spudly
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Everything posted by spudly
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I have looked in there, the info doesn't really show how to use it. I'll pull one of DNA's missions apart to have a better look.
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Arma 3 Tools Suite installation - Start to Finish
spudly posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hello all, I've tried several times to get the Arma 3 Tools Suite installed and working, but have been having extraordinary problems finding the information needed for a reliable and working environment. Searching online gives only fragmentary information, based around the old versions of the software (the Arma 2 suite) and the new version. So, with that in mind, I'd like to ask two things. Firstly, is anyone aware of any documentation which takes the user from the installation of the tools using Steam, through to getting a sample loaded and viewable in Buldozer? If not, can we use this thread to put something together, which may possibly be reorganised once the process is complete, to help other people attempting the same thing? This really shouldn't be an arcane art, the tool suite exists, but given the lack of documentation from BIS (and I'm not hating on BIS here, I know the guys are busy) it would be nice to pool some community knowledge. -
Karts Timer Module Tutorial?
spudly replied to PenguinInATuxedo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Problem is, those aren't functions, but FSMs, which are the next thing to useless for us, given that they are uncommented and incredibly cryptic. BIS y u no do documentation? -
Can you go a bit more in depth please? I'm really struggling to figure these things out. Enjoyed the Solar race too, was my first MP go at the Karts.
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ALiVE - Advanced Light Infantry Virtual Environment
spudly replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...Bugger, that complicates things rather a lot. I don't suppose there is a function I can call to get the OPCOM to scan for a headquarters after mission init? Thanks for the reply, appreciate it. -
ALiVE - Advanced Light Infantry Virtual Environment
spudly replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love your work guys, would like to know though, what is it the OPCOM module is looking for when it tries to create a headquarters? I'm trying to use the Bystrica map and for some reason the OPCOM can't identify a location for a headquarters. I've put down Military Offices, Office Buildings, Military Cargo HQs, all three types of barracks buildings and it just can't find a spot. I've tried adding a Game Logic object, but no joy. Have I missed anything please? -
IgiLoad script - logistical support
spudly replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will do, thanks. -
IgiLoad script - logistical support
spudly replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Igi, has something happened in the latest version of this mod to stop it from working correctly on a dedicated server? I am having real trouble with it recently, works fine locally, but completely stops on a dedicated server. -
Adding a new post to bump this thread rather than editing my previous post. I went through a rather painful process of testing, by starting a mission with the HMMWVs on it, then enabling an addon and placing objects related to it, testing the mission, closing Arma, enabling another mod, restarting, etcetera etcetera and I believe I've found the problem. Using these mods, the wheels on the buses keep going round and round: @CBA_A3; @hafm_helis; @hafm_hmmwv_a3; @sthud_a3; @xactionui; @xeventsystem; @xlib; @xmedsys As soon as I add @acre; @JayArma3Lib; to the mix, the wheels stop turning. There is an error which may be relevant to you, though I suspect it's more to do with ACRE. An acceptable solution to this may be disabling the vehicle racks with ACRE, which is something I'll need to figure out.
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Will do. This training mission I'm doing is fairly mod-heavy, so there is every chance of a clash between one or other of the mods in it. I'm just going through the process of locating where the problem might be is all. It was someone on the server who first alerted me to it, I didn't notice it - from my experience the mod has always been brilliant, so I haven't really been watching for problems.
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Hi Aplion thanks for the reply, yeah, I'm working on stable branch only - since I'm developing the training server for the community I'm in, I have strongly resisted the pressure to go to dev branch 'because Zeus' in favour of a stable development platform which is guaranteed to work for everyone on stable branch. I'll get a video of it tonight hopefully and link it here if you like.
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I'm getting a couple of issues recently, the wheels on the vehicles don't turn any more - at all - and I keep getting a warning about missing geometry. Never used to get those problems though. Great mod apart from those.
