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corporal_lib[br]

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Everything posted by corporal_lib[br]

  1. Hi Icewindu, thanks for your iniciative to end the sexism on ArmA3 (now Stratis and ALtis won´t be refered as Pederasthos island lol)! Waiting anxiously for your update with better riging (so we can have bikini girls on the beach) =)
  2. corporal_lib[br]

    GLT Mod for ArmA 3 - Work in Progress

    Great, just love (and use ever since) the GLT mod for A3... but I really need to ask: are you guys planning on adding the G36 to your armory? (GsVE MP7 is also mandatory lol) cheers!
  3. The G33 (Eotech+magnifier) worked alright with the MXM... the problem is, since the last dev update (that included official TWS and other scopes), FHQ acessories prevent to use that said new scopes in vanilla weapons! As I said, I had no problem with mods... and I have all of them activated (now that Ai_commands aren´t conflicting with VTS and foldmap, all is smoth sailing ;D
  4. As it turns out, it didn´t broke anything to me (and I have around 10 gigs of activated addons =P and it was only a 150 meg download (as I was already on dev branch), I almost didn´t noticed it was already released (4 AM here as I suspected... as Brazil is 5 time zones less from Czeck Republic ;D
  5. corporal_lib[br]

    Armor Improvement System (AIS)

    Thanks for this script (and soon addon) Bakerman, as all future tanks should have some sort of APS and ERA and BIS just bipassed it ;D I´ve used the script in a SP mission and it worked alright, I just don´t know how to use the exhaust smoke screen =/ (who can activate it? I´ve tried the gunner, commander and driver and noone had the action menu option for it)
  6. Hi Elena, nice idea and I´d suggest you to model (if you manage to achieve the reconfiguration of a pistol shooting underwater) this RL gun (already depicted on Tomb Rider movie) -> HK P11 http://world.guns.ru/handguns/hg/de/hk-p11-underwater-e.html But don´t forget to disable the reload function, as this gun has the slowest reload action of history: you´ll have to send it back to nearest HK factory to be reloaded and refitted lol or it could be a P12 (this is ArmA, this is 2035 afterall) that has a brighter reload: you can exchange the whole barrel/mag upper and get back to the fight as a normal gun (the barrel/mag would still be sent to HK factory, but its not depicted on the gameplay lol)
  7. Thanks a lot Ataboo, just take your time, good to know you´re still going to update it, no matter when ;) BTW, when you get back to it, please, don´t forget to include an ammobox =) cheers!
  8. corporal_lib[br]

    TMR Modular Realism

    +1 it´s all fine on my end (bipods working, no other addon messed) and I´ve got around 10 gigs of addons activated lol
  9. corporal_lib[br]

    Another123 Missions for ArmA3

    Hi Another123! Love your missions, and I was playing Furious Kfir and trying to play Golani Strike and the first has no ammo for the TRG21 (due to Beta updates) and no weapon for the opfor and Golani causes me CTD (at least the Design Mastery version) I really don´t know the cause... Hope you update those two great missions so I can have my IDF fix for the day ;D Cheers!
  10. corporal_lib[br]

    [CLOSED] FFAA V6 (Spanish Army Mod)

    Grácias, Tisor! I bet its going to be top notch... you guys are planning a whole mod release or separated pack, just like ArmA1 and 2? (weapon pack, terroristas pack, vehicle pack, mission pack?)
  11. corporal_lib[br]

    GAM ppEffects Goggles (Tinted Lenses)

    I hope your addons (Gamma and Lordhearts) don´t conflict, cus I´m gonna use both ;D Good work and kudos for both of you =)
  12. corporal_lib[br]

    WW AIMenu (complimentary commands)

    Confirmed Windwalking, your addon isn´t conflicting with any other mod and now its all super again ;D Thanks a lot!
  13. corporal_lib[br]

    [CLOSED] FFAA V6 (Spanish Army Mod)

    Awesome job for the FFAA crew, waiting anxiously for this huuuuuuuge mod! Tisor, have you guys done some update to the weaponry (I´ve seen the page 2 video)? Can we have some screenies just for the tease? I´m really aching for a G36 fix lol Saludos!
  14. corporal_lib[br]

    Christian.1987's Mp7 ported to A3

    Nice to see further development on the MP7, GVsE! Someone have already suggested that on another thread, but I´ll ask anyway: is it possible to code an optional config addon so the MP7 (or the MP9 when it´s released) becomes a secundary weapon and uses the pistol slot in the inventory? It would be super-useful as a PDW for snipers (right now I use the gimmick of holding the MP7 in the backpack, but if it´s on the pistol slot, the defensive draw is almost instantaneous ), think about it ;D Keep up the great work, cheers
  15. corporal_lib[br]

    What's Your Favourite Mod?

