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Medals
Everything posted by Vasilyevich
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Thank you for the updates and for dropbox <3 really like the mod/station. Building a Mission with it ATM.
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Understood, i respect that. Was just so excited.
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http://forums.bistudio.com/showthread.php?160054-TMR-Modular-Realism
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\o/ plz give us a Dropbox mirror or something :D
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Vasilyevich replied to Placebo's topic in ARMA 3 - GENERAL
Click the image for larger version on Flickr. Click the image for larger version on Flickr. -
Great mod, i like it <3
- 5640 replies
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- guns
- helicopters
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(and 2 more)
Tagged with:
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Any chance to get a beta/testing version ?
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Great mod! can't wait for the next update <3 BTW: The Mod works perfectly fine with MCC, so use MCC instead of Zeus, it has more features anyway :P
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Exelent mod! great models nice sounds \o/ i totaly love the SBR versions :D
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Prevent AI from speaking
Vasilyevich replied to Drongo69's topic in ARMA 3 - MISSION EDITING & SCRIPTING
enableSentences false; enableRadio false; in init.sqf not sure if it helps for the out of ammo thingie... -
Helicopter fastrope script
Vasilyevich replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If the chopper is AI controlled he releases the ropes, let's about 1/2 of the units fastrope and then starts to move, resulting in falling units - this happens in the example mission too :/ Already tried things like heli1 disableAI "Move"; or heli1 disableAI "Anim"; it doesn't help -
Yet another parachute question
Vasilyevich replied to Victim9l3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://www.armaholic.com/page.php?id=23113 This won't work in MP but should help you in SP. -
skipTime & Time of Day Sync
Vasilyevich replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Physic says no :P - Sorry for trolin... -
Civilian Occupation System (COS)
Vasilyevich replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to cap the maximum number of spawned Civilians ? -
Enemy occupation system (eos)
Vasilyevich replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to give spawned units a INIT entry an additional eventhandler ? like _unit addEventHandler ["FiredNear",{[_this,_this select 1] execVM "snd.sqf";}]; i tried _grp=(_this select 0); _skillArray=(_this select 1); _skillset = server getvariable _skillArray; { _unit = _x; { _skillvalue = (_skillset select _forEachIndex) + (random 0.2) - (random 0.2); _unit setSkill [_x,_skillvalue]; } forEach ['aimingAccuracy','aimingShake','aimingSpeed','spotDistance','spotTime','courage','reloadSpeed','commanding','general']; if (EOS_DAMAGE_MULTIPLIER != 1) then {_unit removeAllEventHandlers "HandleDamage";_unit addEventHandler ["HandleDamage",{_damage = (_this select 2)*EOS_DAMAGE_MULTIPLIER;_damage}];}; if (EOS_KILLCOUNTER) then {_unit addEventHandler ["killed", "null=[] execVM ""eos\functions\EOS_KillCounter.sqf"""]}; // ADD CUSTOM SCRIPTS TO UNIT HERE _unit addEventHandler ["FiredNear",{[_this,_this select 1] execVM "snd.sqf";}]; } forEach (units _grp); in the "setskill.sqf" but it doesn't work :/ -
Incomplete M32 + source files
Vasilyevich replied to slatts's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod! thanks for sharing. -
New Mission COOP 06 Operation_Placeholder with a xMEDsys supporting version Rebells have taken hostages in a hotel complex near Iraklia. It's you job to secure them! Mission start is shortly after sunrise on Altis. - I'm currently working on the other missions, they will all support xMEDsys soonâ„¢
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Hi there, this missions where made mainly for playing with a clan/group so don't expect to play them solo or without coordination. And please, don't use 3rd person... If you make a video from a playthrough please send me a link. Feedback is also highly appreciated. COOP 06 Operation_StarlightClear two villages and a checkpoint from hostile forces, go from house to house and clear them. Mission start is shortly before midnight somewhere in Takistan. COOP 06 Operation_Blackout You will fight your way through 2 clicks of hostile terrain to kill the VIP, then extract. Mission start is shortly before sunrise in the outskirts of Zargabad. Watch for Mines and IEDs. COOP 06 Operation_NewSun Kill the opposing Rebell Leader before he leaves. You have a 30 minutes time window and limited resources, make the best out of it - It is raining on Bystrica. COOP 06 Operation_Placeholder // xMEDsys version Rebells have taken hostages in a hotel complex near Iraklia. It's you job to secure them! Mission start is shortly after sunrise on Altis. Stay tuned for more. Reviving: Everyone can revive with a FistAidKit (it will be consumed). This is intended to revive the Medic if he dies! Medics (and everyone else with a MediKit) can revive unlimited times (meaning if you have a MediKit in your inventory you don't need FistAidKits and if you have some no FistAidKits will be consumed) All missions features Mag Repack, access it by pressing CTRL + R Requirements: ArmA 3 Map Pack (except Operation_Placeholder) Arma3 - AGGRESSORS NATO and Russian Weapons (except Operation_Placeholder) Recommended: Community Base addons A3 Task Force Arrowhead Radio JSRS2 Sound Mod Simple weapon resting ShackTac Fireteam HUD Credits and Thanks: Special thanks to Evilhardt, K3nny and Nucu. See also: COOP 02 Operation_Wirecut COOP 08 Operation_Tornado
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AI HALO Jump Example Mission
Vasilyevich replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same here. Edit1: I found a workaround for SP, will debug it tomorrow if it works in MP and report back. Edit2: Nevermind, it doesn't work :/ Use the Chopper method like the one in the example mission, it works fine. -
LEA - Loadout Editor for ArmA 3
Vasilyevich replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Wow! reported some hours ago and already fixed the missing earplugs :) However i found more missing things from "xMedsys" repository "x39_medikit" is there "x39_medikit2" is missing "x39_medikit3" is missing "x39_medikit4" is missing "x39_medikit5" is missing They add x39_medikits with different application times, so they are quite important. I'm very sorry to annoy you with this :/ <3 This is a great tool btw! i love it. -
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LEA - Loadout Editor for ArmA 3
Vasilyevich replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
"x39_earplug" is missing in the xMedsys from the repository -
Skip / Change time in multiplayer for all players
Vasilyevich posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, the title says it :) I tried the skip time module but this doesn't work in MP :/ -
Skip / Change time in multiplayer for all players
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works! Thank you sir! -
No, but the script's should work, please let me know if you have any problems. i'm currently implementing Mag Repack to the missions so check back tomorrow for the update. -- Update is now live. COOP 08 Operation_Tornado in case you need room for more peoples :) Changelog: Operation_Blackout - New Intro - Updated Loadouts (should fixed the "no uniform" bug - IEDs are now handled with Randomly generated IEDs - VIP uniform should be fixed - Implemented Mag Repack, access it by pressing CTRL + R - More magazines for the pistol (should fix the "I'm out" shouts - no more "2 rally up" and such shouting Operation_Starlight - New Intro - Implemented Mag Repack, access it by pressing CTRL + R - no more "2 rally up" and such shouting Operation_NewSun - New Intro - Implemented Mag Repack, access it by pressing CTRL + R - no more "2 rally up" and such shouting - Fixed the VIP uniform bug