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Arma 3 Tools Suite installation - Start to Finish
spudly replied to spudly's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hiya Chortles, thanks for the reply. I've actually been through that tutorial and it was really helpful, though I'm still having the problem that when I press the start buldozer button, I get a message pup up which says "Unable to start external viewer", then buldozer pops up with the Arma 2 error message, mentioning halfa.paa. I've depbo'd the core and bin folders, and I've depbo'd the a3\data_f pbo into it's folder on the P drive. Currently my settings in ObjectBuilder look like this: -
Hi, not trying to be a pest, but I'm wondering if there has been any progress on getting this fixed please? It's starting to really become a pest when setting up various training ranges and tasks. The target which is supposed to stay down when it's hit, doesn't move when it's hit and because "nopop" is a global command (!) if you set nopop to true, it effects every target on the map - making every target completely rigid, or completely passive. Help me Obi DarkDruid, you're my only hope.
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UPSMON Updated to ArmaIII
spudly replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nah, I'm just as happy leaving it to trigger radius and adding parameters thanks. If I really want to make things interesting, I'll make an array of the possible parameters and add a random series of them in. Since I'm going to be playing it as well as designing it, it means I'm not always one step ahead of the mission when it comes to play with the group. Thanks though. -
UPSMON Updated to ArmaIII
spudly replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've now got a map covered with little blue trigger circles, which gets complicated, but on the other hand, when we load into the map, everything is as smooth as silk. -
UPSMON Updated to ArmaIII
spudly replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And that's fixed it, beautiful! Thanks very much! -
UPSMON Updated to ArmaIII
spudly replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, thanks for the reply. That command is already in the parameters, if you look in the third code block on the post, it's added just before the params are sent to UPSMON. It seems to be getting stuck when UPSMON tries to create a civilian for some reason. Weirdly, it works fine when the group is placed using the editor, but when it's done using a trigger, no dice. Could it be something to do with my using bis_fnc_mp? -
UPSMON Updated to ArmaIII
spudly replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just going to bump to see if I can get a response on this problem from a couple of days ago. Don't want to be a pest, but I need to know if I should find a workaround. -
UPSMON Updated to ArmaIII
spudly replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anywhere is fine. -
Arma 2 Editing Perspective
spudly replied to B. Maguire's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you don't like FreeDee, have a look at the Mission Control Centre mod - http://www.armaholic.com/page.php?id=19580 It gives you a 3D editor as well as the ability to save the objects you placed to clipboard, which can be pasted to a text file and saved as a mission.sqm which can be merged into the map you are working on later, then edited in the 2D editor. It sounds more complicated than it is, but it works really easily. -
UPSMON Updated to ArmaIII
