kgino1045
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Everything posted by kgino1045
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RHS Escalation (AFRF and USAF)
kgino1045 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for some how us grenadier hold invisible weapon, anyone know what cause this?- 16550 replies
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- Weapons
- Accessories
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Authentic Gameplay Modification
kgino1045 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bull shit, this is april fool joke. -
will be TMR autorest feature removed?
- 5363 replies
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- guns
- helicopters
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(and 2 more)
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@Ares - Modules expanding Zeus functionality - Release Thread
kgino1045 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sigh armaholic is going crazy now can only see login menu -
I'm sick of the lagging and low frame of this game even i bought 6000$ pc (at least i don't have to worried about star citizen) Someone tell me precisely how many core is arma3 using and in the which part? are they have any plan to expand the core? if not then why is it?
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How many core is ARMA 3 using in which part?
kgino1045 replied to kgino1045's topic in ARMA 3 - GENERAL
Sigh *Facepalm -
How many core is ARMA 3 using in which part?
kgino1045 replied to kgino1045's topic in ARMA 3 - GENERAL
i7 5960X Corsair RM1000 80PLUS GOLD G.SKILL DDR4 32G PC4-19200 CL 15 RIPJAWS4 RR (8GX4) ASUS GEFORECE GTX 980 STRIX D5 4GB SLI ASUS RAMPAGE V EXTREME STCOM Plextor M6G series (256GB) SSD it acually cost 5000$ but still -
How many core is ARMA 3 using in which part?
kgino1045 replied to kgino1045's topic in ARMA 3 - GENERAL
Do not underestimate my system i bought this spec for star citizen and i'm running in 60FPS -
[WiP] Lowlands Warrior: AH-64D Apache
kgino1045 replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any LOAL LOBL ? -
Kunduz, Afghanistan [10km] v1.20
kgino1045 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nicely done with dat tower shape building, need little texture job eventually but wow :D -
Seems like your custom m4 make game crash. when i try to pick up from arsenal it make game crash so as your weapon box too, not sure what making this, it happen been pretty while from the very first of release of m4 custom.
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@Ares - Modules expanding Zeus functionality - Release Thread
kgino1045 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Use civ faction as zeus, dat usally make solve that problrm -
@Ares - Modules expanding Zeus functionality - Release Thread
kgino1045 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never sinlge mind sorry it worked sorry! -
The Eridanus Insurrection - An Arma 3 Total Modication
kgino1045 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope still happening this shit when try to pick m5 in arsenal -
The Eridanus Insurrection - An Arma 3 Total Modication
kgino1045 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
because you didn't put userconfig -
The Eridanus Insurrection - An Arma 3 Total Modication
kgino1045 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
m5 rifles are making error and make game stop when i try to take from arsenal. and there are also shadow glitch -
The Eridanus Insurrection - An Arma 3 Total Modication
kgino1045 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -
The Eridanus Insurrection - An Arma 3 Total Modication
kgino1045 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to heard compatibilty with tfar, would like to see some fortification that shown from halo wars. what are they using in future? today we usally depend on HESCO, not sure how are they making a base or fob -
Valor (The True Successor To FFIS)
kgino1045 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hope we can suppress the ai in pve -
What about other bunch of mag? still you explain that mk262 is for long range rifle, can't see any single different between normal vanila mag i mean what's the big deal if it just all same function but seperate by names?
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@Ares - Modules expanding Zeus functionality - Release Thread
kgino1045 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, i'll try after lunch -
Can anyone explain what those mk2839383 or mk idk number magazines do?
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The Eridanus Insurrection - An Arma 3 Total Modication
kgino1045 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will this be compatible with Xmed or TFAR? -
@Ares - Modules expanding Zeus functionality - Release Thread
kgino1045 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your big help however my code skill and knowledge is pretty short and small so don't know which init.sqf you are talking about. should i just paste in mission file's init.sqf? -
Some statics are turn in to invincible for somehow anyone know what is cause? And the rpg guy can load 1 rpg round even after there are 4 round in the bag :(