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Everything posted by zephyrsouza
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Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.11.1 Added N/A Changed Minor Tweaks on Dampeners to fix wheels not fully meeting ground, Arma really hates tail draggers. Multilas Pylons increased from 400rnds to 2000rnds Thunderbolt flight model adjusted Avenger flight model adjusted Fixed Chimera Gunner aimpoint is innacurate Scattershot AA Proxy was using wrong model Avenger pilot can now eject Thunderbolt pilot can now eject Hellstrike Missiles no longer floating mid air Removed N/A -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.11 Added Avenger aircraft Thunderbolt aircraft Valkyrie Interior Chimera Autocannon Chimera Dual Bolter Chimera Bolter Optic Chimera Multilaser M36 Lasgun Burst M36 Lasgun Black M37 Longlas Black Kantreal Pattern Medium Stubber Black Krak Grenade Frag Grenade Throwable Melta Charge Valkyrie Damage Materials Taurox Wreck now able to placed in Editor and Zeus Valkyrie Wreck now able to placed in Editor and Zeus Avenger Wreck now able to placed in Editor and Zeus 100LB Unguided Bomb 100LB Unguided Cluster Bomb 250LB Unguided Bomb 750LB Unguided Bomb 1rnd Scattershot Missile Static Lascannon Emplacement Static Multilaser Emplacement Static Autocannon Emplacement Static Heavy Bolter Emplacement 1st Cadian Captain Armor 1st Cadian Lieutenant Armor 1st Cadian Veteran Armor 1st Cadian Sergeant Armor 1st Cadian Corporal Armor 1st Cadian Guardsman Armor 1st Cadian Medic Armor Rimmy Valkyrie Decal 1 Added Rimmy Valkyrie Decal 2 Added Rimmy Valkyrie Decal 3 Added Rimmy Valkyrie Decal 4 Added Changed Pathing changes to ML700_Vehicles All weapon noises updated to use sound shaders Longlass Magazine did not state red or green HiddenSelections added to Valkyrie HiddenSelections added to Taurox HiddenSelections added to Skitarii HiddenSelections added to Tread Fether HiddenSelections added to Cadian Launcher HiddenSelections added to Locke Launcher HiddenSelections added to Locke Static Launcher HiddenSelections added to Galvanic Rifle HiddenSelections added to Transuranic Arquebus HiddenSelections added to Lasguns HiddenSelections added to Longlas HiddenSelections added to LasPistol HiddenSelections added to Pattern Medium Stubber Textures remade for Lasguns Textures remade for LasPistols Textures remade for Longlas Textures remade for Stubber Textures remade for Cadian Launcher Textures remade for Locke Launcher Textures remade for Locke Static Launcher Textures remade for Tread Fether Textures remade for Cadian Uniform Textures remade for Cadian Armor Textures remade for Cadian Helmet Textures Rebaked/Remake for Taurox Remade the light systems for all lasers. Optimized and more visually pleasant Valkyrie Sensors updated to new standards Valkyrie Hitpoint LOD Redone Valkyrie Geometry LOD Redone Valkyrie FireGeometry LOD Redone Valkyrie Armor Values changed Valkyrie HitPoints config values added and rebalanced Valkyrie pylons able to equip all weapons Pylon Rocket Pod dispersion increased Pylon Hellfire Missiles Update with new Visual/IR Sensors update Pylon Hellstrike Missiles Update with new Visual/IR Sensors update Quad Stubber dispersion increased Model for Multilaser on pylons remade Model for Lascannon on pylons remade Camera shake changed for Multilaser Camera shake changed for Autocannons Fixed Valkyrie aimpoint for AI was to high, adjusted. Valkyrie Crew no longer invincible Valkyrie Cargo no longer invincible Valkyrie Pilot "Get Out" command will no longer be in the floor Valkyrie Co-pilot seat should now lock camera to terrain Valkyrie Pilot now has access to spotter camera Lasgun laser rounds no longer show ground light. Taurox wheels would decrease speed to 15km when taking any damage Pylon Rocket Pod Should no longer fly off in random directions Removed N/A -
Was packing fine with an older version of Mikero Tools, I am now on 2.59. Whe packing I get this error "In File ML700_Weapons\Grenades\config.cpp: circa Line 127 array[]+= cannot be found" This never was an issue until now. Config reads as class cfgWeapons { class ThrowMuzzle; class GrenadeLauncher; class muzzles; class Throw : GrenadeLauncher { muzzles[] += {"ML700_frag_grenade_muzzle","ML700_krak_grenade_muzzle"}; class ML700_frag_grenade_muzzle : ThrowMuzzle { minRange = 20; minRangeProbab = 0.07; midRange = 30; midRangeProbab = 0.25; maxRange = 35; maxRangeProbab = 0.91; magazines[] = {"ML700_frag_grenade_magazine"}; }; class ML700_krak_grenade_muzzle : ThrowMuzzle { minRange = 20; minRangeProbab = 0.07; midRange = 30; midRangeProbab = 0.25; maxRange = 35; maxRangeProbab = 0.91; magazines[] = {"ML700_krak_grenade_magazine"}; }; }; }; Any idea what I can do to get PboProject to stop screaming about what seems to be a standard to add throwable items to an array?
