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lordbooka

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Everything posted by lordbooka

  1. lordbooka

    WarfareThai EX Mod

    This will be in the next patch... The Can Cannon.
  2. lordbooka

    WarfareThai EX Mod

    The faction name is COREV_TAF and COREV_TAF_Green (for OPFOR and INDEP respectively). I still curious about ALiVE compatible because last time (since 1-2 years ago), it was working fine. Then, I presume as long as ALiVE team didn't change their principal, it should still compatible with ALiVE.
  3. lordbooka

    WarfareThai EX Mod

    v0.1.5.0 - Fixed some errors in Unconscious system. - Added items (Ammo) 82mm Mortar Shell,(Ammo) 50 Rnd. DshK,(Ammo) 100 Rnd. M2,(Ammo) PG-9V HEAT, and (Ammo) OG-9VM FRAG. - Compatible with APEX 1.60 RC. - Added new faction: Terrorist (Africa). - Fixed some minor issues.
  4. lordbooka

    WarfareThai EX Mod

    My random gear code is total mess and very buggy (right now some units still spawn in naked), I think I may have to replace it with the new stable code someday in the future. However, here are the codes which I think they are should be more suitable than my code. Random loadout generator by zorilya http://www.armaholic.com/page.php?id=23072 Resistance Gear Randomization by austin(medic) http://www.armaholic.com/page.php?id=25730 Jona's Easy Redress Functions http://www.armaholic.com/page.php?id=26902
  5. lordbooka

    WarfareThai EX Mod

    I think this quite be possible.
  6. lordbooka

    WarfareThai EX Mod

    Thanks drebin052! v0.1.4.9 - Fixed some errors in Unconscious system. - Fixed MK.13 Mod 0 GL Reload Anim. - Fixed UGL sight for FAMAS G2 + M203B. - Fixed some minor issues.
  7. lordbooka

    WarfareThai EX Mod

    v0.1.4.8 - Fixed Unconscious system in Healing module. - Units will no longer randomize their equipments in EDEN. - Renamed COREV Objects to WarfareThai Objects in EDEN. - Added C-130 Static Object, and Wood Bench. - Added FAMAS G2 and variants. - Added Mod Icon (placeholder). - Fixed some minor issues.
  8. lordbooka

    WarfareThai EX Mod

    Thanks to SS Pliskin!
  9. lordbooka

    WarfareThai EX Mod

    v0.1.4.7 Fixed No entry 'bin/config.bin/CfgWeapons.U_CivilianSuit_D'. Almost of UGLs now have weapon reload animation. Added Business Suit (Grey). Fixed some minor issues.
  10. lordbooka

    WarfareThai EX Mod

    This will be in the next update.
  11. lordbooka

    WarfareThai EX Mod

    v0.1.4.6 Almost of automatic weapons now can fold/unfold their own bipods. FN MAG-58 loaded with 150 rounds box as default. Plants are now placing under COREVObjects=>Nature Fixed missing NDM-86 primary magazine. Added M24 SWS (Black). HK33 now can be attached with any optic. Removed Springfield M14 (no RIS), M16A1 (no RIS), M16A2 (no RIS), Mosin M91 (no RIS),SMLE #4/1 (no RIS), Kar98K (no RIS), and various (no RIS) AKs from global selections. Added Cabinet, Tactical Bench. Fixed some minor issues.
  12. lordbooka

    WarfareThai EX Mod

    Update 0.1.4.5 - Fixed some functions. - Fixed some scripts. - Added Wood Table,Glass Table, Casual Couches, Park Bench, Beds, and Casual Armchairs. - WarfareThai's objects had been assigned to COREVObjects category in EDEN. - PPSh-41, FN Minimi Para, and HK33 now can swap between magazine interfaces from reloading event. - Overhauled the healing module (experiment). - Temporary disabled NPC took double damage module. - Fixed some minor issues. On Steam Workshop
  13. lordbooka

    WarfareThai EX Mod

    Update 1.4.4 - Fixed some functions. - Added Radio Backpack. - Improved armor protection for Tactical Vest EX and Tectival Vest UP. - Added Service Pads which can refill/rearm/repair a vehicle. - Added Dresser and Drawers. - Fixed some minor issues. On Steam Workshop
  14. lordbooka

