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30 ExcellentAbout pokertour
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core_pfieldgroups_3
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http://atmarma.fr
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Member of the French =ATM= community.
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@pokertout
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pokertour
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p0kert0ur
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hint format ["%1", position player];
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CatBook-Yi23332 started following pokertour
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Different group respawn points
pokertour replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I never had this kind of problems with my scripts, so i do not know :) if you need some explaination with somes command you can look at arma 3 wiki https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 -
Different group respawn points
pokertour replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think " If " is faster than " switch do " maybe someone can confirm ? @GEORGE FLOROS GR you make a lot of scripts maybe you have an idea :) what do you mean by "malfunction" ? -
Different group respawn points
pokertour replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you don't use the else statement you can remove it and keep only your Then : if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); }; you can also regroup your two if in only one EventHandler: player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); }; if (groupId (group player) == "Alpha 1-2") then {player setpos (getmarkerpos "SOFRespawn"); }; }]; it's because in your case you have put ";" instead of ":" case "Alpha 1-1"; need to be : case "Alpha 1-1": -
GEORGE FLOROS GR started following pokertour
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Different group respawn points
pokertour replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi, you can do what you want with : player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "respawntroup"); } else {player setpos (getmarkerpos "respawnpilot");} }]; if you want more than 2 pos you can use the switch command ex : player addEventHandler ["Respawn", { switch (groupId (group player)) do { case "Alpha 1-1": { player setpos (getmarkerpos "PilotRespawn"); }; case "Alpha 1-2": { player setpos (getmarkerpos "SOFRespawn"); }; case "Alpha 1-3": { player setpos (getmarkerpos "AnotherRespawnMarker"); }; }; }]; the command "groupId" return the group name -
pokertour started following Arma Mod France [WIP]
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Help with scripting marker for Briefing to move to map position with createDiaryRecord
pokertour replied to cklymowsky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi man, try with <marker name='NameOfTheMarker'>RADIO TOWER 1</marker>- 1 reply
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- marker
- creatediaryrecord
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UPSMON Updated to ArmaIII
pokertour replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@avibird 1 i use the last one 6.0.9.5 there it is : https://drive.google.com/open?id=15RyGDSdP5GOQYIdsT4YtKGHBvpgBUcMs -
UPSMON Updated to ArmaIII
pokertour replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
still working for me -
Need to run code when asset is in a certain area
pokertour replied to felipechapmanfromm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi, you can try with Distance or Distance2D. https://community.bistudio.com/wiki/distance https://community.bistudio.com/wiki/distance2D with waituntil or something like that https://community.bistudio.com/wiki/waitUntil waituntil { player distance2D asset <= 5 } -
FFAA Mod (Spanish Army Mod) - Release Thread
pokertour replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi, i would like to retexture your NH90 is it possible to get something to make it clean ? a Photoshop template in example ? or something else ? thx -
FFAA Mod (Spanish Army Mod) - Release Thread
pokertour replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good news ! thank's for your reply i'll try it later :) -
FFAA Mod (Spanish Army Mod) - Release Thread
pokertour replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi guys, if i make a new skin for the chopper is it's possible to disable the random number on it ? i mean the "number plate" ? -
for sidechat command, your variable (here : _this) should be a string. take a look at https://community.bistudio.com/wiki/sideChat
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hi, can you try with : player sidechat format ["%1", _this];
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Need help with a vehicle spawn script
pokertour replied to TokeDK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes you can also use single quotes -
Need help with a vehicle spawn script
pokertour replied to TokeDK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi, in _vehicles array it seem that your double quotes is not correct. and the last element shouln't finish with a comma. _vehicles = [ "B_MRAP_01_F", "I_MRAP_03_F", "I_MRAP_03_hmg_F", "B_APC_Wheeled_01_cannon_F", "B_T_LSV_01_unarmed_F", "O_APC_Wheeled_02_rcws_F", "O_T_LSV_02_armed_F", "B_APC_Wheeled_01_cannon_F", "B_UAV_01_F", "B_G_Offroad_01_armed_F", "C_Hatchback_01_sport_F", "B_Heli_Light_01_F", "B_Heli_Light_01_armed_F", "B_Heli_Transport_01_camo_F", "B_T_VTOL_01_infantry_F", "B_T_VTOL_01_vehicle_F" ]; //For clearing the spawn area - enter all vehicle in the script classes. and for _vehicle same error, you shouldn't put a comma after last element of the array _vehicle = ["I_MRAP_03_hmg_F"]; this is the wiki about the Array in Arma : https://community.bistudio.com/wiki/Array