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AveryTheKitty

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Posts posted by AveryTheKitty


  1. On 11/3/2018 at 3:23 AM, Mcnab.D said:

    Have you guys considered replacing your existing f35 for this mod which is open source = http://www.armaholic.com/page.php?id=27151  Its far superior to the current version you are using at the moment but i do appreciate it would take some time and effort to iron out any issues it may have. Just an idea. 

     

     

    I'd rather not replace a model I've spent months refining with - while it does look nice - a significantly more unoptimized one. Not only that, but it'd mean cutting the F-38's VTOL functionality for something that the Black Wasp II does anyways.

     

    4 minutes ago, 6osbo said:

    Any reason why I can't load any of my loadouts with Aegis gear anymore?

     

    Classnames have change and that might be why, sorry. Other then that, no idea. Sometimes my loadouts corrupt for no reason.

     

    4 minutes ago, benouyt said:

    Thank you for the dev update, i still have the "no entry" error message at game start sadly. Dont know from where it can come.

     

    If it's related to the "B_Kitbag_tan" this is because Arma 3 development branch has that new backpack. Otherwise, I'm unsure as of now.


  2. Arma 3 Aegis (development)

    2-11-2018

     

    DATA

    • Added: Tank Top variants for the AAF and Russia
    • Added: Combat Fatigues [Russia] (SURPAT)
    • Added: Modular Helmet (SURPAT)
    • Added: RU Plate Carrier Rig (SURPAT)
    • Tweaked: Textures were improved for various Russian uniforms, vests, and helmets
    • Fixed: Russia's recon infantry appeared under the incorrect faction
    • Fixed: Alpha-sorting issue with the ACOG scope's top sight
    • Like 6

  3. 1 hour ago, benouyt said:

    I noticed i have an error coming from your mod, the message is "no entry bin\config.bin/cfgvehicles/b_kitbag_tan.scope" and sometimes i got some other. Do you know from what it can come ?

     

    That one specifically is solved by using Arma 3's development branch.


  4. 3 hours ago, benouyt said:

    This is a great mod, its good to see mod who respect the original game. Do a 2035 chernarus army or is planned ? It would be great to expand the conflict to other teathers and play 2035 sandbox conflict with your mod!

     

    It's definitely something I want to do at some point! I'm just not sure how or when I'll do it. :)

    • Like 1

  5. Hello! Finally, an update! There's a lot of changes missing from this changelog, fair warning. Missions might break and classnames have changed, but hopefully there won't be too many issues!

     

    29-10-2018

     

