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Everything posted by pokertour

  1. =ATM= AIRDROP Hi everyone ! Today i release the first version of the atm_airdrop Script. Special thanks Aeroson for my first version of loadout Lynx75 for is help Hajimoto [ECWC] for the translate and beta test Sc0rc3d and KevsnoTrev for the "chemlight on Soldier" script. Version 6.5 In this atm_airdrop.Stratis you found one folder ATM_Airdrop in this folder you found the script With this script you can make a HALO jump where you want, just open the addaction "HALO Jump" and click where you want on map. You are paradrop at your selected altitude, You don't need to take a Steerable parachute before. The script Give you one. Installation : Just put the folder ATM_airdrop and the file Stringtable.xml in your mission folder. In the description.ext file of your mission add this line : #include "ATM_airdrop\dialog.hpp" class CfgSounds { sounds[] = {Vent,Vent2,Para}; class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};}; class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};}; class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};}; }; In your mission editor example : Put a flag pole on map and add this line in the Init : this addAction["<t color='#ff9900'>HALO jump</t>", "ATM_airdrop\atm_airdrop.sqf"] To Cut the Rope : Press your selected key when you open your parachute Changelog v6.5 : -Fixed some errors -Remove the automatically open Parachute at 150m -Updated the stringtables.xml Changelog v6.0 : -Fixed some error in script -automatically deploy your parachute at 150m Changelog v5.5 : -You can put a IR strobe on your shoulder known issues : - When you cut-away you lost your front pack Download v6.5 : https://mega.nz/#!w9JUBZAI!sNxeyEJMl1vRGHhrEytU9XusAlpggMQa6fRR-BlgyOE Thank you for your support! My clan : http://atmarma.fr/forum/
  2. Hi everyone ! this is the solution to open and close your bargate ! yourbargatename animate ["Door_1_rot", 1] //this open the bargate yourbargatename animate ["Door_1_rot", 0] //this close the bargate
  3. I never had this kind of problems with my scripts, so i do not know :) if you need some explaination with somes command you can look at arma 3 wiki https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3
  4. I think " If " is faster than " switch do " maybe someone can confirm ? @GEORGE FLOROS GR you make a lot of scripts maybe you have an idea :) what do you mean by "malfunction" ?
  5. if you don't use the else statement you can remove it and keep only your Then : if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); }; you can also regroup your two if in only one EventHandler: player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); }; if (groupId (group player) == "Alpha 1-2") then {player setpos (getmarkerpos "SOFRespawn"); }; }]; it's because in your case you have put ";" instead of ":" case "Alpha 1-1"; need to be : case "Alpha 1-1":
  6. hi, you can do what you want with : player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "respawntroup"); } else {player setpos (getmarkerpos "respawnpilot");} }]; if you want more than 2 pos you can use the switch command ex : player addEventHandler ["Respawn", { switch (groupId (group player)) do { case "Alpha 1-1": { player setpos (getmarkerpos "PilotRespawn"); }; case "Alpha 1-2": { player setpos (getmarkerpos "SOFRespawn"); }; case "Alpha 1-3": { player setpos (getmarkerpos "AnotherRespawnMarker"); }; }; }]; the command "groupId" return the group name
  7. hi man, try with <marker name='NameOfTheMarker'>RADIO TOWER 1</marker>
  8. pokertour

    UPSMON Updated to ArmaIII

    @avibird 1 i use the last one there it is : https://drive.google.com/open?id=15RyGDSdP5GOQYIdsT4YtKGHBvpgBUcMs
  9. pokertour

    UPSMON Updated to ArmaIII

    still working for me
  10. hi, you can try with Distance or Distance2D. https://community.bistudio.com/wiki/distance https://community.bistudio.com/wiki/distance2D with waituntil or something like that https://community.bistudio.com/wiki/waitUntil waituntil { player distance2D asset <= 5 }
  11. hi, i would like to retexture your NH90 is it possible to get something to make it clean ? a Photoshop template in example ? or something else ? thx
  12. Good news ! thank's for your reply i'll try it later :)
  13. hi guys, if i make a new skin for the chopper is it's possible to disable the random number on it ? i mean the "number plate" ?
  14. for sidechat command, your variable (here : _this) should be a string. take a look at https://community.bistudio.com/wiki/sideChat
  15. hi, can you try with : player sidechat format ["%1", _this];
  16. Yes you can also use single quotes
  17. hi, in _vehicles array it seem that your double quotes is not correct. and the last element shouln't finish with a comma. _vehicles = [ "B_MRAP_01_F", "I_MRAP_03_F", "I_MRAP_03_hmg_F", "B_APC_Wheeled_01_cannon_F", "B_T_LSV_01_unarmed_F", "O_APC_Wheeled_02_rcws_F", "O_T_LSV_02_armed_F", "B_APC_Wheeled_01_cannon_F", "B_UAV_01_F", "B_G_Offroad_01_armed_F", "C_Hatchback_01_sport_F", "B_Heli_Light_01_F", "B_Heli_Light_01_armed_F", "B_Heli_Transport_01_camo_F", "B_T_VTOL_01_infantry_F", "B_T_VTOL_01_vehicle_F" ]; //For clearing the spawn area - enter all vehicle in the script classes. and for _vehicle same error, you shouldn't put a comma after last element of the array _vehicle = ["I_MRAP_03_hmg_F"]; this is the wiki about the Array in Arma : https://community.bistudio.com/wiki/Array
  18. pokertour

