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john chaser

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Everything posted by john chaser

  1. john chaser

    cant use whole terrain

    Hello there. I am currently running into the magic 3000x3000 border issue with my free camera in the editor. However, the Reload-"Fix" doesn't seem to work for me - hence necro-ing this old threat. Any ideas on how to fix this?
  2. john chaser

    [UMB] Colombia

    Current version: 0.9.1 2-3 years ago, I started looking deeper into modding and kicked things of with a Training Ground for the mil-sim unit, which I am part of. Over the time, I kept coming back to an idea of building a tropical map, which is based in South America. South America is not very prominent in the Terrain World, but has a lot of potential for different scenarios: Whether you want to take over the region by military force, fight as part of the drug war, hunt down the Syndicate in the vast river system or simply earn some money - this map should (TM) have you covered. Big shout out to all the helpers in the Arma 3 Terrain Discord Channel, who helped me through the years. Features: - Large river system - Huge jungle areas - Many military targets in all shapes and sizes - 3 large airfields - 2 small airfields carved out of the jungle - Indigenous Villages - Drug Labs/Farms - Huge Open-Pit Mines - Hidden Temples - much more... The map itself is mostly done and only a few smaller areas left to be build. Whilst there is always something to be addded, this map has been mission-ready for quite some time and finally deserves its' own forum post! Stats: 20x20km 5m Terrain Grid 1m SatMap/Mask Grid >2.000.000 objects Mod dependencies: None Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2266710560 Map: Pictures: Cheers for the great help in placing objects and testing the map - especially to: Spirit [77th JSOC] Hobbnob [77th JSOC] Daniel [77th JSOC] Cube [77th JSOC] Prawned [77th JSOC] Erson [77th JSOC]
  3. john chaser

    [UMB] Colombia

    Cheers for you feedback, everyone! 🙂 @vafana it's already very close to being finished, but I am working on wrapping things up. However, the last 3 patches of empty terrain will most certainly be filled one day, although I am focussing on bug-fixes these days (stuff on roads etc.).
  4. john chaser

    [UMB] Colombia

    This was actually one of my biggest motivations to continue working on this map. There are plenty of Russian, European, Middle Eastern and Asian SE-Asian maps, but South America is really sparse.
  5. john chaser

    [UMB] Colombia

    Cheers everyone 🙂
  6. john chaser

    RHS Escalation (AFRF and USAF)

    Ohh wow - didn't expect that quick response! Cheers!
  7. john chaser

    RHS Escalation (AFRF and USAF)

    Hey RHS-Team, I've spend some time getting some skins for the UH-60s done and just recently thought about publishing them via Steam Workshop, cause why should I be the only one to enjoy them 😉 Although it should (TM) be in accordance to your license model, I'd like to get your permission, nonetheless. It's basically just an addition and doesn't modify any existing classes. If you want to take a look: https://imgur.com/a/N5UZGSF Would that be good to go on steam workshop? Cheers Chaser
  8. Hey guys, I've been searching google and this forum quiet a lot so far, but simply couldn't find a decent solution. I am trying to use an independent officer uniform with my self-made texture as a fireman skin. This is what it is meant to look like: But, since this is ArmA III and I can't figure it out, it doesn't want to laod the pants right. I made this work by copying the entire characters_f_beta.pbo, changing the skins and repacking it as a "mod". BUT I cant make it work as a scripted uniform without replacing the entire uniform skin. I hope you get, what I am actualyl trying to say right now. Problem is: It laods the Jacket-Texture with setObjectTextureGlobal, but it won't load the pants, since they are in a different .paa. The pants, which actually are inside the .paa belong to the CSAT-Uniform and all those damn CSAT-Icons on the shoulders and arms etc., which is why I want to use the Independen uniform. Otherwise it looks like this: YES, this is the CSAT-Uniform, which I dont want to use, because of the CSAT-Symbols on Arms and shoulders. I want the Independ-Uniform with different pants, see above. Look at red shoulder to the right for CSAT-Symbols) soooooo..... if anybody of you guys acutally managed to understand my problem and even got an answer for that, please respond! Thank you very much! With Regards, Umbarion
  9. Thank you very much, mate! It works just perfectly fine! I always appreciate, how fast you guys can help one here!
  10. Hey guys, I'm fairly new to this forum, so please be kind ;) I'm currently working on a new map and am stuck with a problem I can't solve by myself. The map contains a wide range of "bioms" (desert, great plains etc.), which is why I need a various amount of textures to keep everything close to reality. - Everything is set up properly - .rvmat's look all the same - layers.cfg got all textures (so far) configured and RGB's defined Everything worked at that point, but some of my custom textures weren't seamless, which is why I had to replace 4 textures. When I replaced the [...]_co.paa's and the [...]_nopx.paa's, I changed neither the names (still the same) nor colors or .rvmat's. Now the strange thing I can't solve: Since I replaced 4 textures and created a new project in terrain builder, terrain builder keeps reducing my amount of textures to 4 or 5, which is really annoying. Seabed is all over the desert i.e.. - I deleted all "terrain builder created" files - all parameters are the same as before - my RGB-codes worked before - rebuild everything plenty of times from scratch, still the same problem I can't move forward at that point and would appreciate any help. If you need layers.cfg or sth alike, just write it and I will try my best to support you with all the information you need. Regards Umbarion
  11. john chaser

    Terrain Builder replaces textures

    Well thank you very much! You can't imagine (well maybe you can), how much time I've spent trying to solve this problem. I love this communty, have a nice day! ;)
  12. john chaser

    Terrain Builder replaces textures

    Thanks for the quick answer, that could be it! What do you recommend, if my heightmap is 2048*2048 with a 10m cluster so far and about 12 textures all in all? 256*256px tiles? Or even 128*128px?
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