spudly replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, I'm having some trouble with using the MIN:MAX: parameters. Essentially what I'm doing is spawning the groups using a trigger. I'll post some code. This is the trigger code, this one is set to fire when BLUFOR is present: nul = [["mrkPatrol","ONROAD"],0,13,"mrkAISpawn"] execVM "spawnGroupMasRus.sqf"; // [[uPSMON_PARAMETERS],FACTIONINDEX,GROUPINDEX,SPAWNMARKER] ; The commented array shows how the parameters sent to spawnGroupsMasRus.sqf work. This is the code for spawnGroupsMasRus.sqf. // total factions: 1 // total groups: 17 // Zero based arrays - the above code will generate a single group of type BUS_mas_rus_Motrec_Team. _opfor_factions = ["OPF_mas_rus_sof_F"]; _opfor_groups = ["BUS_mas_rus_InfSentry_w","BUS_mas_rus_InfSniper_w","BUS_mas_rus_InfSquad_w","BUS_mas_rus_InfSquad_Weapons_w","BUS_mas_rus_InfTeam_AA_w","BUS_mas_rus_InfTeam_AT_w","BUS_mas_rus_InfTeam_rec_w","BUS_mas_rus_InfTeam_w","BUS_mas_rus_Motrec_Team","BUS_mas_rus_MotInf_Team","BUS_mas_rus_MotInf_AT","BUS_mas_rus_MotInf_AA","BUS_mas_rus_MechInf_T","BUS_mas_rus_MechInf2_T","BUS_mas_rus_Support_CLS","BUS_mas_rus_Support_EOD","BUS_mas_rus_Support_ENG"]; _opfor_GRU_Motorised = ["BUS_mas_rus_Motrec_Team","BUS_mas_rus_MotInf_Team","BUS_mas_rus_MotInf_AT","BUS_mas_rus_MotInf_AA","BUS_mas_rus_MechInf_T","BUS_mas_rus_MechInf2_T"]; _opfor_GRU_supports = ["BUS_mas_rus_Support_CLS","BUS_mas_rus_Support_EOD","BUS_mas_rus_Support_ENG"]; _opforTypes = ["Infantry_mas_rus_w","Support_mas_rus","Motorized_mas_rus"]; _upsParams = _this select 0; _factionIndex = _this select 1; _grpIndex = _this select 2; _spawnMarker = _this select 3; _factionName = _opfor_factions select _factionIndex; _groupName = _opfor_groups select _grpIndex; _type = _opforTypes select 0; if(_groupName in _opfor_GRU_supports) then { _type = _opforTypes select 1; }; if(_groupName in _opfor_GRU_Motorised) then { _type = _opforTypes select 2; }; _groupParams = [_upsParams]; _groupParams set [1,_factionName]; _groupParams set [2,_groupName]; _groupParams set [3,_spawnMarker]; _groupParams set [4,_type]; [_groupParams,"SPD_fnc_spawnGroup_UPS", true, true] call BIS_fnc_MP; Fairly simple stuff, just sorting group and faction class names to send to the spawnGroup function, shown below. // sort the parameters _upsParams = _this select 0; _faction = _this select 1; _group = _this select 2; _spawnMarker = _this select 3; _opforType = _this select 4; // create the group _grp1 = [getmarkerpos _spawnMarker, EAST, (configfile >> "CfgGroups" >> "EAST" >> _faction >> _opforType >> _group)] call BIS_fnc_spawnGroup; sleep 3; // arrange the UPSMON parameters correctly _arr = _upsParams + ["spawned"]; _array = [_grp1] + _arr; // send it off to UPSMON nul = _array execVM "scripts\upsmon.sqf"; Now for all the other UPSMON parameters, like "RESPAWN", "AMBUSH", "FORTIFY" and so on, it all works as it should. But when I put something like nul = [["mrkPatrol","ONROAD","MIN:",1,"MAX:",4],0,13,"mrkAISpawn"] execVM "spawnGroupMasRus.sqf"; into the trigger, I'm getting the following error. Error in expression <index = UPSMON_grpindex+1; _unittype = typeof _npc; if ((_unittype=="Civilian> Error position: <typeof _npc; if ((_unittype=="Civilian> Error typeof: Type Group, expected Object File <path to mission>\scripts\UPSMON\MODULES\UPSMON_CLONES.sqf, line 23 as can be seen in the following image: http://cloud-4.steampowered.com/ugc/594780675296989480/7CC2BA109385753435C569A93C9A444C27307331/ At first I thought the error must be happening because I didn't have any civilians on the map and there was no center for that created unit, but after putting one down, it seems that isn't the case. It has me baffled. What's odd (or maybe not odd) is that the first group is spawning in just fine, it's when it tries to spawn the random groups which it kicks off about. Also odd, I'm running version 6.0.7.1, yet the debug monitor seems to vary between saying 5.1.1 and 6.0.7. Any ideas on how I can fix this please? -
Game crash as soon as I try to host a multiplayer game
spudly replied to Belbo's topic in ARMA 3 - TROUBLESHOOTING
