NovaSilisko
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Interesting thing I noticed after today's patch... when I loaded up my game, all the physics-enabled rocks had duplicates spawned over top of them. Physics engines naturally do NOT like this so they started hurtling everywhere like a million pieces of buckshot, and it took several games loaded before my rovers weren't clobbered. The same thing happened at the Beagle 2 and Mars 3 sites, there were two copies of every physics-enabled bit of debris. Very strange!
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Take On Mars discussion (continued from off-topic)
NovaSilisko replied to dram's topic in TAKE ON MARS - GENERAL
Alright, cool. Hopefully a conversion utility can be made for those without 3ds max. Will this have any sort of error checking like the real rovers? Ex. if the wheel catches mid-drive, it would stop what it's doing and send out a blip, as opposed to continuing on in a slight arc and promptly smacking into a boulder.- 111 replies
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Nice Concept, but Lack of Freedom
NovaSilisko replied to EmissionGeneration's topic in TAKE ON MARS - SUGGESTIONS
I think something that will help improve freedom a lot will be when the Analysis window functions - and you can see the results for whatever you just investigated. That alone would open up a lot of interest in doing more than just the mission objectives ("I wonder what happens if I use ChemCam on my solar panels?") -
"Total Earnings" statistic for spacecraft
NovaSilisko replied to NovaSilisko's topic in TAKE ON MARS - SUGGESTIONS
Made a mockup for what I was thinking, also attached to the tracker entry. -
Different 3rd person camera control
NovaSilisko replied to entspeak's topic in TAKE ON MARS - SUGGESTIONS
Well, it's referred to as movement smoothing in the settings but it disables the behavior that you describe, albeit only in the free camera. -
Different 3rd person camera control
NovaSilisko replied to entspeak's topic in TAKE ON MARS - SUGGESTIONS
There's an option to disable movement smoothing for the free camera, but not the third person camera. Ideally there's an option for both I'd say. -
The missions exist, but you don't have the required tech level to perform those missions. I believe they require the ChemCam laser.
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Awesome! Time to switch over to the dev build ASAP.
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"Total Earnings" statistic for spacecraft
NovaSilisko replied to NovaSilisko's topic in TAKE ON MARS - SUGGESTIONS
Already did! Issue 124, I think. -
Take On Mars discussion (continued from off-topic)
NovaSilisko replied to dram's topic in TAKE ON MARS - GENERAL
Sorry for the bit of a bump but I am quite curious about this. I have never ever heard of the .txo format. Is it native to the EnForce engine? If so, will we be able to get a standalone converter, or will it just be something for 3ds max?- 111 replies
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Possible solution to light-delay problem
NovaSilisko replied to Drunkrobot's topic in TAKE ON MARS - SUGGESTIONS
Didn't know they were planning on implementing light-delay, but the method you described just seems like the logical means to go about doing it and I expect it would eventually work like this. -
Revision of the time-skipping mechanic
NovaSilisko replied to Akanechan's topic in TAKE ON MARS - SUGGESTIONS
So THAT'S how it works! I was wondering why it was only incrementing 1 hour at a time... -
Finding lost artifacts missions
NovaSilisko replied to defalkner's topic in TAKE ON MARS - SUGGESTIONS
There is indeed a mission where you run across Beagle 2 in the game already. Not found Mars 3 yet, but I expect there's a similar mission where you locate it. -
http://forums.bistudio.com/showthread.php?160500-Update-Can-we-get-a-changelog-)
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"Total Earnings" statistic for spacecraft
NovaSilisko replied to NovaSilisko's topic in TAKE ON MARS - SUGGESTIONS
I look forward to a massive sinking feeling when you look at a rover and see "-18000" :p