    DATA

    • Added: Russia faction
    • Added: Paramilitary faction
    • Added: Raven faction
    • Added: AK-107 5.45 mm (variants)
    • Added: FAL 7.62 mm [WIP]
    • Added: Mk16S 5.56 mm (variants)
    • Added: PKP 9.3 mm [WIP]
    • Added: PP-20 9 mm
    • Added: RPK-107 5.45 mm
    • Added: SK-12 12 Gauge
    • Added: 9M335 Volga (variants)
    • Added: AMV-7 Marshall UP
    • Added: Assault Pack (EMR)
    • Added: Assault Pack (Tan)
    • Added: Beret [Russia]
    • Added: Bergen Backpack (Flora)
    • Added: Bergen Backpack (Green)
    • Added: Boonie Hat (EMR)
    • Added: Cap (EMR)
    • Added: Carrier Rig (Coyote, No Flag)
    • Added: Carryall Backpack (Flora)
    • Added: Combat Fatigues [Russia] (Arctic EMR)
    • Added: Combat Fatigues [Russia] (Desert EMR)
    • Added: Combat Fatigues [Russia] (EMR)
    • Added: Goggles (Flora)
    • Added: Goggles (Tropic)
    • Added: Fatigues (Digi) [Raven]
    • Added: Field Pack (Flora)
    • Added: Full Ghillie [Russia]
    • Added: GA Carrier Rig (Desert EMR)
    • Added: GA Carrier Rig (EMR)
    • Added: Gas Mask [CSAT] [WIP]
    • Added: Gas Mask [NATO] [WIP]
    • Added: Gas Mask [Russia] [WIP]
    • Added: Ghillie Suit [FIA]
    • Added: Ghillie Suit [Russia]
    • Added: Military Cap (EMR)
    • Added: Modular Helmet (Coyote)
    • Added: Modular Helmet (EMR)
    • Added: Modular Helmet (White)
    • Added: Officer Fatigues [Russia]
    • Added: Shemag (variants)
    • Added: Special Modular Helmet (variants)
    • Added: Specop Helmet (variants)
    • Added: Tactical Backpack (Flora)
    • Added: Tactical Vest (Grey)
    • Added: Tactical Vest (White)
    • Added: Tanker Coveralls (Khaki) [NATO]
    • Added: Tanker Coveralls [NATO]
    • Added: Tanker Coveralls [Russia]
    • Added: Thermal Sleeves (variants)
    • Added: Ushanka (variants)
    • Added: Digi, Hex, Green Hex, and Sand variants of the Bunker (Tower)
    • Added: Russian green liveries for the MSE-3 Marid, BTR-K Kamysh, ZSU-39 Tigris, 2S9 Sochor, T-100 Varsuk, Ifrit, Tempest, Zamak, Quad Bike, UGV, and the Qilin
    • Added: Russian grey liveries for the To-201 Shikra, To-199 Neophron, UAVs, Mi-280 Taru, Mi-48 Kajman, and the PO-30 Orca
    • Added: Olive liveries for the AFV-4 Gorgon, FV-720 Mora, MBT-52 Kuma, MIM-145 Defender, AN/MPQ-105, and the Strider
    • Added: Several new variants of the Rangemaster Belt plus backpack slot variants
    • Added: Low ROF and high ROF modes for the single and dual M134 miniguns
    • Added: New sound samples for the singlular variant of the M134 minigun
    • Added: Customizable decals for the F-38 Widowmaker
    • Tweaked: Bunkers' textures and materials were improved
    • Tweaked: The L85 / L22's textures and materials were improved [WIP]
    • Tweaked: The C-192 Samson was split into proper vehicle transport and infantry transport variants
    • Tweaked: The C192 Samson's textures and materials were improved
    • Tweaked: The F-38 Widowmaker's textures and materials were improved
    • Tweaked: Textures for the black tactical vest were improved
    • Tweaked: Textures for the Blue, DDPM, DPM, MTP, Sage, and Woodland Combat Fatigues were improved
    • Tweaked: Textures for the CTRG Stealth Uniform (Sand), Stealth Combat Helmet (Sand), and the Stealth Balaclava (Sand) were improved
    • Tweaked: Khaki variants of the Mk16 and Mk17's textures were improved with new black selections
    • Tweaked: All variants of military tents excluding the medical variants have been hidden in the Eden Editor
    • Tweaked: The AK-12's RPM was increased from 600 RPM to 700 RPM
    • Tweaked: Dynamic loadout is fully configured and mirroring properly with new loadouts for the F-38 Widowmaker
    • Tweaked: UV map for the Mk17 variants' rails was improved
    • Tweaked: The GM6 Lynx is now capable of mounting side attachments
    • Tweaked: 12 Gauge HE's damage and spread was reduced
    • Fixed: Alpha-sorting for the F-38 Widowmaker's canopy was incorrect
    • Fixed: Alpha-sorting for the C-192's interior seats was incorrect
    • Fixed: Control-surface animations for the F-38 Widowmaker
    • Fixed: The Mi-48 Kajman's HE rounds were missing
    • Fixed: The Prowler and Qilin's passenger seat and gunner seat issues were fixed
    • Fixed: AAF pilots' weapons were missing
    • Fixed: Blue specularity in the wreck model of the C-192 Samson
    • Fixed: ION infantry had headgear randomization equipping them with FIA headgear
    • Fixed: Paramilitary infantry were missing backpacks
    • Fixed: The Mk17 had selections using the Mk16's materials
    • Fixed: The CAR-95-1 had an incorrect crosshair and classification
    • Fixed: The Mk32 GMG had a tendency to flip when firing
    • Fixed: CTRG Stealth Uniform (Tee) had incorrect textures
    • Removed: L86 LSW 5.56 mm (variants)

     

    I hope y'all enjoy! Please keep in mind a lot of this stuff is very work in progress. I'm sorry for the constant delays! <3

    • Like 6
    • Thanks 4

  6. 1 hour ago, Greenfist said:

    Hey I had exactly the same issue. Verified local cache a couple of times, deleted and redownloaded core files from the root and dta folders. No avail. I suspected it was just some glitch on my system as I've never had such problems before.

    I have both branches installed, so I copied everything from main to dev and updated it to dev, which finally fixed it. So a full reinstall or switching back and forth between dev and main might work too.