Pitching in, I'm also having this problem. It started on dev branch for me, so I've done everything I can think of, from rolling back graphics drivers, going back to stable branch, launching pure vanilla, verifying the files on Steam, everything. I'm just about to unsubscribe from everything on steam, then I'll try again. The latest .rpt for me: ===================================================================== == C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe == "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -maxmem=4096 -cpuCount=4 -maxVRAM=2047 -exThreads=7 "-MOD=" Exe timestamp: 2014/03/13 12:08:25 Current time: 2014/03/13 12:18:45 Type: Public Branch: Stable Version: 1.12.115994 Allocator: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== AppId parsing successful. Using appId=107410 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ Updating base class thingX->FloatingStructure_F, by a3\structures_f_epb\civ\camping\config.bin/CfgVehicles/Land_Camping_Light_F/ Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/ Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ Updating base class Optics_Commander_02->Optics_Armored, by a3\armor_f_epb\apc_tracked_03\config.bin/Optics_Commander_03/ ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. Initializing Steam Manager Steam Manager initialized. ==== Loaded addons ==== dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore_f.pbo - 64582 addons\a3.pbo - unknown addons\air_f.pbo - 63846 addons\air_f_beta.pbo - 63907 addons\air_f_epb.pbo - 63846 addons\air_f_gamma.pbo - 64279 addons\animals_f.pbo - 63810 addons\animals_f_beta.pbo - 63856 addons\anims_f.pbo - 63963 addons\anims_f_data.pbo - 61907 addons\anims_f_epa.pbo - 63137 addons\armor_f.pbo - 62266 addons\armor_f_beta.pbo - 64325 addons\armor_f_epb.pbo - 64308 addons\armor_f_epc.pbo - 64431 addons\armor_f_gamma.pbo - 64308 addons\baseconfig_f.pbo - 43414 addons\boat_f.pbo - 64140 addons\boat_f_beta.pbo - 60977 addons\boat_f_gamma.pbo - 64140 addons\cargoposes_f.pbo - 64401 addons\characters_f.pbo - 64123 addons\characters_f_beta.pbo - 64123 addons\characters_f_epa.pbo - 64123 addons\characters_f_epb.pbo - 64123 addons\characters_f_gamma.pbo - 64123 addons\data_f.pbo - 64288 addons\drones_f.pbo - 63814 addons\dubbing_f.pbo - 55351 addons\dubbing_f_beta.pbo - 55170 addons\dubbing_f_epa.pbo - 58097 addons\dubbing_f_epb.pbo - 61876 addons\dubbing_f_gamma.pbo - 55217 addons\dubbing_radio_f.pbo - 63916 addons\dubbing_radio_f_data.pbo - 63671 addons\editor_f.pbo - 53723 addons\functions_f.pbo - 64587 addons\functions_f_epa.pbo - 63750 addons\languagemissions_f.pbo - 59304 addons\languagemissions_f_beta.pbo - 61907 addons\languagemissions_f_epa.pbo - 59304 addons\languagemissions_f_epb.pbo - 62137 addons\languagemissions_f_gamma.pbo - 62502 addons\language_f.pbo - 64203 addons\language_f_beta.pbo - 63919 addons\language_f_epa.pbo - 61251 addons\language_f_epb.pbo - 64205 addons\language_f_epc.pbo - 64260 addons\language_f_gamma.pbo - 64042 addons\map_altis.pbo - 61521 addons\map_altis_data.pbo - 56204 addons\map_altis_data_layers.pbo - 56661 addons\map_altis_data_layers_00_00.pbo - 56661 addons\map_altis_data_layers_00_01.pbo - 56661 addons\map_altis_data_layers_01_00.pbo - 56661 addons\map_altis_data_layers_01_01.pbo - 56661 addons\map_altis_scenes_f.pbo - 56247 addons\map_data.pbo - 58448 addons\map_stratis.pbo - 61521 addons\map_stratis_data.pbo - 60227 addons\map_stratis_data_layers.pbo - 60227 addons\map_stratis_scenes_f.pbo - 56247 addons\misc_f.pbo - 58745 addons\missions_f.pbo - 64131 addons\missions_f_beta.pbo - 62044 addons\missions_f_beta_data.pbo - 62070 addons\missions_f_beta_video.pbo - 49010 addons\missions_f_data.pbo - 62070 addons\missions_f_epa.pbo - 63764 addons\missions_f_epa_data.pbo - 62070 addons\missions_f_epa_video.pbo - 58252 addons\missions_f_epb.pbo - 63937 addons\missions_f_epb_data.pbo - 62070 addons\missions_f_epb_video.pbo - 61701 addons\missions_f_gamma.pbo - 62064 addons\missions_f_gamma_data.pbo - 55501 addons\missions_f_gamma_video.pbo - 52884 addons\missions_f_video.pbo - 52434 addons\modules_f.pbo - 63756 addons\modules_f_beta.pbo - 60170 addons\modules_f_beta_data.pbo - 56247 addons\modules_f_data.pbo - 59320 addons\modules_f_epb.pbo - 61523 addons\music_f.pbo - 62941 addons\music_f_epa.pbo - 62941 addons\music_f_epa_music.pbo - 62070 addons\music_f_epb.pbo - 62941 addons\music_f_epb_music.pbo - 62070 addons\music_f_music.pbo - 62070 addons\plants_f.pbo - 59944 addons\roads_f.pbo - 60121 addons\rocks_f.pbo - 58567 addons\signs_f.pbo - 61888 addons\soft_f.pbo - 62321 addons\soft_f_beta.pbo - 61888 addons\soft_f_gamma.pbo - 64092 addons\sounds_f.pbo - 64082 addons\sounds_f_epb.pbo - 62371 addons\sounds_f_vehicles.pbo - 62070 addons\sounds_f_weapons.pbo - 63478 addons\static_f.pbo - 64092 addons\static_f_beta.pbo - 64092 addons\static_f_gamma.pbo - 64092 addons\structures_f.pbo - 60807 addons\structures_f_data.pbo - 59943 addons\structures_f_epa.pbo - 60115 addons\structures_f_epb.pbo - 60848 addons\structures_f_households.pbo - 60807 addons\structures_f_ind.pbo - 60807 addons\structures_f_mil.pbo - 61521 addons\structures_f_wrecks.pbo - 60665 addons\uifonts_f.pbo - 62497 addons\uifonts_f_data.pbo - 62497 addons\ui_f.pbo - 64310 addons\ui_f_data.pbo - 64310 addons\weapons_f.pbo - 64211 addons\weapons_f_beta.pbo - 64106 addons\weapons_f_epa.pbo - 64114 addons\weapons_f_epb.pbo - 64114 addons\weapons_f_epc.pbo - 64405 addons\weapons_f_gamma.pbo - 64114 ======================= DX11 - Initializing DX11 engine. DX11 - Using DXGI adapter 0 (detected in config). DX11 - Using DXGI adapter 0. - adapter description : NVIDIA GeForce GT 640 - adapter vendor ID : 4318 - adapter device ID : 4033 - adapter subsys ID : 641808450 - adapter revision : 161 - dedicated video memory : 2087387136 - dedicated system memory : 0 - shared system memory : 1878093824 Error: JoystickDevices - CoInitilizeEx return 80010106 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 PhysX3 SDK Init started ... PhysX3 SDK Init ended. SimulWeather - Cloud Renderer - noise texture file is not specified! No more slot to add connection at 033057 (3386.8,5735.4) Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_in1\acts_c_in1_briefing.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout1.rtm not found or empty Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout2.rtm not found or empty Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout3.rtm not found or empty Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout4.rtm not found or empty Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout5.rtm not found or empty Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout6.rtm not found or empty Animation a3\cargoposes_f\anim\kia_driver_truck_03.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\heli_attack_01_pilot_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty Warning: looped for animation: a3\cargoposes_f\anim\pilot_plane_cas_01.rtm differs (looped now 1)! MoveName: pilot_plane_cas_01 Warning: looped for animation: a3\cargoposes_f\anim\pilot_plane_cas_02.rtm differs (looped now 1)! MoveName: pilot_plane_cas_02 No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 0114445C graphics: D3D11 resolution: 1440x900x32 Addons: A3_Structures_F_Items_Tools in a3\structures_f\items\tools\ A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\ A3_Modules_F_Marta in a3\modules_f\marta\ A3_Armor_F_Slammer in a3\armor_f_gamma\mbt_01\ A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\ A3_Weapons_F_ItemHolders in a3\weapons_f\ a3_weapons_f_rifles_SMG_02 in a3\weapons_f_beta\smgs\smg_02\ A3_Language_F_Beta in a3\language_f_beta\ A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\ A3_Structures_F_Research in a3\structures_f\research\ A3_Dubbing_Radio_F in a3\dubbing_radio_f\, A3_Characters_F in a3\characters_f\ A3_Modules_F_Sites in a3\modules_f\sites\ A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\ A3_UI_F in a3\ui_f\, A3_Soft_F_Gamma_HEMTT in a3\soft_f_gamma\truck_01\ A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\ A3_Structures_F_EPA_Civ_Camping in a3\structures_f_epa\civ\camping\ A3_Modules_F_EPB in a3\modules_f_epb\ A3_LanguageMissions_F_Gamma in a3\languagemissions_f_gamma\ A3_Soft_F_Gamma_Offroad in a3\soft_f_gamma\offroad_01\ A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\ A3_Soft_F_Beta_Quadbike in a3\soft_f_beta\quadbike_01\ A3_Structures_F_EPA_Items_Electronics in a3\structures_f_epa\items\electronics\ A3_Anims_F in a3\anims_f\, A3_Static_F_Mortar_01 in a3\static_f\mortar_01\ A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\ A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\ A3_CargoPoses_F in a3\cargoposes_f\, A3_Map_Altis_Scenes in a3\map_altis_scenes_f\ A3_Structures_F_Wrecks in a3\structures_f\wrecks\ A3_Weapons_F_EPA_LongRangeRifles_DMR_01 in a3\weapons_f_epa\longrangerifles\dmr_01\ A3_Boat_F_Civilian_Boat in a3\boat_f_gamma\boat_civil_01\ A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\ A3_Roads_F in a3\roads_f\ A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\ A3_Map_Stratis_Scenes in a3\map_stratis_scenes_f\ A3_Structures_F_Dominants_Castle in a3\structures_f\dominants\castle\ A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\ A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\ A3_Modules_F_Multiplayer in a3\modules_f\multiplayer\ A3_Animals_F_Seagull in a3\animals_f\seagull\ A3_Boat_F_Trawler in a3\boat_f_gamma\boat_civil_04\ A3_Structures_F_EPA_Items_Medical in a3\structures_f_epa\items\medical\ A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\ A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\ A3_Weapons_F_beta_EBR in a3\weapons_f_beta\longrangerifles\ebr\ A3_Modules_F_HC in a3\modules_f\hc\ A3_UAV_F_Weapons_F_Gamma_Ammoboxes in a3\drones_f\weapons_f_gamma\ammoboxes\ A3_Characters_F_Civil in a3\characters_f\civil\ A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\ A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\ A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\ A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\ A3_Weapons_F_DummyWeapons in a3\weapons_f\dummyweapons\ A3_Map_Data in a3\map_data\ A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\ A3_Characters_F_OPFOR in a3\characters_f\opfor\ A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\ A3_LanguageMissions_F in a3\languagemissions_f\, A3_Language_F in a3\language_f\ A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\ A3_Weapons_F_CSAT in a3\weapons_f\ A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\ A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\ A3_Structures_F_Civ_Offices in a3\structures_f\civ\offices\ A3_Editor_F in a3\editor_f\, A3_Air_F in a3\air_f\ A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\ A3_Map_Altis in a3\map_altis\ A3_Structures_F_Ind_Crane in a3\structures_f\ind\crane\ A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\ A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\ A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\ A3_Weapons_F_Headgear in a3\weapons_f\ A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f_beta\pistols\acpc2\ A3_Weapons_F_beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\ A3_Weapons_F_Launchers_Titan in a3\weapons_f_beta\launchers\titan\ A3_Weapons_F_beta in a3\weapons_f_beta\ A3_Weapons_F_EPA_Ammoboxes in a3\weapons_f_epa\ammoboxes\ A3_Weapons_F_EPB_Acc in a3\weapons_f_epb\acc\ A3_Weapons_F_EPB_Rifles_MX_Black in a3\weapons_f_epb\rifles\mx_black\ A3_Structures_F_Civ_Market in a3\structures_f\civ\market\ A3_Structures_F_EPB_Items_Military in a3\structures_f_epb\items\military\ A3_Data_F in a3\data_f\, A3_Animals_F_Snakes in a3\animals_f\snakes\ A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\ A3_Animals_F_Chicken in a3\animals_f_beta\chicken\ A3_Structures_F_EPB_Naval_Fishing in a3\structures_f_epb\naval\fishing\ A3_Structures_F_Ind in a3\structures_f\ind\ A3_Structures_F_Ind_Tank in a3\structures_f\ind\tank\ A3_Weapons_F_Gamma_Ammoboxes in a3\weapons_f_gamma\ammoboxes\ A3_Armor_F_AMV in a3\armor_f_beta\apc_wheeled_01\ A3_Boat_F_SDV_01 in a3\boat_f_beta\sdv_01\ A3_Functions_F_EPA