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Everything posted by Mlstwalker
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I was thinking of instead of just abandoning a vehicle if it's damaged, how about the option to repair them? Maybe we could send a container or pod which holds spare parts. Then we would have to send a rover to collect the required parts from the pod and take them to the sick vehicle. It could then either fix the vehicle itself or possibly require yet another "mechanic" rover to do the job. All this would obviously cost money but it may be a cheaper alternative to producing and sending replacement vehicles, especially if the Pod and repair rovers were sent out first to a central position in the exploration area. Plus it would add extra unplanned on-the-fly missions to the sim.
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Take On Mars - Expedition One (Manned Mission)
Mlstwalker replied to dram's topic in TAKE ON MARS - NEWS
Astro, I had the same prob but Dram and the team are aware of it and are on the case. In the meantime he suggested hitting the "reset settings to default" button in the TKOM loader. That did the trick for me. Note: Instead of the left mouse button, you'll need to use the 'E' key to grab objects.- 31 replies
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- expedition
- manned
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Expedition One - new info, artwork and screenshots
Mlstwalker replied to Cvrnda's topic in TAKE ON MARS - GENERAL
Thanks for the info, Cvrnda. Loads of really exciting stuff to look forward to. I'm itching to get started on all that lovely sandboxyness :) -
Fixxerdot, try going to the '3d Resolution Scale' in the top tab of the options panel and dropping it down a touch. This has helped with a number of graphics glitches in the past. Just a very small drop is sometimes all it needs.
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Excellent work, guys! These new additions really add a lot more to the players workload, especially in the thinking department. Great stuff :)
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Now that IS impressive! Things are really moving along. Great work. :)
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Take On Mars Development branch discussion
Mlstwalker replied to felthat's topic in TAKE ON MARS - GENERAL
Excellent news! Looking forward to seeing all these new additions. :) -
Take On Mars - Update 3 "Deimos" released!
Mlstwalker replied to dram's topic in TAKE ON MARS - NEWS
Development is really moving along at a pace. Great work! -
Take On Mars Development branch discussion
Mlstwalker replied to felthat's topic in TAKE ON MARS - GENERAL
I'm going to try that in my local streets. I could use some extra cash. :) -
Now if I'd known that I'd have put it on sale for 50 bucks.
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I think Dram is buying up all those cards. We may have to get the monopolies commission to investigate him. ;)
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Excellent! Lots of new goodies coming our way :)
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Niiice! There's just no telling where this sim is going to go.
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Take On Mars Development branch discussion
Mlstwalker replied to felthat's topic in TAKE ON MARS - GENERAL
ooh! That all sounds like more added fun to this already enjoyable game. The start of trading cards is something else to look forward to, then. Thanks for the info, guys. -
As this mission doesn't add to the monetary totals or tech lvl, would it be an idea to set all the rovers, buggys etc to zero cost? At the moment you have to spend money to launch a vehicle with no gain for completing the missions.
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Driving at night without night vision (I was working on getting the 'Night Owl' achievement) I came across the edge of the map but before I had time to react I managed to get a wheel drop over the side. After a couple mins of manoevering to try and get unhooked I fell over the edge and into the abyss. I was wondering if it would be possible to make an invisible wall around the edge of the map to prevent going over?
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As opposed to an invisible barrier? No.
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Take On Mars Development branch discussion
Mlstwalker replied to felthat's topic in TAKE ON MARS - GENERAL
I've never got involved in trading cards but methinks this is a perfect time to start. I have no idea what I'm supposed to do with them, though. -
The rover being specifically designed as a repair rover was what I was thinking, yup. The balance between repair and cost would definately add another dynamic and challenge to the game.
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Yep, I vote for the fading signal, too. Much more realistic.
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Sweet! Thanks for the quick reply, Martin. :)
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If you're a purist like me and refuse to use the outside view when moving, it can be really hard to tell if you're driving uphill or down, leaning left or right, especially at night. Would it be possible to add an attitude guage similar to those in aircraft that shows pitch and roll?
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Cor blimey, Guvnah! That's excellent news. I wasn't expecting modding to come in at such an early stage. Bonus! Thanks for the heads up, Dram and thanks for all the hard work you and the team are putting in.
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"Total Earnings" statistic for spacecraft
Mlstwalker replied to NovaSilisko's topic in TAKE ON MARS - SUGGESTIONS
Total distance travelled by vehicle would also be an interesting stat. -
Excellent! I'll add my voice to this suggestion, too. :)