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Coflash

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Everything posted by Coflash

  1. Coflash

    [SP] Pilgrimage

    I can't even get it started now, it crashes every time. I tried the beta too, same thing. I deleted all the old stuff, same thing. bCombat and other mods are disabled, no difference. Should I try the dev branch of ARMA? Any other suggestions? I love this mod, this sucks :(
  2. Coflash

    [SP] Pilgrimage

    1. GTX980 SLI / 5930K 2. It's fine, maybe lowest would be 40 with my current settings 3. I will try this tonight and see. Hopefully it is just bCombat. 4. I mainly use RHS for all of its weapons, bCombat I'm not that fussed about 5. Yeah, that happens with ARMA in general. This is something else. 7FPS for minutes on end, for example. Even after the AI is all dead. Reloading saves doesn't help. 6. I haven't tried Pilgrimage for months. The last time I played it, it did none of this. I'm not sure if I was using AI mods back then though. The thing that makes me think it has something to do with Pilgrimage is that for every other mission/campaign I play, the AI is fine near towns. In all scenarios that it crumbles in Pilgrimage, it works fine elsewhere.
  3. Coflash

    [SP] Pilgrimage

    Hi Most of the time in this mission I get between 50-60FPS I can fight small groups near campfires without any issues When I go to a town and groups start fighting me or eachother, the FPS will drop like mad and the game will stutter. It becomes unplayable. The frames dip below 10 even. Does anyone know what causes this? It doesn't happen in any other mods. Even mods with more AI and bigger fights. I use bCombat, RHS and a few weapon mods if that makes a difference. Thanks Edit: Just tried again with some mods disabled. Still occurs. My settings aren't crazy high, nothing's over medium or 50%. As SOON as I find enemy AI near a large town the performance just dives. I also find that it's quite hard just to get the mission to launch. A lot of the time it hangs at 'Pilgrimage' or it simply crashes. I realise at the start that it takes ~10 seconds to load everything, this is all unrelated to that.
  4. This is a great campaign. Enjoying it much more than the official one so far. The objectives and optional missions that pop up are very good. Excellent stuff.
  5. Hello, where are we able to get the Altis version from? The link on the first page is broken Thanks
  6. It is not math in any way, shape or form, it's all in your head. It's called self-entitlement. What you want is for the competition, judges and votes to all go in your favour to declare you the winner. You've conjured up an entire narrative around why that should be the case. Again - all made up, in your head, with nothing to back up any of the false conclusions you've drawn. You are delusional. I'm appalled that we even had to see this side of you.
  7. Wow, you're still on about this? You lost. It's too bad. And to be honest, if this is still your attitude - good riddance. They don't owe you a damn thing.
  8. Before continuing, yes I have read the guide at the top of this forum. I have been playing this game since Early Access + I bought the physical edition. Back then (early access) I had a 2600K + GTX580, then I moved to GTX780s in SLI, and now I have a 5930K + GTX980s in SLI (all at 1440p). But nothing has changed with any of these configurations, and the only place I can achieve 60FPS is on an empty map. The campaign starts off okay, but in the last phase of it the performance really takes a dive. MP is beyond horrible, and SP missions average 40FPS if I'm lucky, but the dips still go into the 20s/30s. I am not trying to max this game out by any means. A lot of my settings are on standard, low, or even disabled. The only thing I have on Ultra is texture quality. View distance is at 2500 and AA is at 2X. The most mindboggling thing is that even if I do max it out, the change in FPS barely differs from the lower settings, there is a slight rise in FPS, but it's negligible. The same goes for lowering the game down to 1080p. Nothing I try helps. I can't get 60, I can't play at 30 (aiming feels horrible), and no matter how much money I throw at my PC, nothing seems to fix these performance related issues. I know the engine doesn't have the best reputation for utilising hardware (and I realise that's an understatement) but surely others have got it running smoothly *somehow*. Thanks for any assistance.
  9. Is there a reason you're acting like a condescending child? Considering that the 'auto-detect' function puts all of my settings to be MUCH higher than what I set them to, I don't know exactly what I should be 'entitled' to. The top voted for ticket, by the way: http://feedback.arma3.com/view.php?id=716 Grow up. 1. Settings 1 | Settings 2 | Settings 3 2. "Mission contains a bad link to a static object" - Are you sure this still works for the latest version? I disabled mods (RHS, RH M4s, HLC weapons) before running it. 3. Yep, I've tried that, multiple times. 4. 5930K @ 4.4ghz, RAM 2200mhz. Tried stock settings, with this and the 2600K I used to have. No difference, and utilisation doesn't seem to change.
  10. I do try, and since I have to limit it to SP, there's not much on offer in terms of quality missions (since I've played most). I can almost count the frame rate on two hands if I try any dynamic missions (DUWS, WLA). It seems very odd that a PC-only game doesn't utilise the PC hardware on offer, and that the way to make it run better is to remove what makes the series so great (lots of AI/vehicles/large maps etc). It's mind-boggling. I actually get better performance at 1080p on my laptop with a 970M (marginally). It makes no sense.
  11. Are you ever going to charge money for this mod through Steam?
  12. It'd be nice to be able to disable the sound pack in the menu, even if it is required The voices don't match the subtitles, and the lip sync is way off for the voices
  13. Is the 'skip' button on the opening cinematic supposed to be missing?
  14. Edit: My mistake. It works fine. Thanks for the update!
  15. Coflash