in a3\functions_f_epa\, A3_Music_F_EPA in a3\music_f_epa\ A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\ A3_Soft_F_Crusher_UGV in a3\drones_f\soft_f_gamma\ugv_01\ A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\ A3_Weapons_F_Pistols_Pistol_heavy_01 in a3\weapons_f_epa\pistols\pistol_heavy_01\ A3_Sounds_F_EPB in a3\sounds_f_epb\ A3_Structures_F_Bridges in a3\structures_f\bridges\ A3_Music_F_EPB in a3\music_f_epb\, A3_Soft_F_HEMTT in a3\soft_f_beta\truck_01\ A3_Structures_F_Items_Documents in a3\structures_f\items\documents\ A3_armor_f_beta in a3\armor_f_beta\ A3_Armor_F_EPC_MBT_01 in a3\armor_f_epc\mbt_01\ A3_Modules_F_EPB_Misc in a3\modules_f_epb\misc\ A3_Animals_F_Turtle in a3\animals_f\turtle\ A3_Structures_F_Ind_FuelStation_Small in a3\structures_f\ind\fuelstation_small\ A3_Weapons_F_Pistols_Pistol_heavy_02 in a3\weapons_f_epa\pistols\pistol_heavy_02\ A3_Structures_F_EPB_Civ_PlayGround in a3\structures_f_epb\civ\playground\ A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\ A3_Structures_F_Items_Stationery in a3\structures_f\items\stationery\ A3_Structures_F_EPB_Civ_Camping in a3\structures_f_epb\civ\camping\ A3_Characters_F_Proxies in a3\characters_f\proxies\ A3_Animals_F_Dog in a3\animals_f_beta\dog\ A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\ A3_Modules_F_Skirmish in a3\modules_f\skirmish\, A3_UIFonts_F in a3\uifonts_f\ A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\ A3_Missions_F in a3\missions_f\ A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\ A3_Characters_F_BLUFOR in a3\characters_f\blufor\ A3_Structures_F_Training in a3\structures_f\training\, CAData in a3\ A3_Missions_F_Gamma in a3\missions_f_gamma\ A3_Structures_F_Ind_Windmill in a3\structures_f\ind\windmill\ A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\ A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\ A3_Weapons_F_AAF in a3\weapons_f\, A3_Weapons_F_Uniforms in a3\weapons_f\ A3_Soft_F_TruckHeavy in a3\soft_f_beta\truck_02\ A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\ A3_Structures_F_EPB_Items_Luggage in a3\structures_f_epb\items\luggage\ A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\ A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\ A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\ A3_Weapons_F_Items in a3\weapons_f\items\ A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\ A3_Modules_F_LiveFeed in a3\modules_f\livefeed\ A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\ A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\ A3_Armor_F_Panther in a3\armor_f_beta\apc_tracked_01\ A3_Signs_F_AD in a3\signs_f\signs_ad\ A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\ A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\ A3_Weapons_F_EPB_Ammoboxes in a3\weapons_f_epb\ammoboxes\ A3_Weapons_F_gamma in a3\weapons_f_gamma\ A3_Structures_F_Naval in a3\structures_f\naval\ A3_Structures_F_Dominants_Church in a3\structures_f\dominants\church\ A3_Modules_F_Beta in a3\modules_f_beta\ A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\ A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\ A3_Structures_F_EPA_Walls in a3\structures_f_epa\walls\ A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\ A3_Animals_F_Fishes in a3\animals_f\fishes\ A3_Structures_F_Ind_Factory in a3\structures_f\ind\factory\ A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\ A3_weapons_F_FIA in a3\weapons_f\ A3_Armor_F_APC_Wheeled_03 in a3\armor_f_gamma\apc_wheeled_03\ A3_Static_F_Gamma_AT in a3\static_f_gamma\at_01\ A3_Language_F_Gamma in a3\language_f_gamma\ A3_Structures_F_Households in a3\structures_f\households\ A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\ A3_Armor_F_EPB_MBT_03 in a3\armor_f_epb\mbt_03\ A3_Structures_F_Civ_Ancient in a3\structures_f\civ\ancient\ A3_Air_F_Beta in a3\air_f_beta\ A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\ A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\ A3_Weapons_F_Acc in a3\weapons_f\acc\, A3_Weapons_F_Vests