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ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! Have some updated WIP stuff.- 16 replies
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ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am well aware, the eyes are a difficult thing for me to make right now. I have no idea why they have gone full demon when it comes to rendering, but its being worked on. However its alot better than the first try which looked like this.... -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.10.1 Added N/A Changed N/A Fixed Static popping on all x40 Tail sounds Removed N/A NOTES: Imperator Nuntius has 1 functioning catapult with a placeholder script. The catapult is the left most on the carrier, look at the blast shield to get the scroll wheel option. Imperator Nuntius ropes will work with all plane_x, this is subject to change. Imperator Nuntius is HEAVILY WIP and may have some issues. -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.10 Added Suitpack models for each Cadian Infantry Heavily WIP: Imperator Nuntius (Found in Structures > Boats) ZEPHIK_Female_Base Integrated into GD Assets ZEPHIK_Uniforms Integrated into GD Assets Changed Transuranic Arquebus Recoil changed to reduce flattening of players spine in the X axis when firing. Galvanic Rifle particles now respect player orientation Skitarii Rucksack weight increased from 40 to 48 Skitarii Rucksask carry capacity from 150 to 320 Skitarii Backpack made TFAR LR Compatible Lasgun Sounds completely overhauled. Longlas Sounds completely overhauled. Laspistol Sounds completely overhauled. Plasma Pistol Sounds completely overhauled. Plasma Rifle Sounds completely overhauled. Kantreal Pattern Medium Stubber Sounds completely overhauled. Fixed Voss Grenade Launcher drum textures missing in some LODs Some SQF files were being destroyed on packing. All SQF should now function Removed N/A NOTES: Imperator Nuntius has 1 functioning catapult with a placeholder script. The catapult is the left most on the carrier, look at the blast shield to get the scroll wheel option. Imperator Nuntius ropes will work with all plane_x, this is subject to change. Imperator Nuntius is HEAVILY WIP and may have some issues. -
ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol she does tend to work out :D As for sliders likely not, im not sure how much ArmA would even support that if at all. -
ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Glad I could help! Hi! Glad you are liking the mod so far. I do plan on doing that yes. Also the mesh is available for anyone who wants to contact me on discord and they can do it themselves too. -
Hello this is a project i've been working on for awhile now. I've been tracking female mods in a3 and each one has never either released or just use a2 women/heads. Wanting a bit more i've decided to go ahead and make my own female meshes for a few of my projects. The scope of this mod is the following. Create a custom female mesh that will use the a3man skeleton Create a custom head model. Create custom civilian clothes for female model. Provide a base for other mod creators to use the base mesh to create other female models. Current Progress pictures Current mods for planned implementation: OPTRE Grimdark Armory State of initial Release: Initial Release will be a WIP build and content will be added over time. First release is planned to have one outfit, base unit, base head and WIP skinning on the mesh. Contact regarding customization Other Content Creators are welcome to contact me via discord about using this asset in their own mods. https://discord.gg/2MMMk8S
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[WIP] ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Initial Relase thread HERE Please direct any questions to the topic linked above. -
[WIP] ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well the issue is the model of the uniform is made for a man. Man body, man hands, man feet etc. I would need to litterally remodel the vanilla stuff. -
[WIP] ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[WIP] ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi @zeealexThank you for the kind words! Im always available on discord, feel free to PM me your name on it. Who knows maybe we can collaberate on something sometime :) -
[WIP] ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That will be a bit difficult as I have to completely remake them. -