    RHS Escalation (AFRF and USAF)

    I'm pretty sure my vote helped them with monetary contributions, can I wish yet? :bounce3:
  16. It works fine here on the dev branch with the only mods being MCC + CBA + Dragonfyre RHS crashes it, as do Robert Hammer's M4/M16s It's going to be amazing when they're all working again with bipods + ACE3 If you want me frames, try other maps. I get a much better frame rate in Chernarus than I do in Altis. This is another reason why I think updating WLS would be a good idea, as the map is a lot smaller.
  17. Coflash

    All The Weapons

    What do these weapons look like? No screens? Are they low or high quality? Thanks
  18. That's your response to the logic put forth? Acting as if I am irate because I disagree with you? The competition wasn't just for scenarios, and I didn't call WLA a mod in that instance (even though I'd still suggest it is one), I specifically asked how many other mod authors, be it for mods, scenarios, sounds (and every other category that had winners or losers) acted this way. A question that wasn't answered, by the way. Are you really 'worried' about all of those people who put the hours in and gracefully lost? There's a difference between losing and being able to accept it while expressing disappointment, and losing and then throwing your toys out of the crib. By all definitions that is being childish. I wanted to stop posting, so please stop directing posts toward me.
  19. There's compassion in my previous post, there was even compassion before you said you'd quit, I don't know what gives you idea that there wasn't. But compassion doesn't extend to agreeing that the judges should give you a more favorable outcome or else you'd quit making this mod. I just missed out on a job I'd been training a year for as only 20 people out of 6,000 got in. It sucks, and affects my day to day life. But I just have to deal with it. I can't do anymore than agree that you should have won and offer to donate to your mod. ---------- Post added at 00:51 ---------- Previous post was at 00:48 ---------- How many other mod authors that lost acted this way? What correlation is there between being childish and how many mods someone has made? What correlation is there between hours and effort to the reward you should receive in a competition? If I spent 10 years making a mod where your clothes turned blue, should I have won? Childish indeed. Not only your attitude, but the way you think. I'll stop posting now, I don't feel like I'm dealing with adults.
  20. I love this mod and all, I mean, it's probably the best mod I've ever played. I've been with it since the beginning and it's the longest I've ever played a mod. But this situation is pretty pathetic. Being a sore loser is only going to make you look entitled. It's a fact you need to accept. If you want to pull the pin, then do it, but it'll only prove the point I just made. You also need to take a few things into account. The first being that your mod (on Altis) opens with a cinematic. The English in this cinematic, as well in all other cut scenes, is very poor. I've offered to help with this, and I've seen others offer too, but nothing ever changed and it always sounded bad. This is the first thing they see when they play your mod, first impressions count. The second thing is that due to the random nature of your mod, their experience might not be the one you intended for them. I will use an example of some of the bad things that happen to me: If they loaded up the mission, landed, then truck landed in the water or on a roof, that right there is going to leave them on foot without a mode of transport or construction. What if they were also using RHS? Some of the vehicles break when you try to enter them. What if they tried a version where the scripts were out of control or too many AI were spawning? Who knows what they saw. The final thing is performance. I have two 980s in SLI, my CPU at 4.6GHZ and 16GB of ram, yet after an hour or so my performance is always pretty poor. Constant drops into the 20s. This isn't good. I know their engine isn't taking advantage of the hardware, but a heavily scripted mod definitely doesn't help either. If you took the result in your stride and lost gracefully, you'd maintain a better image, but it doesn't seem you really care about that, and care more for the prize. Well, you didn't win, so do whatever you need to. Quitting certainly won't help, and if you do, we'll all find another mod anyway. Acting like this won't get you anything but a bad reputation. I will be very surprised if the judges even pay attention to this. You chose to make mods for free, they didn't ask you to. You chose to enter the competition, nothing was guaranteed. We know how much you worked on it. We know the hours were insane. Though we believe you should have won, it matters not, other people worked hard too. That's all there is to it. I had lots of respect for you until you decided to take this stance, and I'm certainly not going to help pester the judges for another outcome. Here are some more thoughts, for what it's worth: http://www.nfohump.com/forum/viewtopic.php?t=102173 For suggesting that quitting because he didn't win is a childish thing to do? Wow. I mean, if his comment is not the perfect definition of what it means to be childish, I don't know what would be. We all wanted him to win, but having this sort of attitude isn't going to help anyone or anything.
  21. You should add a donation link to your sig SaOk, I'd give you something for your efforts. I know no amount would be relative to the amount of work you've put in, but you deserve something nonetheless.
  22. I cannot BELIEVE your mission didn't win. I've played all of those, and seriously, I don't get it. I've been with WLA/WLS + pilgrimage since the beginning, and I'd never have guessed this outcome. Especially when you listen to the fans and implement so many good features, maps, mechanics and so on. Anyway, I voted for you.
  23. +1 Also, with this, sometimes I will send a UAV to scout ahead and find enemies. I find some, but then by the time my team gets there the enemies have disappeared. It's breaking the immersion.
  24. It happens on dev and stable for me. The game is such a mess right now.
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