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Everything posted by markh7991
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LOL. Combat 95 was new when I joined put it that way. Minimi was something the French gave me a shot of once on their ranges and a pipe dream. Thanks guys. The nostalgia is real.
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Holy crap LMG? That thing was in the SLR days was it not? You're right though LSW wasn't that bad in single shot. Maybe the A2 modifications made the rifles a lot better on auto with the new mags. I couldn't tell you. In the chocolate factory wetting my balls as a young bayonet the LSW sucked satans balls for stoppages on auto doing short bursts. Thankfully I never had it after depot.
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No point having a bigger mag on the LSW. You'll be taking the mag off plenty to clear the insane amount of stoppages anyway so you might as well change it 'Welcome to Charlie Coy son. Here's the shit gun no one else wants to carry.' :D Only one bag on a GPMG and thats the bawbag behind it.
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DISBANDED DUE TO LOW NUMBERS
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First post
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Server mission/config set to Veteran so group icons shouldn't be there but they are. How do I fix this? Is there a debug console command I can try that'll work in the meantime? The mission is persistent and I dont want to do anything that'll require a server restart. Thanks
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Is there something I can do to a units init or something else to make each unit a medic for using the Medkit for full healing purposes? I'm using RHS units if that makes any difference. Thanks
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See above
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ACE3 - A collaborative merger between AGM, CSE, and ACE
markh7991 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do I set up my mission description.ext for: Medical set to no instant death/unconscious Respawn enabled Revive enabled I think I'm doing something wrong as I'm instantly dying when I check it in server. Does there have to be at least one other player alive on server? Its currently set to: respawn = 3; respawnDelay = 5; respawnDialog = false; Thanks -
ACE3 - A collaborative merger between AGM, CSE, and ACE
markh7991 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm getting this on the last line of the server rpt: 2015/07/19, 23:52:03 Error context version=12; I just get stuck on the load screen. If I do a mission without ACE3 it works. I tried renaming my mod folders to ace3 as suggested but I'm no further along. http://pastebin.com/gy2eWeMr http://pastebin.com/vRKQJyKb EDIT: Another mod was interfering with ACE & TFAR. Possible HAFM_A3, BW Dingo or BW Mod. Removed these mods and everything worked as intended -
ACE3 - A collaborative merger between AGM, CSE, and ACE
markh7991 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes but my ace3 mod folder in server and on pc is 'ace' -
ACE3 - A collaborative merger between AGM, CSE, and ACE
markh7991 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I get the addons missing deleted error in my server rpt file when loading any mission with ACE in it. Other peoples missions too. Its def in my startup parameter and it works in local server multiplayer. Missions with no ACE work fine but obviously no ACE. The menu is there when I hit escape but its blanked out. I must have missed something obvious, please help. Here's my mod parameter: @CBA_A3;@mcc_sandbox;@AH64D;@HAFM_A3;@bwa3;@bw_nh90;@ALiVE;@AliveServer;@PRKZ;@MightyGau;@CAF_AG;@BWDR;@ASR_AI3;@allinarmaterrainpack;@Ares;@ace;@task_force_radio -
ACE3 - A collaborative merger between AGM, CSE, and ACE
markh7991 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm trying to get ace3 to work on my gaming server with no joy. Is there a guide somewhere for server set up and how to use the hpp file supplied? Couldn't see anything on the Wiki. I can't get any missions working with ACE modules at all on server but local works fine. -
A3RUS Russian Armed Forces gaming unit
markh7991 replied to markh7991's topic in ARMA 3 - SQUADS AND FANPAGES
unit disbanded -
This unit is now disbanded. Many many thanks to those who participated and helped me out with technical advice on here :)
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I had this problem and it was another mod causing it.
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F/A-18 Super Hornet and Su-35S Flanker E
markh7991 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, thank you. The self designating sounds great :) I look forward to it. -
F/A-18 Super Hornet and Su-35S Flanker E
markh7991 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you guys considered doing a Navy carrier borne version of the SU-35S? It would be awesome to have it 100% compatible with the Nimitz like the F-18 for Russian carrier Ops that would use Nimitz as a proxy. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
markh7991 replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
For some reason loading my game through Arma3Sync disables all my mods in the Expansions menu since updating. I have to re enable and restart and join our server normally without using A3Sync. -
A3RUS Russian Armed Forces gaming unit
markh7991 replied to markh7991's topic in ARMA 3 - SQUADS AND FANPAGES
unit disbanded -
The JTAC explosives mod was removed which solved part of the problem. Its working but it reads as 'not deployed on server'. Its def on the server and in the startup parameter. ---------- Post added at 01:08 ---------- Previous post was at 00:41 ---------- Got it working. I made sure JTAC explosives was removed from the start up parameter and the add on itself was out. I then moved TFAR to the end of my Startup Parameter and hey presto. Sorted. Bloody hell.