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Everything posted by lordbooka
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This will be in the next patch... The Can Cannon.
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The faction name is COREV_TAF and COREV_TAF_Green (for OPFOR and INDEP respectively). I still curious about ALiVE compatible because last time (since 1-2 years ago), it was working fine. Then, I presume as long as ALiVE team didn't change their principal, it should still compatible with ALiVE.
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v0.1.5.0 - Fixed some errors in Unconscious system. - Added items (Ammo) 82mm Mortar Shell,(Ammo) 50 Rnd. DshK,(Ammo) 100 Rnd. M2,(Ammo) PG-9V HEAT, and (Ammo) OG-9VM FRAG. - Compatible with APEX 1.60 RC. - Added new faction: Terrorist (Africa). - Fixed some minor issues.
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My random gear code is total mess and very buggy (right now some units still spawn in naked), I think I may have to replace it with the new stable code someday in the future. However, here are the codes which I think they are should be more suitable than my code. Random loadout generator by zorilya http://www.armaholic.com/page.php?id=23072 Resistance Gear Randomization by austin(medic) http://www.armaholic.com/page.php?id=25730 Jona's Easy Redress Functions http://www.armaholic.com/page.php?id=26902
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I think this quite be possible.
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Thanks drebin052! v0.1.4.9 - Fixed some errors in Unconscious system. - Fixed MK.13 Mod 0 GL Reload Anim. - Fixed UGL sight for FAMAS G2 + M203B. - Fixed some minor issues.
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v0.1.4.8 - Fixed Unconscious system in Healing module. - Units will no longer randomize their equipments in EDEN. - Renamed COREV Objects to WarfareThai Objects in EDEN. - Added C-130 Static Object, and Wood Bench. - Added FAMAS G2 and variants. - Added Mod Icon (placeholder). - Fixed some minor issues.
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Thanks to SS Pliskin!
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v0.1.4.7 Fixed No entry 'bin/config.bin/CfgWeapons.U_CivilianSuit_D'. Almost of UGLs now have weapon reload animation. Added Business Suit (Grey). Fixed some minor issues.
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This will be in the next update.
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v0.1.4.6 Almost of automatic weapons now can fold/unfold their own bipods. FN MAG-58 loaded with 150 rounds box as default. Plants are now placing under COREVObjects=>Nature Fixed missing NDM-86 primary magazine. Added M24 SWS (Black). HK33 now can be attached with any optic. Removed Springfield M14 (no RIS), M16A1 (no RIS), M16A2 (no RIS), Mosin M91 (no RIS),SMLE #4/1 (no RIS), Kar98K (no RIS), and various (no RIS) AKs from global selections. Added Cabinet, Tactical Bench. Fixed some minor issues.
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Update 0.1.4.5 - Fixed some functions. - Fixed some scripts. - Added Wood Table,Glass Table, Casual Couches, Park Bench, Beds, and Casual Armchairs. - WarfareThai's objects had been assigned to COREVObjects category in EDEN. - PPSh-41, FN Minimi Para, and HK33 now can swap between magazine interfaces from reloading event. - Overhauled the healing module (experiment). - Temporary disabled NPC took double damage module. - Fixed some minor issues. On Steam Workshop
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Update 1.4.4 - Fixed some functions. - Added Radio Backpack. - Improved armor protection for Tactical Vest EX and Tectival Vest UP. - Added Service Pads which can refill/rearm/repair a vehicle. - Added Dresser and Drawers. - Fixed some minor issues. On Steam Workshop
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Thanks kecharles28 and foxhound.
