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BastiDE

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About BastiDE

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  1. Ah oka, thanks for the information. And a short second question: can i set the chance of a IED higher? So that more IED's spawn?
  2. a short question: Whats the difference between the modded and the normal .pbo?
  3. ts working great. But I think i read somewhere, it works only at non visible objects.
  4. Hey, i was creating a mission. It's my first one. After some test's is it now ready to test. I know, there have many to change. But eventually can someone give me some tipps. This mission is a sandbox-mission and is playing before the campaign begings (civil war on altis). 85.114.154.178:10600 And if someone not aggree to this posting, please feel free to remove it. Suggestions per PN. Thanks :) You need only ALiVE.
  5. and there is no solution, without the help of the Devolper from the African Conflict Modification?
  6. there is a problem with the name for the factions. For example: ALiVE cant use the african conflict modification - http://forums.bistudio.com/showthread.php?160607-African-conflict-a3 When i use this faction, alive is placing standard-OPFOR Forces. I hope you can fix it.
  7. BastiDE

    African conflict a3

    here the same. It's a fanatastic mod. But I cant use it with ALiVE :(
  8. Hi, I have some problems with the MSO Mission. The mission should "simulate" the Afghanistan Mission from the german forces. So I need many ambient modules (Civilians, animals, ...), IED's, terrorist cells and something like this. The problem is: It doesnt work.... :mad: The first try was ending with spawning OPFOR Forces (almost every village was full of them). Second try: No civilians are spawning in the villages. So no ambient - and no recruitment for the terrorist cells. Iam at the end of my knowledge. Can someone (possibly german - but no must) help me to configure it? I use this mods: ACE, ACRE, BWMod, AMT, SNR, CLAfghan, .... Server for testing is running. Sorry for my bad english. Iam working on it ;) Greetings from germany Basti
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