     

    Same issue, I've done all of the above except reinstalling to no avail.


  7. 36 minutes ago, Phantom Hawk said:

    Looking good by the way what map is that?

     

    Rosche.

     

    25 minutes ago, Ex3B said:

    Just an FYI if you are so inclined, for the civilian C-130 version:

    https://en.wikipedia.org/wiki/Lockheed_L-100_Hercules

    Also, since you do a lot of texture work, I wonder if a texture change to the F-38's nozzle could make it look more like the LOAN.

    The X-35 had a fairly simple nozzle with a basically straight edge at the rim:

      Hide contents

    A20030172000cp05.jpg

    While the F-35 has a sawtooth edge:

      Hide contents

    800px-USS_America's_Test_F-35_Flight_Ope

     

    1280px-IAF-F-35I-2016-12-13.jpg

     

    This is based on the Low Observable Asymmetric  Nozzle:

    http://www.f-16.net/f-16_versions_article20.html

     

    The effect of that nozzle is quite important to the F-35's stealth (which is greatly improved over the prototype)

      Hide contents

    From here, towards the bottom:

    https://basicsaboutaerodynamicsandavionics.wordpress.com/2016/03/04/stealth-techniques-and-benefits/

    Pic of an IR image of the flame with the conventional and new nozzle

    f_35_metal_rcs1.png

    and some graphs/images, related to IR signature:

    nozzles.png?w=1200

    All this also justifies giving the F-38 some IR stealth :p

    While a model change would be a lot of work (and poly for such a small area), could the texture be changed to make it look like a serrated edge?

     

     

     

    It's possible but again no promises.


  8. 6 hours ago, Ex3B said:

    Will any of those Hercules textures be a civy texture? I can't really tell from that picture. It could be nice to have a civy cargoplane.

     

    It's possible but I won't promise that there'll be a civilian variant. There are only military variants in that pic however.


  9. Quick update, sorry for the wait but things are slowly coming together!

     

    Bunkers corresponding with each camonet.

    20181008213350_1.jpg

     

    The F-38's materials are getting a revamp. Big thanks to @nodunit for showing me how to *properly* handle RVMATs.

    unknown-1602.png


    The C-192 is now capable of carrying 54 passengers and it is now split into two variants (infantry transport and vehicle transport).

    unknown.png

     

    L85A3 textures are getting yet another revamp.

    L85A3.png

     

    Close up!

    L85A3_serial.png

    • Like 7

  10. 20 hours ago, Ex3B said:

    So I was wondering, where are all the new models coming from?

    I see unique static SAMs for CSAT, NATO, and Russia (last I checked though, there ruskies had a problem)- they seem to be drones?

    The SDBs, HARM, and pylons are new. I see the black wasp can take the new SDBs, but the wipeout can't... it seems like these would be a good addition to the wipeout

    Are these coming from your Russian mod collaborator?

    I would love to see more all new content like this (still hoping for 2x R-73, 2x R77, 2x Sahr 3 pylons to beef up the possible A2A loadouts for the Xian without resorting to NATO weapons).

    A stationary AA gun would be pretty nice too (old ZSU-23 model?)

     

    I also noticed that there is a (currently) unused  "PylonMissile_Missile_HARM_x1" that has no rack... the fins just barely stick out of the BW and F35 weapon bays... I'm willing too use set pylon to put them there, any plans to add them as selectable loadout for internal bays?

    On the subject of selectable loadouts... I like to give the AAF gryphons zephy and flachion missiles (when opposing them :p ) to make them slightly less capable opponents. Could these be made selectable by default as well (and as always, 2x racks are welcome)

     

    The SAMs, Radars, SDBs, and HARMs are from the Encore update and I still have to finish Pacific and Russian textures for them. I plan to tweak dynamic loadouts for all aircraft later on but the Zephyr, Falchion, Sharur, and such will probably be cut since they're just duplicates of other missiles.


  11. 10 hours ago, acoustic said:

    I see you have reskinned some of the Apex weapons but they don't have Apex dependency's. Or am I just not seeing that because I actually own Apex? Just need to know if people need Apex for those models.

     If an Apex model is reskinned, it will still require Apex afaik.


  12. 22 minutes ago, Ex3B said:

    Just came back to arma 3 and this mod after a long break (personal stuff and playing another game) and took a look at the development branch.

    It seems that you removed some assets (I think it was FIA ammo trucks), and I had to text edit (glad I didn't binarize the file) some template mission files (ie the LHD + F-38s and such).