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WarfareThai EX TAF 1.4.2 has been released on Steam Workshop. The direct download will be coming soon. v0.1.4.2 - Changed bikey signature from coreva3e to coreva3f. - Removed MOLLE backpacks. - Removed COREV_TKArmy_L39CASFlight, COREV_TKArmy_L39AAFlight, and COREV_TKArmy_OrcaFlight from CfgGroups. - Removed COREV_CDF_L39CASFlight, COREV_CDF_L39AAFlight, COREV_CDF_MohawkFlight, and COREV_CDF_HellcatFlight, COREV_CDF_KumaPlatoon from CfgGroups. - Removed COREV_CDF_Green_L39CASFlight, COREV_CDF_Green_L39AAFlight, COREV_CDF_Green_MohawkFlight, and COREV_CDF_Green_HellcatFlight, COREV_CDF_Green_KumaPlatoon from CfgGroups. - Removed classnames: COREV_O_TKA_Plane_Fighter_L39_CAS, COREV_O_TKA_Plane_Fighter_L39_AA, COREV_O_CDF_Plane_Fighter_L39_CAS, COREV_I_CDF_Plane_Fighter_L39_CAS, COREV_O_CDF_Plane_Fighter_L39_AA, COREV_I_CDF_Plane_Fighter_L39_AA, COREV_O_TKA_Heli_Light_Orca, COREV_O_TKA_Heli_Light_Orca_unarmed, COREV_O_CDF_Heli_Light_Hellcat, COREV_I_CDF_Heli_Light_Hellcat, COREV_O_CDF_Heli_Transport_Mohawk, COREV_I_CDF_Heli_Transport_Mohawk, COREV_O_CDF_MRAP_Strider, COREV_I_CDF_MRAP_Strider, COREV_O_CDF_MRAP_Strider_HMG, COREV_I_CDF_MRAP_Strider_HMG, COREV_O_CDF_MRAP_Strider_GMG, COREV_I_CDF_MRAP_Strider_GMG, COREV_O_CDF_Truck_Zamak_covered, COREV_I_CDF_Truck_Zamak_covered, COREV_O_CDF_Truck_Zamak_transport, COREV_I_CDF_Truck_Zamak_transport, COREV_O_TKA_APC_Wheeled_Marid, COREV_O_TKA_APC_Tracked_Panther, COREV_O_TKA_APC_Tracked_BTRK, COREV_O_CDF_APC_Tracked_Mora, COREV_I_CDF_APC_Tracked_Mora, COREV_O_TKA_MBT_T100, COREV_O_CDF_APC_Wheeled_Gorgon, COREV_I_CDF_APC_Wheeled_Gorgon, COREV_O_CDF_MBT_Kuma, COREV_I_CDF_MBT_Kuma. - Re-organized MEAF. - Re-organized EEAF. - EEAF units now can shout in Slavaboo. - EEAF geared up with new equipments. - MEAF geared up with new equipments. - Fixed some critical issues.
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I hope I really fix it in this EDEN patch. Anyway, I need to investigate further (may be next week I can release the new version of WFT).
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If you look at ArmA3\Addons, then you will notice some PBOs with *_exp* suffix which are possibly Tanoa data.
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I will try at best to replicate the magazine models for DLC weapons, but I quite fear this won't be soon.
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I assume it is caused by the random equipment scripts can not find the suitable item for the replacement. Anyway, I think the next version can solved this issue.
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I think there will nothing but fix the bugs (or add some minor contents), until the Tanoa Expansion comes.
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Anyway. If you use COREVCompatibleRHS.pbo and run the mod with RHS (Escalation or AFRF) together, it will turn EEAF units speak russian.
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No. This can consume much time in developing, and increase the mod size. (If you know any mod which has radio protocol for Arabic/African/Slavic, please let me know. Then, I can make a compatible patch for the language) Anyway, I have implemented (some) battle shouts for the Middle-Easts and Africans already.
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WarfareThai EX TAF 0.1.4.0 http://www.mediafire.com/download/3x6p29i1t5cthzd/wtfextaf140.7z - Fixed PKP. - Fixed Armor Protection. - Fixed Site Module. - Fix NPC Random Gear. - Fixed some minor issues.
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Thanks kendar. I don't know why this happens, even PKP and PKM have shared the same structure (both config and model). I will find the solution to solved this.
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I don't know when they (BIS) had changed the root class for Site modules from class Site_Military_Base: Module_F {}; to class Site_Military_Base : Site_F {}; Anyway, that is why all site modules right now have been disabled (because they are inherited from wrong class).