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About motavar

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  1. Table of hexas for cores: 1st core = 1 2nd core = 2 3rd core = 4 4th core = 8 5th core = 10 6th core = 20 7th core = 40 8th core = 80 1st+2nd core =3 1st+2nd+3rd core = 7 1st+2nd+3rd+4th core = F 1st+2nd+3rd+4th+5th core = 1F 1st+2nd+3rd+4th+5th+6th core = 3F 1st+2nd+3rd+4th+5th+6th+7th core = 7F 1st+2nd+3rd+4th+5th+6th+7th+8th core = FF 2nd+3rd+4th+5th+6th+7th+8th core = FE 3rd+4th+5th+6th+7th+8th core = FC 4th+5th+6th+7th+8th core = F8 5th+6th+7th+8th core = F0 6th+7th+8th core = E0 7th+8th core = C0 Example: start "arma3" /high /affinity F0 "D:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3server.exe" "-profiles=d:\Arma3" -cfg=basic.cfg -config=server.cfg -world=empty -serverMod=@extDB2 -netlog -autoInit -maxMem=8192 -enableHT -exthreads=12 -noSound -noPause -nosplash -filePatching
  2. motavar

    co10 Escape

    CONFIRMED: Adding "-autoInit" to dedicated server startup breaks the AI in the mission. This produces the errors that Sqirl and others had where there missions would not work correctly. -autoInit is used by some dedicated servers that need to run missions like A3Wasteland to have the game auto-run on startup between restarts. -Motavar
  3. Platform: Populated A3wasteland server with 60+ players Bug: Players become randomly stuck in position after being shot, or standing still, not near any terrain or vehicles. Fix: Vaulting will allow them to move again. Unable to confirm if this happens on other servers but I thought I would throw this out there as this has not been seen in the previous builds. Same mission code base just ported to Tanoa. Anyone else have this issue?
  4. motavar

    Map Markers "Disabled by the Server"

    90% of the players that have joined our server over the past week have mentioned this bug. Rumored fixes are: * placing a character down in the editor * going to main menu, options, game, difficulty, and flipping between recruit and custom, then rejoin game * Just keep relogging into a game until it's fixed. 70+ players is a good sample rate for confirming the bug. For example: On our wasteland server I can put down ATM map markers in the editor and they will always appear on the map. If you script in markers they will randomly appear due to the bug.
  5. motavar

    Custom Zeus MP Gamemode Spawn Menu

    what are the steps required to create the Zeus Player selection at the start of the mission? I dropped a Zeus Game Master module down and tried to link a player. I'm guessing there are other steps to this process?
  6. Thank you everyone. I'll give all these suggestions a try tonight and see if I can link these objects together.
  7. Question: I'm trying to place a Hospital down with all 3 parts (main, side1, side2) and link them together without spaces. Does anyone know how to accomplish this via a script? Right now I'm trying to accomplish this by placing an invisible helicopter pad down and script all 3 parts together but there are still spaces between structures: OpforBase="Land_Hospital_main_F" createVehicle position this; OpforBase1="Land_Hospital_side1_F" createVehicle position this; OpforBase2="Land_Hospital_side2_F" createVehicle position this; deleteVehicle this; this setvectorup [0,0,1];
  8. To All, How is Bohemia Interactive addressing the Rampant Multiplayer cheating that is happening on servers? Like most PC gamers I'm used to people warping and spawning items but it's pretty sad when people are able to kick players out of games, crash servers, restart missions, send people into predator mode, and run around completely invincible. Invincible players is pretty much the breaking point of the game. Sure you will say "this is Beta", "there is no anti-cheat enabled right now", or "get a private server". But I'd like to at least hear from Bohemia that they are aware of the issue and will resolve it for launch. Unfortunately I have guild of players right now that will not purchase the game until some of these major cheats are prevented via server-side checks :( Any update? -Motavar