    WarfareThai EX Mod

    Thanks kecharles28 and foxhound.
  15. lordbooka

    WarfareThai EX Mod

    WarfareThai EX TAF 1.4.2 has been released on Steam Workshop. The direct download will be coming soon. v0.1.4.2 - Changed bikey signature from coreva3e to coreva3f. - Removed MOLLE backpacks. - Removed COREV_TKArmy_L39CASFlight, COREV_TKArmy_L39AAFlight, and COREV_TKArmy_OrcaFlight from CfgGroups. - Removed COREV_CDF_L39CASFlight, COREV_CDF_L39AAFlight, COREV_CDF_MohawkFlight, and COREV_CDF_HellcatFlight, COREV_CDF_KumaPlatoon from CfgGroups. - Removed COREV_CDF_Green_L39CASFlight, COREV_CDF_Green_L39AAFlight, COREV_CDF_Green_MohawkFlight, and COREV_CDF_Green_HellcatFlight, COREV_CDF_Green_KumaPlatoon from CfgGroups. - Removed classnames: COREV_O_TKA_Plane_Fighter_L39_CAS, COREV_O_TKA_Plane_Fighter_L39_AA, COREV_O_CDF_Plane_Fighter_L39_CAS, COREV_I_CDF_Plane_Fighter_L39_CAS, COREV_O_CDF_Plane_Fighter_L39_AA, COREV_I_CDF_Plane_Fighter_L39_AA, COREV_O_TKA_Heli_Light_Orca, COREV_O_TKA_Heli_Light_Orca_unarmed, COREV_O_CDF_Heli_Light_Hellcat, COREV_I_CDF_Heli_Light_Hellcat, COREV_O_CDF_Heli_Transport_Mohawk, COREV_I_CDF_Heli_Transport_Mohawk, COREV_O_CDF_MRAP_Strider, COREV_I_CDF_MRAP_Strider, COREV_O_CDF_MRAP_Strider_HMG, COREV_I_CDF_MRAP_Strider_HMG, COREV_O_CDF_MRAP_Strider_GMG, COREV_I_CDF_MRAP_Strider_GMG, COREV_O_CDF_Truck_Zamak_covered, COREV_I_CDF_Truck_Zamak_covered, COREV_O_CDF_Truck_Zamak_transport, COREV_I_CDF_Truck_Zamak_transport, COREV_O_TKA_APC_Wheeled_Marid, COREV_O_TKA_APC_Tracked_Panther, COREV_O_TKA_APC_Tracked_BTRK, COREV_O_CDF_APC_Tracked_Mora, COREV_I_CDF_APC_Tracked_Mora, COREV_O_TKA_MBT_T100, COREV_O_CDF_APC_Wheeled_Gorgon, COREV_I_CDF_APC_Wheeled_Gorgon, COREV_O_CDF_MBT_Kuma, COREV_I_CDF_MBT_Kuma. - Re-organized MEAF. - Re-organized EEAF. - EEAF units now can shout in Slavaboo. - EEAF geared up with new equipments. - MEAF geared up with new equipments. - Fixed some critical issues.
  16. lordbooka

    WarfareThai EX Mod

    I hope I really fix it in this EDEN patch. Anyway, I need to investigate further (may be next week I can release the new version of WFT).
  17. lordbooka

    APEX - Tanoa Questions

    If you look at ArmA3\Addons, then you will notice some PBOs with *_exp* suffix which are possibly Tanoa data.
  18. lordbooka

    WarfareThai EX Mod

    I will try at best to replicate the magazine models for DLC weapons, but I quite fear this won't be soon.
  19. lordbooka

    WarfareThai EX Mod

    I assume it is caused by the random equipment scripts can not find the suitable item for the replacement. Anyway, I think the next version can solved this issue.
  20. lordbooka

    WarfareThai EX Mod

    I think there will nothing but fix the bugs (or add some minor contents), until the Tanoa Expansion comes.
  21. lordbooka

    WarfareThai EX Mod

    Anyway. If you use COREVCompatibleRHS.pbo and run the mod with RHS (Escalation or AFRF) together, it will turn EEAF units speak russian.
  22. lordbooka

    WarfareThai EX Mod

    No. This can consume much time in developing, and increase the mod size. (If you know any mod which has radio protocol for Arabic/African/Slavic, please let me know. Then, I can make a compatible patch for the language) Anyway, I have implemented (some) battle shouts for the Middle-Easts and Africans already.
  23. lordbooka

    WarfareThai EX Mod

    WarfareThai EX TAF 0.1.4.0 http://www.mediafire.com/download/3x6p29i1t5cthzd/wtfextaf140.7z - Fixed PKP. - Fixed Armor Protection. - Fixed Site Module. - Fix NPC Random Gear. - Fixed some minor issues.
  24. lordbooka

    WarfareThai EX Mod

    Thanks kendar. I don't know why this happens, even PKP and PKM have shared the same structure (both config and model). I will find the solution to solved this.
  25. lordbooka

    WarfareThai EX Mod

    I don't know when they (BIS) had changed the root class for Site modules from class Site_Military_Base: Module_F {}; to class Site_Military_Base : Site_F {}; Anyway, that is why all site modules right now have been disabled (because they are inherited from wrong class).
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