Motavar
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Everything posted by Motavar
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Arma Reforger - Same issue.. Crash every hour or so.. The typical GPU hang. Note: I don't believe I've seen this on a server with a small amount of players (4 ) and only 1-3 mods. Seems to crash on servers with more mods. related? Not sure? Fresh Windows 11 install. Windows 11 - i7-13700k GPU: AMD 6900XT latest drivers 4/17 23.4.1 ------------------------------------ HURRICANE, 16.04 2023 20:13:06 NULL pointer to instance Class: 'RHS_SGC_ANPEQ16Component' Function: 'RplLoad' Stack trace: scripts/Game/Common/RHS_LaserLightDevice.c:251 Function RplLoad scripts/Game/Weapon/Lasers/RHS_SGC_ANPEQ16Component.c:283 Function RplLoad Runtime mode CLI params: addonsDir d:\arma_client_mods addonDownloadDir d:\arma_client_mods ------------------------------------ HURRICANE, 16.04 2023 20:29:55 Unhandled exception Program: D:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\ArmaReforgerSteam.exe Reason: Access violation. Illegal write by 0x7ff7acb0849a at 0x0 SymGetSymFromAddr:487, addr:0x7ff7acb0849a SymGetSymFromAddr:487, addr:0x7ff7acc2750a SymGetSymFromAddr:487, addr:0x7ff7ace70de4 SymGetSymFromAddr:487, addr:0x7ff7ace729be SymGetSymFromAddr:487, addr:0x7ff7ac6f2cd1 SymGetSymFromAddr:487, addr:0x7ff7ac6f39ec SymGetSymFromAddr:487, addr:0x7ff7acefa925 SymGetSymFromAddr:487, addr:0x7ff7ac211c24 SymGetSymFromAddr:487, addr:0x7ff7ac211d50 SymGetSymFromAddr:487, addr:0x7ff7ad31ee66 [BaseThreadInitThunk]: ??? addr:0x7fffddd4269d [RtlUserThreadStart]: ??? addr:0x7fffdfdaa9f8 [RtlUserThreadStart]: ??? addr:0x7fffdfdaa9f8 Runtime mode CLI params: addonsDir d:\arma_client_mods addonDownloadDir d:\arma_client_mods
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setting Affinity to HC and server
Motavar replied to AdirB's topic in ARMA 3 - SERVERS & ADMINISTRATION
Table of hexas for cores: 1st core = 1 2nd core = 2 3rd core = 4 4th core = 8 5th core = 10 6th core = 20 7th core = 40 8th core = 80 1st+2nd core =3 1st+2nd+3rd core = 7 1st+2nd+3rd+4th core = F 1st+2nd+3rd+4th+5th core = 1F 1st+2nd+3rd+4th+5th+6th core = 3F 1st+2nd+3rd+4th+5th+6th+7th core = 7F 1st+2nd+3rd+4th+5th+6th+7th+8th core = FF 2nd+3rd+4th+5th+6th+7th+8th core = FE 3rd+4th+5th+6th+7th+8th core = FC 4th+5th+6th+7th+8th core = F8 5th+6th+7th+8th core = F0 6th+7th+8th core = E0 7th+8th core = C0 Example: start "arma3" /high /affinity F0 "D:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3server.exe" "-profiles=d:\Arma3" -cfg=basic.cfg -config=server.cfg -world=empty -serverMod=@extDB2 -netlog -autoInit -maxMem=8192 -enableHT -exthreads=12 -noSound -noPause -nosplash -filePatching -
CONFIRMED: Adding "-autoInit" to dedicated server startup breaks the AI in the mission. This produces the errors that Sqirl and others had where there missions would not work correctly. -autoInit is used by some dedicated servers that need to run missions like A3Wasteland to have the game auto-run on startup between restarts. -Motavar
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Players getting "stuck" and having to vault - Anyone else see this?
Motavar posted a topic in ARMA 3 - DEVELOPMENT BRANCH
Platform: Populated A3wasteland server with 60+ players Bug: Players become randomly stuck in position after being shot, or standing still, not near any terrain or vehicles. Fix: Vaulting will allow them to move again. Unable to confirm if this happens on other servers but I thought I would throw this out there as this has not been seen in the previous builds. Same mission code base just ported to Tanoa. Anyone else have this issue? -
Map Markers "Disabled by the Server"
Motavar replied to second_coming's topic in ARMA 3 - DEVELOPMENT BRANCH
90% of the players that have joined our server over the past week have mentioned this bug. Rumored fixes are: * placing a character down in the editor * going to main menu, options, game, difficulty, and flipping between recruit and custom, then rejoin game * Just keep relogging into a game until it's fixed. 70+ players is a good sample rate for confirming the bug. For example: On our wasteland server I can put down ATM map markers in the editor and they will always appear on the map. If you script in markers they will randomly appear due to the bug. -
what are the steps required to create the Zeus Player selection at the start of the mission? I dropped a Zeus Game Master module down and tried to link a player. I'm guessing there are other steps to this process?
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Arma 3 - Scripting - How do you place Hospital building pieces and link them?
Motavar replied to Motavar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you everyone. I'll give all these suggestions a try tonight and see if I can link these objects together. -
Question: I'm trying to place a Hospital down with all 3 parts (main, side1, side2) and link them together without spaces. Does anyone know how to accomplish this via a script? Right now I'm trying to accomplish this by placing an invisible helicopter pad down and script all 3 parts together but there are still spaces between structures: OpforBase="Land_Hospital_main_F" createVehicle position this; OpforBase1="Land_Hospital_side1_F" createVehicle position this; OpforBase2="Land_Hospital_side2_F" createVehicle position this; deleteVehicle this; this setvectorup [0,0,1];
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How is Bohemia Interactive addressing the Multiplayer cheats that are rampant?
Motavar posted a topic in ARMA 3 - MULTIPLAYER
To All, How is Bohemia Interactive addressing the Rampant Multiplayer cheating that is happening on servers? Like most PC gamers I'm used to people warping and spawning items but it's pretty sad when people are able to kick players out of games, crash servers, restart missions, send people into predator mode, and run around completely invincible. Invincible players is pretty much the breaking point of the game. Sure you will say "this is Beta", "there is no anti-cheat enabled right now", or "get a private server". But I'd like to at least hear from Bohemia that they are aware of the issue and will resolve it for launch. Unfortunately I have guild of players right now that will not purchase the game until some of these major cheats are prevented via server-side checks :( Any update? -Motavar