    I have 10 gigs of mods activated lol... but my prefered are RH Mk18, RH Pistols, GsVE MP7, Taos Folding map, JSRS 2.0, Third person ajustment, jump unlocked, Visible crosshair and GPS relocated, TMR and all AI enhacements (Zeus and TMP of course) =)
  16. corporal_lib[br]

    mp9 [wip]

    Kudos to the whole crew ;D But it´s an astonishing job, nonetheless! Plz, consider my suggestion of an optional replacement addon ;) Cheers
  17. corporal_lib[br]

    TMR Modular Realism

    http://steamcommunity.com/profiles/76561197981406053/screenshots/ Tao, I´ve got this bug to show you (TMR .3) -> while using the TITAN, the 2D scope overlays the TITAN aim interface (as you can see on the ss, the RCO I had attached to my rifle is interfering with the TITAN sight), hasn´t tested with RPG-42, but it seems all TMR 2D scopes may interfere like this... If I detach the scope, the TITAN screen is just clean, but everytime I grab a gun with RCO, MRCO etc, this happens!
  18. I agree with Mulder... I mean, ItsThomas! Now that we have more civilian units (and a female addon) and more A3 units at all, all A2 units should be replaced by its A3 counterpart... or If you could team up with Massi (or have his permition) and use his units for a variety sake ;D
  19. Hi Terox! We´re anxiously waiting for the next installment of you AI fixing addon... you´re waiting for A3 release, so you can see if it breaks something or the new system is more complicated than expected? ( I mean, more research/time consuming) TPW´s and WW AI tweaking mods may have interfered with your mod, I´m using very low accuracy settings (0.15) and still the bots can hit me from above 200 meters with a few rounds missed... or was it the last updates that BIS did on the overall AI settings? cheers
  20. Hey Antoine! Now that Majoris has updated his PLA units, you can issue QBZ rifles in your OPFOR configs =) (just my 2cc) [edit] or at least make an optional config with your OPFOR PLA units using their right armament ;D
  21. corporal_lib[br]

    Can't use TWS, NVS, etc.

    Hi Nightmare! Are you using any mods (aside from CBA)? It´s probably due to generic attachments (i.e. attachments that can be used in the mod weapons and vanilla weapons as well), like FHQ acessories or Sudden Russians... unfortunatly, this is an old issue, gotta wait for BIS to fix the way attachments behave (or create more "generic attachments" slots in their configs) =/ If you load your ArmA3 without mods, you will be able to attach TWS and all the new scopes ;D
  22. corporal_lib[br]

    Planes and uavs not moving.

    +1 to stuck A-143! But If I play ArmA3 vanilla (no mods, or at least CBA loaded) they can take-off alright... but as soon as I load other mods, the UAV and jet gets stuck... funny thing is: Gnat´s Cesna and SFP An-12 can fly and take-off as usual, they seem unffected by this bug =P
  23. corporal_lib[br]

    Refined Vehicles

    Sorry Red, you´ve misunderstood: when I said heavy, I was meaning low speed/agility, not that you´ve actually changed the vehicle mass ;D I´ll test it more, maybe it was just that mission (and it was a spawnned tank, through MCC) {After testing it on the Altis desert} Oh I see, it has a sloooow acceleration (almost 30 sec to reach 50 kph, and one whole minute to 60 kph, which was the top speed I could get) well, gotta get used to it ;)
  24. corporal_lib[br]

    China - PLA Infantry (Alpha)

    YAY! Anxious to play again with your units, Majoris... and I´ll bet Kommiekat will do some awesome missions with them, kudos for both ;D (ArmA2 already have the OPF2 clone island and some missions spoofing that ill fated game, hope to see them ported so they would be played the right way -> in the arma engine lol ;D
  25. corporal_lib[br]

    New M4 / M16 Pack Soon

    +1 on that! Without the baked maps your guns got too opaque, they just seem rusty 8D
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