Brisse
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Everything posted by Brisse
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
Brisse replied to maddogx's topic in ARMA 3 - GENERAL
I'm on the mission "Radio Silence" at the moment and I liked the opening of the campaign but this mission is just ridiculous. -
Been spending a few hours on Altis. It's spectacular!
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Excellent ballistics simuiation, but where's the defensive?
Brisse replied to Bazzalan's topic in ARMA 3 - GENERAL
Devs have already said that helmets and vests will have realistic protection values. Not sure how far they have implemented it yet. Note: Not all vests are plate carriers !!! Only plate carriers should offer protection. -
Interesting stuff. Here is the most important part I think:
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Us? Don't underestimate the diversity of people playing Arma.
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From the devbranch changelog: "Weight and capacity of all uniforms, vests and bags overhauled"
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
Brisse replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright! Thanks for reply and nice to hear about the improvments. Any chance that we will see AK-5D in SFP?- 568 replies
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There is a reason for that. I'm pretty sure Usain Bolt stands a better chance to set a world record without a rifle in his hands...
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
Brisse replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did I see soldiers from "Sjösäk" in those movies on the front page? Edit: Just tried out the mod and saw that those were SOG operators using that hat. I did not know it was used by any other unit than Sjösäk. Maybe I was wrong :) Some other constructive criticism: The G-båt has higher top speed IRL. Please make it go about 65km/h and make it slower when reversing (about 15km/h I guess). The tracers used by the Swedes seem to be of the wrong colour. It should be red IMHO.- 568 replies
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Then you are most likely carrying to much. You guys need to start doing what we soldiers do in real life. Drop your backpack when entering a battle. There is even a com option to tell your AI team to drop their packs. Plan your approach so that you don't need to run more than neccesary. Work with your team. Move, cover, move, cover etc...
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It's hard to argue against that. Just the other day, I was going to blow up a radio tower with a satchel on a multiplayer server. Before blowing it up I was going to mount a Marshall and get out of there, but insted by accident I hit the "touch off" and lots of players including myself was killed in the accident. Accidents happen in real life to but this happened way to easily.
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Well, I have never had that problem. I always map that function to one of my HOTAS buttons. Just like real life :) I never touch keyboard and/or mouse when flying. I can see it might bother those without HOTAS though.
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Being a soldier in real life is even more clumsy than scrolling through a list and pressing a button. I say we keep the interaction system as it's always been. If anything, it is a realistic thing that it takes time to chose an interaction option. Ejecting from a car going 100km/h does not take 1millisecond in real life.
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That is a legitimate reason, easily fixed by changing the visuals of fatigue. That does not mean soldiers should become less tired. I hope the devs will make this work for all of us. I'm not suffering from the effect myself, but those who do must be taken seriously.
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Don't know what you are all complaining about. Soldiers in ArmaIII get realistic fatigue at the moment. I think they are very well fit, but realistic. Things to consider: Boots are not running shoes Heavy equipment Terrain is hard to move over Steep hills Also consider that you will quickly start to breath heavily even though you do not feeling tired. This is still a huge impact on aiming.
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Possible maybe, but not really practical during a battle. IRL it's a useless stance, just like in game at the moment.
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I don't know if you watched the last vid I posted, but I reckon the crash stop there is 20 - 30m and that boat is not anywhere close to 100km/h there. More like 40 - 50km/h.
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Just tried out the assault boat and I think it feel as it should except it takes to long to stop when going straight ahead. The solution right now is to make a 360 degrees turn, wich will quickly stop the boat. Also, looking at the 3D model, I see that it does have reverse thrust capability and it should be able to crash stop. Edit: Here is another video. This is the "G-boat" wich is another boat I had a lot of fun with during my time in the Royal Swedish Navy. There is a crash stop just after 2 minutes: It can actually stop faster than that, but then everyone gets wet becouse of all the water plash ;)
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Remember that accident a few years ago. It was all over swedish news :) I don't know what actually happened, but of course it's not fool proof. What is? :confused:
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Dunno if you guys know how it's supposed to look, but you will after watching this: http://youtu.be/qg14dKSByM8
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When I saw this thread I just had to register so I could post replies :) I'm a marine engineer and have lived my whole life around boats and ships. Everything from the smallest canoe to the largest oil tankers in the world. I have also been in the navy and experienced the CB90 and other similiar boats. This is why I had to post: Becouse that is utterly bullshit. No boat can do that, not even with a crashstop feature like the CB90. This is a very common misconception though becouse it's very hard to judge distance and speed out on the water. I doo however agree that the boats in Arma3 feels a bit wierd but hey, it's not a boat simulator.