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sargken

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Everything posted by sargken

  1. Ace 3 feature if you can configure it and you run ace.
  2. Dam no F-15SE Silent Eagle but good list of aircraft.
  3. What Variants will we all see?
  4. sargken

    ACRE2 Stable Release

    That would be great!!!
  5. @kecharkes28 Could you update the picture for the F-16 to use the main logo for the mod located here, http://images.akamai.steamusercontent.com/ugc/573440518189261455/C25B8D7E51233392FF000AAA1BE3B848720D073E/
  6. sargken

    EricJ Release thread

    Mabye its on my end sorry about that.
  7. sargken

    EricJ Release thread

    Well next week could you add you helicopters into cfg patches so you can see them in zeus.
  8. sargken

    JSRS3: DragonFyre

    Great News LJ
  9. sargken

    pook_SAM Pack v4.0

    Great to see pookie working on arma 3!
  10. Someone needs to make aggressor textures!!! When it releases.
  11. So whats the plans for the future?
  12. sargken

    Enhanced Movement

    Just an idea would you consider talking with ACE 3 and maybe having it integrated in? Just it looks great and functions well.
  13. sargken

    RHS Escalation (AFRF and USAF)

    So if I create a compatability will you support it? I dont mind creating one, but i want it to serve a use to people.
  14. sargken

    RHS Escalation (AFRF and USAF)

    Sure your mod doesn't cause compatibility issues but it would be nice for you guys to extend compatibility to other main mods. Like ACE3 functionality. This statement if false "So unfortunately there's nothing we can do in our end, it's up to other mod teams to add / extend their features to our content." Because you can do something add in values into your configs that will not cause any dependencies. All it will do is enable mod users to get a better experience. What i don't get is why a third party has to create a compatibility mod aka this one that just came out for fragmentation.
  15. Do you think we could see integration of this mod into CBA for framework or functionality? https://forums.bistudio.com/topic/171270-mrt-accessory-functions/
  16. What was someone saying about MELB and 160th SOAR are you working with them? If so could you talk about what we can expect from the Little bird.
  17. sargken

    RHS Escalation (AFRF and USAF)

    So will you guys have ACE 3 Compatibility added into your Configs, It doesn't cause a gap between both mods. Its not like it causes it to be a dependency just makes things work better. Hopefully you guys consider it,
  18. sargken

    [MP] =BTC= Hearts and Minds

    @giallustio What i found out was when your on create release page you will see a button called "Add Binaries here by dropping them or select", What you need to do is pbo the mission on your desktop and once you have done that either drag it there or select. Then just create your Release Notes and what not and there you have it. Hope this helps. If you have any questions just send them my way or you can add me on steam if its important.
  19. sargken

    [MP] =BTC= Hearts and Minds

    What you could do is see if they have RHS enabled and take the positions of spawns for vehicles and spawn the RHS vehicles there if its not then execute a diff sqf that spawns vanilla. Or have a Zeus user give the ability to spawn things.
  20. What is the British Vehicle or is it a secret?
  21. sargken

    [MP] =BTC= Hearts and Minds

    I will look into this further, I know its possible because the Liberation mission dev did it this way. I will look into it tomarrow.
  22. sargken

    United States Air Force( 2015)

    Here are some RPT errors that I found 17:02:07 File usaf_all\config.cpp, line 186: '/cfgVehicles/usaf_police_car2/EventHandlers.init': Missing ';' prior '}' 17:02:07 File usaf_all\config.cpp, line 286: '/cfgVehicles/usaf_police_car/EventHandlers.init': Missing ';' prior '}' 17:02:07 File usaf_all\config.cpp, line 388: '/cfgVehicles/usaf_police_offroad/EventHandlers.init': Missing ';' prior '}' 17:02:07 File USAF_SFS\pilots\config.cpp, line 74: '/CfgVehicles/USAF_Pilot_Bag.Displayname': Missing ';' at the end of line 17:02:07 Conflicting addon USAF in 'USAF_SFS\', previous definition in 'USAF_b2\'
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