     

    I noticed some new assets and changes... CSAT Air defense radars and SAM sites... very nice (no need to do the more complicated scripting I had done for other missions for SAMs and linked radars).

    The F-38 gets SDBs.... awesome, an entirely new model, its better than I was expecting when I proposed an invisible rack with scalpels.. The extra pylons on the stealth variant are gone, it doesn't nose down all the time (I'm assuming the F-38 flight model is a WIP and won't critique other aspects for now) all really nice additions.

    The SDB racks should really improve its anti-ground utility.

    (blah blahing about SDBs vs scalepls)

      Hide contents

    The gameplay could be even "better" than with scalpels too. Scalpels seem a little OP'd using the targeting camera and SACLOS guidance, one can shoot at targets behind the aircraft... they are so maneuverable that one basically just needs to point the targeting camera at a target and fire, regardless of the direction the plane is flying - so that seems like it could be a little OP and bad for gameplay (although the CAS aircraft still do that...). 

    At the same time, the SDBs have some advantages with the LOAL (Lock-On-After-Launch) laser guidance (now I'm thinking that I should check that scalpel laser guidance is still lock-before-launch, I don't think I checked after they introduced the LOAL bombs) - with a teammate designating for the F-38, those SDBs can be dropped from high speed&altitude from far off, way beyond the normal lock on range for a laser designator (or does LOAL not work like that? I have this idea of just placing the CCIP somewhere in the general target area from about 10km off, and letting the bomb lock once it gets close enough to the target area?).

    So harder to use, but more potent with teamwork (plus 1 hit kills on tanks... haven't checked its blast radius for anti-infantry work)

    I'm still going to script in ASRAAMs for the outer pylons, and 2x amraam racks for the inner pylons... "INT" versions of these that are selectable in the loadout screen would still be cool IMO.

    I'd also recommend limiting the loadout to 2 LGBs (ie only the inner pylons, where the 4x SDB racks are options).

     

    And a last observation: the pacific green skin for the strider seems to be gone? That's a shame, the strider is a great vehicle for Tanoa with all its islands and swamps and such, could it be added as an alternate skin for the British strider?

     

    Heya. The F-38 is heavy work in progress currently but - on the development version - it's slowly getting there. I don't really have any plans to tweak existing missiles and such since I really don't know that much about that kind of stuff. The green Strider will return along with a Kuma and Mora, and Gorgon eventually.


  13. On 8/20/2018 at 5:57 PM, a_killer_wombat said:

    Is there a reason why the KH-3A Fenghuang UAV (the Apex DLC drone for pacific CSAT) doesn't have customisable pylons? I'm guessing BI simply forgot to update it in the Jets DLC patch. Would be nice if this would be fixed.

     

    The devs have mentioned that the current pylons' models don't work with the system. What this means exactly, I don't know.


  14. Another update!

     

    We've redone the textures for CTRG's sand stealth equipment

    20180809195332_1.jpg

     

    The M9 was renamed to the M92FS and received new textures. NATO special forces will now be issued these instead of the 4-five; British special forces will use the G17 however.

    20180815144206_1.jpg

     

    Tactical Vest (White)

    20180817081421_1.jpg

     

    Tactical Vest (Dark)

    20180817081013_1.jpg

     

    9M335 Volga (Brown & Green)

    20180819075701_1.jpg

    20180819075724_1.jpg

     

    AMV-7 Marshall UP

    20180823000930_1.jpg

     

    While aesthetically it's simply a default Marshall that comes with slat armor by default, the UP variant is actually equipped with a 40 mm cannon. It has less ammo than the default variant (120 GPR-T and 80 APFSDS-T vs 280 MP-T and 120 APFSDS-T). Ideally I would've loved to have added some ERA and a Mk30 HMG but y'know. :l

    • Like 9

  15. Can the specular maps be tweaked for the files "hl_white_hairy_muscular.rvmat" and "hl_white_hairy_muscular_injury.rvmat"? Currently, the fingernails look unnaturally bright and shiny. Another way to fix this would be to simply swap this RVMAT out for "hl_white_bald_muscular.rvmat" on all models that use the former.

     

    Here's what I mean though:

    3ewtWUC.jpg

    1DGD4Qp.jpg

     

    As of now, it seems like the AAF combat fatigues, most of the FIA stuff, and some of the Syndikat stuff uses this RVMAT.

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