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T. Miller

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About T. Miller

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    Lance Corporal

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  1. T. Miller

    Arma Zeus Cache

    I made a bug report for this a while ago because the long loading times also come with some issues: - The whole server will hang while the zeus is loading the interface. - Slingloaded crates will drop when the server hangs for this long. - Server hang is substantial, even with vanilla and arma on SSD on a public zeus server. I haven’t tested if your mod fixes this issue, but regardless: This is more of a bug that should be fixed than something a mod should do.
  2. T. Miller

    Arma 3 Units - Feedback thread

    Currently, if someone is set as an ADMIN of the unit, their icon will be that of a Colonel, regardless of their actual rank. If someone is set as a MODERATOR of the unit, their icon will be that of a Major, again regardless of their actual rank.
  3. I have a suggestion for modmanagement for servers: In the server config file, allow the user to put steamworkshopID's of mods in an array, like the following: steammods = {450814997, 620019431}; Then whenever you start the server, have the server first verify/update the steammods into its folder, and then start up. This also means that the launcher can accurately display what workshop mods are a necessity to join the server! Please consider it!
  4. T. Miller

    Arma 3 Units - Feedback thread

    Hi there, Our community ran into some issues a while back, ever since the update of the 'MEMBERS' tab, now only showing 20 per page. It seems like the 'MANAGE MEMBERS, RANKS & TITLES' has some bugs: - A lot of members show up multiple times on different pages. - Members are alphabetical on a single page, not throughout the whole list (it seems to just display 20 random members from that rank, and then order them alphabetically, instead of first ordering, and then cutting in lists of 20) http://prntscr.com/gwj40s (page 2 of manage m, r & t) http://prntscr.com/gwj4l3 (page 3 of manage m, r & t) http://prntscr.com/gwj7g4 (page 8 of manage m, r & t)
  5. T. Miller

    Arma 3 Units - Feedback thread

    Don't think this will or should be realized. In the average - active - Arma 3 Unit, events are done multiple times a week. Giving a player a ribbon per joined event would make its profile longer that the memberlist of 'Hostile Takeover'.
  6. T. Miller

    Arma 3 Units - Feedback thread

    I'd like to add something to my suggestion that is in my eyes equally important for events: There has to be an archive; When you click on the 'EVENTS' tab, you should be brought to the list of 'upcoming events'. Though, there should also be a button at the top to bring you to the 'past events'. So, to make a list: Setting up events (Title, Description, Date, Time, Terrain, Faction) Attendance (Unspecified / PRESENT / UNKNOWN / ABSENT) Upcoming events (=default) and past events Setting up ranks (custom name, icon from a list, and keep specific titles) Remove major-icon-for-admins Uncapped, exact unit size counter Change default 'ORDER ON' query to 'UNIT SIZE ▼'
  7. T. Miller

    Arma 3 Units - Feedback thread

    Hi there, I can't recall linking my reddit post in here, since it's a suggestion regarding A3Units a while back: Here's what I commented on my post myself: "I expected that there was already a design, but after 3 years of using spreadsheets/steam/teamspeak to show events and monitor attendance, I hoped that by making this suggestion, you'd implement some of these features that would litterally change the popularity/usability of the website. Things like a simple click to show if you are interested in a mission or being able to sign up as a role should definitely be implemented!" Furthermore, pretty sure you already had this request, but just backing it up: Just make the size counter go over 100, seems like there is no real reason to cap it and display '+100'. Also, please remove the 'feature' (not sure if) that admins of the unit show up with the Major icon, as seen here: http://prntscr.com/e17jln The current way 'ranks' on the website are handled (talking about the names of the ranks (UNIT LEADERS, EXEC OFFICERS, OFFICERS, ENLISTED), the icons (bound to the rank, unchangeable)) is not sufficient. I sincerely suggest allowing units to create their own ranks, allowing them to create up to, for instance, 15, and name themas they see fit. This, together with being able to give people specific titles would definetly be sufficient.
  8. This worked. Thank you. The problem indeed was that the '-mod=' part had to be on the same line as the arma3server.
  9. As posted in the main post, the files are in the correct folder. I pulled them straight from the '!Workshop' folder, so they are a direct copy. Pretty sure they are the correct mods, since I use the same mods to connect to the server myself.
  10. I actually already tried this, but for safety I tried it again. Didn't solve the problem..
  11. Hi there, I'm trying to get a Headless Client (HC) to work on our server (dedicated, we pay for a host). The mission is setup to use HC's and all the scenario fluff is setup. The problem is that every time I turn the HC on to connect to the server, it auto-disconnects because of - what looks like - mod problems. So it does connect to the server, it just automatically gets kicked. Does anybody have any idea what a solution could be? startHC.bat: cd /D "D:\Steam\steamapps\common\Arma 3" "D:\Steam\steamapps\common\Arma 3\arma3server.exe" -client -connect= -port=2302 -mod=@ace;@CBA_A3;@RHSAFRF;@RHSUSAF;@task_force_radio;@ZEUSOPS; The error: 15:47:20 Client connected: 15:47:22 > Player headlessclient connecting 15:47:26 > You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ace_advanced_fatigue, ace_hearing, ace_map, ace_nametags, ace_finger, ace_zeus, ace_viewdistance, ace_medical, task_force_radio_items Here you can see that the mods are in the correct directory Also: I checked, the mods are directly copied from the workshop files (a.k.a. from the '!Workshop' folder) to try and solve the problem. This goes for both the server, the HC, and my own client. NOTE: The server commandline contains more mods than just these, but that shouldn't matter, since the errors come from mods that ARE launched, including the dependancies. Tried solutions: - I tried putting all the keys in the 'keys' folder in the A3 directory. - I tried (though under slightly different circumstances) to move the 'userconfig' folder from ace to the A3 directory. - I tried putting '@CBA_A3' before '@ace' to make sure it is not a dependency problem.
  12. T. Miller

    Arma 3 Units - Feedback thread

    When in the editing section of a unit page, clicking 'VIEW UNIT PAGE' opens a new tab instead of opening the unit page in that tab. Please change that, because the way it is done now is kind of annoying when you are trying to tweak things about the page or change peoples ranks. (I tend to end up with about 10 opened tabs)
  13. T. Miller

    Arma 3 Units - Feedback thread

    I would like to continue on a suggestion that I made earlier, and you only partially integrated: Please change the way members are shown in the 'MEMBERS' tab, because the following list is not clear: The current way the list is sorted is Alphabetically on NAME. The way it should be sorted is: Alphabetically on TITLE > Alphabetically on NAME. Would look like this:
  14. T. Miller

    Arma 3 Units - Feedback thread

    Suggestion: Could you put the default 'ORDER ON'-selector of the unit browser on 'Largest First'? Unit size can not be faked, where the creation date can be, and will be. When people look for units, by default searching for 'Largest First' would make sense.
  15. T. Miller

    Arma 3 Units - Feedback thread

    In the 'members'-tab, right now the list of people of one rank are quite random it seems; not sorted on name nor title. Could you make it so the list is sorted alphabetically on title & name? (in that order) It would make it a lot easier to find people in the list. (obviously a problem with 50+ groups)