    Problem script.

    hello ! do you have an error message ?
  19. pokertour

    =ATM= Altimeter

    hi everyone, Thx for your support ! I'm working on the next version with some news functions. Do you have something to report (issue or idea) ? Let me know Cheers :D
  20. =ATM= ALTIMETER Hi everyone ! Today i release the first version of the =ATM= Altimeter Special thanks Bohemia Interactive For this beautiful game ! The Ateam for the beta test Giankovic for his photoshop work Version 2.3 This mod add you a Altimeter (ASL -> above sea level) with the time, mapGrid, Stopwatch and the bearing of your body. it is an object that replaces the watch in your inventory. To display it, use Cba "Configure Addons" "ATM Altimeter" and configure your keys Look this screenShot : Altimeter : Bearing of your body not your look : Altimeter in Night : Installation : Extract the addon folder in your arma 3 directory : Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\ Or download it with PlayWithSix ClassName of Altimeter : ATM_ALTIMETER Requierement : - Community Base Addons Translation : - If you want to help me, you can add or modify the translation of my mod here : https://github.com/pokertour/ATM_Altimeter known issues : - Error with cba keybinding visible in -ShowScripterrors License : Changelog v2.3 : - [Added] - Different display (mapGrid, stopWatch and Altitude) - 1 key to configure - [Added] - MapGrid - [Added] - StopWatch - 2 Keys to configure (Start/Stop and Reset) Changelog v2.2 : - Corrected the text was no longer visible Changelog v2.1 : - Corrected the cba error Changelog v2 : - Re-Write all the code ! - Now Requierement : CBA - No more User11 action it's CBA Keybinding - You can move where you want on the screen the Altimeter - New className : ATM_ALTIMETER Changelog v1.6 : - Correct the altimeter not work from 05:10 to 05:39 and 18:24 to 18:53 Changelog v1.5 : - Altimeter go in night mode when the sun is down - Code improvement - The bearing : example : south start at : 175° and finish at 185° - New picture in arma 3 menu Changelog v1.1 : - addons are more speed for bearing - Now with bearing you have : N 0° ; NE 30° ; ... - remove the fade-to-yellow on the border - Addons are now signed ! Download v2.3 : ATM Altimeter V2.3 Thank you for your support! My clan : http://atmarma.fr/forum/
  21. did you test this script ?: http://www.armaholic.com/page.php?id=30691 Edit : So you want in your script to protect : - All players and all empty vehicles ?
  22. pokertour

    Script Help!

    hi, Did you try something like this ? 0 = [] spawn { while{true} do { { if ((_x distance (getMarkerPos "bluefor_safe_zone") < 200) && (side _x == west)) then {_x allowDamage false} else {_x allowDamage true}; if ((_x distance (getMarkerPos "opfor_safe_zone") < 200) && (side _x == east)) then {_x allowDamage false} else {_x allowDamage true}; } forEach allUnits + vehicles; sleep 1; }; };
  23. Which part of my example did you copy in your script ? Did you enabled the "ShowScriptError" on arma 3 launcher ? it's more easy to know where is the problem :)
  24. in the init you can use something like this : waituntil {!(IsNull (findDisplay 46))}; _keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown", "if (_this select 1 == 50) then {Exec what you want}"]; 50 is the digit number of Key https://community.bistudio.com/wiki/DIK_KeyCodes ops, sorry i don't read this part " I just need help with the fade out part. " :) Edit : Did you try with a "For" in your script maybe somthing like this i can't test : _alpha = 1; for "_i" from 1 to 10 do { drawIcon3D ["", [1,0,0,_alpha], position cursorTarget, 0, 0, 0, "Target", 1, 0.05, "PuristaMedium"]; _alpha = _alpha - 0.1; sleep 0.5; };
  25. Hi Eogos, your description is ok, but you need to execute this params in your mission. Maybe this link can help you https://community.bistudio.com/wiki/Arma_3_Mission_Parameters