geezer
Member-
Content Count
37 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout geezer
-
Rank
Private First Class
-
geezer started following [ALiVE, COOP 21, MP, SP] UK Pathfinders Afghanistan, A quantum leap - Arma 4, Oculus Rift & Arma 3? and and 3 others
-
(Reposted a more acceptable thread) I don't think the current modified version of the Far Cry engine that is being used in Star Citizen has an official name yet but it seems to have all the requirements that a ARMA 4 engine is looking for. Modified for huge areas (Talking star system size with full transition from planet surface, to space, to planet surface, more than ARMA needs). Advanced AI system (No doubt not up to ARMA standards but can be worked on) Incredible animation system (Scale-able facial animations as the finest point). Awesome light source system (More than one sun is impressive) Point of source projectile mapping (With true 1st and 3rd person view system). Multi crewed vehicles etc (With vehicle within vehicle capability (more brilliant than you might think)). Awesome net code (as yet not seen in its fullest state). Ability to create a persistent universe (opportunity to run long wars, possibly stretching for months or years). We haven't even seen what this modified engine can really do yet but it seems like a real contender for a ARMA 4 engine to me (or maybe 5 if Bi is already committed to 4). So many () i apolagise. Well, check the engine out and see what you think. I'm not real techy and I'm sure there are many more elements to the engine that have merit.
-
I don't think the current modified version of the Far Cry engine that is being used in Star Citizen has an official name yet but it seems to have all the requirements that a ARMA 4 engine is looking for. Modified for huge areas (Talking star system size with full transition from planet surface, to space, to planet surface, more than ARMA needs). Advanced AI system (No doubt not up to ARMA standards but can be worked on) Incredible animation system (Scale-able facial animations as the finest point). Awesome light source system (More than one sun is impressive) Point of source projectile mapping (With true 1st and 3rd person view system). Multi crewed vehicles etc (With vehicle within vehicle capability (more brilliant than you might think)). Awesome net code (as yet not seen in its fullest state). Ability to create a persistent universe (opportunity to run long wars, possibly stretching for months or years). We haven't even seen what this modified engine can really do yet but it seems like a real contender for a ARMA 4 engine to me (or maybe 5 if Bi is already committed to 4). So many () i apolagise. Well, check the engine out and see what you think. I'm not real techy and I'm sure there are many more elements to the engine that have merit.
-
Towards the end of the second page you will find all you need
-
Well i thought it was the resolution of the HMD but it seems that each eye does in fact render at 1080x1200. I think the problem is that there is no Anti Aliasing when using the Rift causing the image to have jaggy edges which is amplified by the fact that the screens are so close to your eyes that the pixels are more noticeable (a lot like running in a lower resolution).
-
As Incontinentia says ARMA runs fine in VR at FPS lower than 90... For me the trouble is that the lowered resolution seems to affect ARMA much more than other games i have "hacked" with Vorp X. For some reason ARMA seems to suffer from a lack of graphical fidelity much more so than other games. I cant put my finger on what it is, but its certainly not the lower FPS.
-
I believe higher ranked soldiers have better spotting skills. A fairer test would be the same two riflemen but with optics
-
Vcom AI V2.0 - AI Overhaul
geezer replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks so much for the update Genesis. $10 in your Paypal as promised ;) -
Wow awesome mod thank you so much. I once looked at trying to fix Wind Walkers AI Menu but quickly realised i dont have the smarts lol. Thanks again.
- 171 replies
-
Vcom AI V2.0 - AI Overhaul
geezer replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I prefer Vcom in general and especially as it also comes as a script i can put into my missions -
Vcom AI V2.0 - AI Overhaul
geezer replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi genesis love your work thought id let you know about this bug. I made a mission that ends with two helicopters flying in to pick up the players. This works fine until i enable the Vcomai script at which point they seem to fight over the landing pads and end up crashing into each other. without the script running they fly to there predesignated pads in an orderly fashion. -
Vcom AI V2.0 - AI Overhaul
geezer replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey genesis92x I for one will throw $10 (AU) in your paypal if you update this mod... i appreciate it that much :) -
[ALiVE, COOP 21, MP, SP] UK Pathfinders Afghanistan
geezer replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Nope the steam version of Spyder addons throws the same error... Oh well just gotta wait i guess :unsure: -
[ALiVE, COOP 21, MP, SP] UK Pathfinders Afghanistan
geezer replied to autigergrad's topic in ARMA 3 - USER MISSIONS
It looks like there a is a nine day older version of Spyders mod... pre the fix to Civinteract_ I wonder if he broke something in the last update? -
[ALiVE, COOP 21, MP, SP] UK Pathfinders Afghanistan
geezer replied to autigergrad's topic in ARMA 3 - USER MISSIONS
Thanks for the tips jassida... i tried to re download Spyders mod (version-30.12.2015) from pws and then again from Armaholic then from his DropBox... but still getting the same error? -
[ALiVE, COOP 21, MP, SP] UK Pathfinders Afghanistan
geezer replied to autigergrad's topic in ARMA 3 - USER MISSIONS
I keep getting fn_arp_setobjecttexture.sqf not found and spyderaddons_civinteractmodule no longer exists and the game crashes after 10 minutes