concinnity
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10 GoodAbout concinnity
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great work
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Tac-Ops Mod 1.2 - Vehicle and Uniform Modification - Release
concinnity replied to zeotrope's topic in ARMA 3 - ADDONS & MODS: COMPLETE
blew me away, again. any chance we'll see it on steam too? -
Sweeeeeeet. These are my favorite choppers in the game. Thanks for your hard work!
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Are these compatible with Lifter?
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ARMA 3 Addon Request Thread
concinnity replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fast Ropes for helos? I know l etranger has it implemented in his custom mission, but he isn't interested in making the function become a standalone mod. See his work here http://forums.bistudio.com/showthread.php?147821-VTS-3-5-Live-Multiplayer-Coop-mission-editor-for-A3 -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
concinnity replied to l etranger's topic in ARMA 3 - USER MISSIONS
Is there any possibility of making the helo features a separate mod? I love how they work but I don't need the other features that are included. -
PG Services - Private Military Company
concinnity replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well done pomigit, sorry to see you go -
I agree with you on the hard rest. I think it should feel more like the level of "VTS Simple Rest", which is somewhat substantial. As it stands right now I can hardly ever tell that resting does anything.
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I think the config for both the BMW X6's is bugged. Neither can hit speeds of more than 10kph, and the acceleration to that speed is very slow.
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Thanks zaph, I've got it working!
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- ai spawn script pack
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So do I add the array of units I want to the Game Logic, or do I delete all but the units I want in the script? I apologize for my lack of understanding, but I really appreciate the help
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I got it working. How can I control the type of units that are spawned? I've run it a few times and the unit types that are generated don't always make sense in the setting. I cannot thank you guys enough for these, they're going to make my life much easier.
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I have a proof of concept mission with nothing other than a rifleman and a Game Logic unit with a fillHouse script taken directly from the app. I am positive the LV folder is in place. However, I get the error Script LV\fillHouse.sqf not found Why is this happening? Thanks for the help
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Script Command to Fill Vests/Backpacks?
concinnity posted a topic in ARMA 3 - COMMUNITY MADE UTILITIES
Is there a script command that can tell an item or magazine to go specifically to a vest or backpack? Just realized I posted this in the wrong section. I'd appreciate it if a mod could move it to Mission Editing & Scripting. Thanks! -
I can't understand why they don't implement it if they have the model, since it's essentially the same code. I really wish BIS hadn't been so lazy in the vehicle dev of arma 3. Between the reskins and port overs I'm kinda fed up. If they want this to be a AAA title they need to treat it like one.