][RHS] The East Wind RHS Remake
nsnipe replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
ok so far bug reports: RHS weapons vs vanilla armor - bad idea. I'm getting killed in one shot - AI can take a mag or too and still going. This thing was known ages ago - dont mix modded and vanilla vests. There's still many time-travelers. Also instead of AW-101s why not Mi8 or Mi24? Idea is nice, but until all wrinkles will be ironed out... Btw Misty I know that Hemtts aren't finished - but stairing wheel disconnects from base and rotates on completely separate axis. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
nsnipe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Noticed that if playing civilian (SP) there's no self interaction menu (you can see pointer when press self interact, but nothing else) even if you have medical items, explosives or misc stuff on you. -
RHS Escalation (AFRF and USAF)
nsnipe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IDK if it was mentioned before but: CH47D can't lift GAZ-66 (its ~4t what is quite within 10t max load limit), but can lift HEMTTs (18t>) and vanilla Kamaz'es (~12t). Is it oversight or can't be fixed? Mi-8/17s can't lift GAZ-66 either.- 16574 replies
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good luck with that dude (I hope u meant m not km) - its indirect fire, not sniping anymore :) My best was 1700 with .408 and NFBeast (Of course it was with ace weather, adv.ballistics and random wind and on) and it happen only with 3rd follow-up. Nonsense in combat conditions, but fun anyway. Notes on the NFbeast - so far its best LR scope in Arma3 so far - with ace its adjustable to ~30 mils elevation and 10> mils windage while LPRS only to +-6 for windage. For the cons - would like a tad sharper reticule and Ace pip on the sides (imho Ace pip is only good for LR scope, but not anything else).
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ACE3 - A collaborative merger between AGM, CSE, and ACE
nsnipe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh - I have and use RHS ones each day - but I saw people talking about ACE3 pip scopes mentioning ace_optics_pip.pbo can't recall where but definitely it wasnt a dream :) Maybe it was a dream after all. But it was so lucid... -
ACE3 - A collaborative merger between AGM, CSE, and ACE
nsnipe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Everyone is talking about pip scopes, but i havent seen one since the release. I don't see optics_pip.pbo even on github. Can someone elaborate? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
nsnipe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whats the reason may I ask? Isn't PSO-1M2 Elevation adjustable in RL? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
nsnipe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RHS PSO-1M2 scope's elevation is not adjustable, only zeroing. Is this intentional? Also - when resetting zeroing with self interaction menu - its somehow screws up zeroing (not sure but imo it sets zeroing to max value) - have to take of and re-attach scope to use adjustment normally again. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
nsnipe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be nice if Iansky's Scope mod A3 NF beast would be added as a compat - sry cant post in github my acc got jacked... -
yey! what about scope adjustment configs? :) Sry - barking at the wrong tree I suppose - prolly should nag at the ace thread...
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ACE3 - A collaborative merger between AGM, CSE, and ACE
nsnipe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. Bug. - disable prevent instant death in medical module. 2-5 might be features or indeed bugs. Wasn't hit yet with ACE3 on :) 6 - Do you mean delay on self interaction or interaction - its not a lag. At least for me its a feature to prevent menu from popping up all the time I hit interaction key accidentally. -
I suggest you to redownload - reflections are fixed on all rds'ses in updated file.
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Now reflections are spot on. How about configs with ace/adv.ballistic adjustment compatibility?
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Well, I have to agree on 1x kill-flash visibility. Actually its not as bad as in RL when u pointed it out...
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okey - made a little collage to illustrate the issues with kill-flash and reflections: https://www.dropbox.com/s/61qctswisf1ybya/scopes.png?dl=0 I know its unfair to compare 2d and 3d but when its hindering sight its no excuse for me. As far as I know all collimator, rds and scopes lenses in general have anti-reflection coating so if its not limited by engine theres no excuse not to make it properly. also the gap in zoomed NB: https://www.dropbox.com/s/yvafdju99d19k7o/arma3%202015-05-17%2018-02-22-39.png?dl=0 https://www.dropbox.com/s/0swvv8hn5alz2gr/arma3%202015-05-17%2018-02-17-72.png?dl=0 I know I can sound harsh with my nagging, but its not that I'm ungrateful or smth. I just want it better for community. IMHO more skilled modder/artist - more criticism he/she have to get - to push it even further quality wise. Also idk why, but to show that 3d pip scope actually not so laggy and can be fast in short-mid ranges (Sorry for the music):
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While on the hype train - scopes and RDSes (specially C-more) look absolutely amazing with some exceptions - don't like the see-able kill-flashes on T1 and Specter KF (shame coz i would use KF instead of standard because of the RDS - We did reviews on accessories some time ago and majority decided that those weird honeycombs ruins the scopes - idk for sure but I think because of that RHS removed kill-flashes from their sights. I mean only stuff which u can see through glass - not external model. Got a bit disappointed by specter - somehow I understood that it will be PIP 3D not BI "3D", but I guess you are going to work on that later on. Nightbeast... Compared with Specter the detail on Beast somehow look washed out. Also see-through edged is bad thing - I'd blur or cover it completely instead. And last - are the any configs which would let me use NB with Ace3 or Advanced ballistic scope adjustment? I noticed RHS scopes are not compatible with ace too, which again unfortunately brings me back to vanilla LR scopes.
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Heh - someone actually listened... Rhs dudes didn't. This tunneling effect was in mrco long time ago and was described in one of the sitreps, but no one noticed that until now... GJ Iansky.
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RHS Escalation (AFRF and USAF)
nsnipe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Omg... Why Gorkas... Why??? Will have to start playing arma again... :eek:- 16574 replies
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RHS Escalation (AFRF and USAF)
nsnipe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
idk if it was mentioned before, but - when deployed harris bi-pod still sinks into the ground - it seems resting point is not on the base of the bi-pod but on underside of the gun where bi-pod attaches, while vanilla bi-pods rest on the ground properly. 3d pip acogs are a joy - can more scopes be made with 3d pip option? Already a while ago BI implemented some scope edge shadowing (look through MRCO - see how edges get obscured when moving). In addition to that lay some edge blurring over and cram it into pip... even tho it would be resource sucker - it would be an absolute scopegasm...- 16574 replies
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player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
nsnipe replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok, i totally agree with tricking players into believing in situation, but in my opinion effect this mod creates in some way is opposite to what really should be... Last time I remember being scared to shits - all senses were heightened specially vision and orientation. I think its because adrenaline kicks in, motoring functions go autopilot letting sensory functions use more brain power. For some sensory functions draws too much power or whatever and motoring functions shuts down - its when you crap your pants and can't move a muscle... So i'd say only peripheral vision should be blurred out (or even better DOF'ed) and focal (or center) vision should be sharpened if its possible to achieve in Arma. -
PAK-FA (T-50) AddOn: Work in Progress
nsnipe replied to LyotchikSniper's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Idk if you know this - but Arsenal can be used in mission as well... And if I understood it right virtual hangar/garage most probably will be too. -
PAK-FA (T-50) AddOn: Work in Progress
nsnipe replied to LyotchikSniper's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why you guys are still nagging for service menu? I thought that after marksman dlc there will be virtual hangar/garage thing, where you can customize ur vehicles and planes...?