[WIP] ZEPHIK Female Characters
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Dragon, thats really up the RHS team if they want to implement this into their pack They will need to adjust alot of their stuff to look correct with a female mesh. -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.9.1 Added Changed Gavantic is suppose to be galvanic Fixed Rifleman 2 error showing in zues for cadian factions Removed N/A -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.9 Added Skitarii Ranger Galvantic Rifle Transuranic Arquebus Changed Taurox (Stubber) eyepoint adjusted Taurox Durability increased, now can withstand up to .50 Locke now uses only one backpack instead of two Fixed Taurox (Autocannon) Driver/Pass could see gunner rotate in place Las weapons had cartridge ejecting Static Locke Gunner wont die Taurox (Stubber) gunner no long invincible Taurox (autiocannon) and Taurox (stubber) geoLod no longer allows people to fall through (I dont remember doing this but I obviously fixed it sometime in this update) Adjusted Lasgun 2x Optic clipping Removed N/A -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.8.2 Added Cadian pilots added to Eden Changed Adjusted Crew for Valkyrie Fixed Taurox (Autocannon) vertical aiming fixed Crew Missing from Taurox Variants Uniform config error for Cadian and Cadian light units Removed N/A -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.8.1 Added Custom Sitting Proxy for Taurox (Autocannon) Gunner Changed Static Locke Launcher can now be deployed with only one bag instead of two. Fixed Static Locke Launcher GeoLOD was corrupt. Gunner can now die Taurox pilot view PIP fixed. Taurox (unarmed) showing turrets that didnt exist Taurox (Autocannon) Gunner no longer standing in his seat Taurox driver proxy to far back in seat, wasnt holding wheel. Removed N/A -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.8 Added Taurox (Unarmed) Taurox (Autocannon) Taurox (Stubber) Ability for "Wreck" vehicles to have hull separation of Taurox Ability for "Wreck" vehicles to have hull separation of Valkyrie Changed Adjusted Cadian Launcher Optics, is now accurate. Adjusted Locke Launcher reticule, is now accurate. Added hiddenselections for Valkyrie Adjusted Textures for 700th Cadian Uniform Armor Camo Materials for every Armor and weapon set in GD. Fixed Lasgun Optic shooting low and to the left, will now shoot in center. Removed N/A -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.7.3 Added ML700_Valkyrie_Transport added. (Temporary place holder that will allow vehicle loading until a proper asset is made. WARNING HEAVY VEHICLES (TANKS) INSIDE THE VALK WILL GREATLY CHANGE FLIGHT MODEL) Changed Nerfed Karskin undersuit Medium Stubber has a wider bullet dispersion. Fixed Valkyrie now will switch weapons properly RPT Spam of Conflicting addon ML700_IG_Cadians in 'ML700_IG\cadian_pilot\', previous definition in 'ML700_IG\cadian\' Removed -
Grimdark Armory [40k]
zephyrsouza replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
# Release 0.7.2 Added Cadian Launcher (ACE COMPAT) ACE single use disposable added AI with Plasma Rifle will engage from further away New textures for 700th Cadian Equipment Added Cadian Pilot Uniform Added Cadian Pilot Vest Added Cadian Pilot Helmet Added Cadian Pilot Goggles Changed Valkyrie (Multilas) renamed to Valkyrie (Pylon Enabled) Valkyrie now has lascannon/multilas as a Pylon on the vehicle Valkyrie (ACE COMPAT) cargo increased from 6 > 18 Adjusted Cadian Launcher optics All Cadian ML Uniforms renamed to 700th Cadian All Cadian Armor ML renamed to 700th Cadian All Cadian Backpacks ML renamed to 700th Cadian Fixed All decals will now be able to be selected for valkyrie Valkyrie sling loading fixed 700th Cadian Helmets offer protection now Valkyrie Cargo Mempoint radius increased, should allow for easier embarkation. Removed Valkyrie (Lascannon) -
a.i. Tactical Combat Link - TypeX
zephyrsouza replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sadly that addon will not work with TCL. I will wait for the fix to come out before attempting to use the mod currently. Thank you for your hard work 🙂 -
a.i. Tactical Combat Link - TypeX
zephyrsouza replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My apologies, I didnt connect those two dots until I did more testing 🙂 Is there an ETA on this fix? In the meantime I have attempted Achilles/Ares with no luck so far. Will continue to search for fixes.