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Everything posted by lappihuan
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afaik buldozer startup times should not be affected by the size of the terrain. loading objects should be the biggest slowdown. sat/mask and heightmap should be streamed while you are in buldozer as you move and only these around your camera. could you post a screenshot of your mapframe properties? Also make sure your layers were not generated into a windows temp directory (TB tends to set this as default if you create a new project)
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Quick converting of TerrainBuilders PNG files to PAA
lappihuan replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
Will try, thanks! Is there a reason why you define the wildcard for s_0X* instead of s_*? Is this used to spawn multiple instances? -
I doubt that BI moved objects into the apex expansion, otherwise ppl that don't own apex couldn't play on altis/stratis too. Could it be that you defined your addon as DLC, possibly by inheriting from tanoa? It's just a guess, i have no idea how the DLCs are defined.
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Quick converting of TerrainBuilders PNG files to PAA
lappihuan replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
Is there a reason to use pal2pace instead of imgToPaa? -
do you mean your cell size is 1m?
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Noob map maker looking for advice
lappihuan replied to greecelightning5's topic in ARMA 3 - TERRAIN - (BUILDER)
Make sure to follow this tutorial: https://forums.bistudio.com/topic/178033-the-atlas-guide-to-arma-3-terrain-making/ Join the Arma 3 discord and skype groups -
not really resizing but using a 10m cell size
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map not showing up in editor after packing with pbo project or addonbuilder
lappihuan replied to soapboxsubmarine's topic in ARMA 3 - TERRAIN - (BUILDER)
There is a lot wrong in that config. Make sure you use pboProject to pack your terrain and grab the config from the atlas tutorial.- 23 replies
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I guess the dirt humps are considered as "road" not 100% sure tho.
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Your output root folder in the mapframe propertis is probably set to p:\mytag\mymap\source instead of p:\mytag\mymap. regenerate layers and export the wrp befor you to pack again.
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no thats for the outsideTerrain did you generate your layers in TB?
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Sat Map displays wrong image at certain height
lappihuan replied to Richards.D's topic in ARMA 3 - TERRAIN - (BUILDER)
lol, i missread that :D i thought you suggesed to reduce the whole sat/mask to 512x512. -
Sat Map displays wrong image at certain height
lappihuan replied to Richards.D's topic in ARMA 3 - TERRAIN - (BUILDER)
pls don't. 512X512 would be like playing minecraft on a minecraft terminal -
could you show a screenshot of your "location" tab?
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Shaders not valid (mismatch of exe and date?)
lappihuan replied to powerafro2's topic in ARMA 3 - TERRAIN - (BUILDER)
rerun arma3p, your pdrive data is older than the game data -
you are supposed to use the arma3.exe directly in the arma3 directory and the files provided by arma3p are what you should have in your p drive, no dlls no steamappid or anything else
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Sadly I didn't find a way to automaticly find out which project is loaded, so what i think could be a solution for the future, is a dialog that lets you choos between your projects once buldozer loaded up. This means you would need to add or remove projects from the Buldozer Tools config but that shouldn't happen every other day. ;)
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yea, support for the initBuldozer.sqf was just added with the last update. (thanks to tom!) Did you reexport the .shp?
- 20 replies
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hmm, if the entry above is not in the rpt then the initBuldozer.sqf is not executed. could you paste your path to the initBuldozer.sqf?
- 20 replies
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can you check the rpt for the entry: Buldozer Tools: initialized with roadpath: <yourroadpath>
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Is the shadowVolume still necessary ?
lappihuan replied to zgmrvn's topic in ARMA 3 - MODELLING - (O2)
https://dev.arma3.com/post/sitrep-00143 Sounds more like they actually generate a shadowLOD, so Artists do not have to bother with it. -
How do I lower the whole terrain by 2m?
lappihuan replied to RoF's topic in ARMA 3 - TERRAIN - (BUILDER)
This only affects the elevation marks on the 2D Map afaik. -
Would be intrested if the new graphics card will compensate the higher resolution. (also thinking about getting a 3440x1440)
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could it be that you kept the default surface names from BI? because if they alter them you probably will be affected by these changes too
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Buldozer: Cannot load texture "data\layers\s_000_002_Ico.paa"
lappihuan replied to vastiny's topic in ARMA 3 - TERRAIN - (BUILDER)
10 m/px is quite low... 1 m/px is pretty much standard