in a3\weapons_f\ A3_Weapons_F_EPA_EBR in a3\weapons_f_epa\longrangerifles\ebr\ A3_Weapons_F_EPB_LongRangeRifles_M320 in a3\weapons_f_epb\longrangerifles\m320\ A3_Structures_F_EPA_Items_Food in a3\structures_f_epa\items\food\ A3_Modules_F in a3\modules_f\ A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\ A3_Structures_F in a3\structures_f\ A3_Structures_F_Items_Valuables in a3\structures_f\items\valuables\ A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\ A3_Static_F_Gamma_Mortar_01 in a3\static_f_gamma\mortar_01\ A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\ A3_Weapons_F_EPA_Rifles_MX in a3\weapons_f_epa\rifles\mx\ A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\ A3_Animals_F_AnimConfig in a3\animals_f\animconfig\ A3_Soft_F_Car in a3\soft_f_gamma\hatchback_01\ A3_Characters_F_INDEP in a3\characters_f_beta\indep\ A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\ A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\ A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\ A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\ A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\ A3_Air_F_Gamma_Plane_Fighter_03 in a3\air_f_gamma\plane_fighter_03\ A3_armor_f_beta_APC_Tracked_02 in a3\armor_f_beta\apc_tracked_02\ A3_Music_F in a3\music_f\ A3_Boat_F_Gamma_Boat_Transport_01 in a3\boat_f_gamma\boat_transport_01\ A3_Modules_F_DynO in a3\modules_f\dyno\ A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\ A3_Structures_F_Households_Addons in a3\structures_f\households\addons\ A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\ A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\ A3_Map_Stratis in a3\map_stratis\, A3_Modules_F_Events in a3\modules_f\events\ A3_Structures_F_Items in a3\structures_f\items\ A3_Structures_F_Households_Slum in a3\structures_f\households\slum\ A3_Structures_F_Ind_CarService in a3\structures_f\ind\carservice\ A3_Structures_F_Ind_WindPowerPlant in a3\structures_f\ind\windpowerplant\ A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\ A3_Weapons_F_Rifles_Mk20 in a3\weapons_f_beta\rifles\mk20\ A3_Weapons_F_Machineguns_Zafir in a3\weapons_f_beta\machineguns\zafir\ A3_Weapons_F_Rifles_Vector in a3\weapons_f_beta\smgs\smg_01\ A3_Structures_F_Ind_ConcreteMixingPlant in a3\structures_f\ind\concretemixingplant\ A3_Armor_F in a3\armor_f\, A3_Signs_F in a3\signs_f\ A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\ A3_Animals_F_Kestrel in a3\animals_f\kestrel\ A3_Structures_F_EPB_Civ_Accessories in a3\structures_f_epb\civ\accessories\ A3_Misc_F in a3\misc_f\ A3_Structures_F_EPB_Civ_Dead in a3\structures_f_epb\civ\dead\ A3_Animals_F in a3\animals_f\ A3_Structures_F_Items_Cans in a3\structures_f\items\food\ A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\ A3_Weapons_F_beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\ A3_Structures_F_Dominants_Amphitheater in a3\structures_f\dominants\amphitheater\ A3_Structures_F_EPB_Civ_Graffiti in a3\structures_f_epb\civ\graffiti\ A3_Characters_F_Common in a3\characters_f\common\ A3_Structures_F_Items_Gadgets in a3\structures_f\items\gadgets\ A3_Animals_F_Sheep in a3\animals_f_beta\sheep\ A3_Structures_F_Ind_WavePowerPlant in a3\structures_f\ind\wavepowerplant\ A3_Structures_F_Mil in a3\structures_f\mil\ A3_Weapons_F_EPA_Acc in a3\weapons_f_epa\acc\ A3_Weapons_F_Pistols_PDW2000 in a3\weapons_f_gamma\smgs\pdw2000\ A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\ A3_Static_F in a3\static_f\, A3_Functions_F in a3\functions_f\ A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\ A3_Structures_F_Civ in a3\structures_f\civ\ A3_Armor_F_EPB_APC_tracked_03 in a3\armor_f_epb\apc_tracked_03\ A3_Weapons_F_EPA in a3\weapons_f_epa\ A3_Weapons_F_gamma_Acc in a3\weapons_f_gamma\acc\ A3_Soft_F_Quadbike in a3\soft_f\quadbike_01\ A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\ A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\ A3_Missions_F_EPA in a3\missions_f_epa\ A3_Air_F_Gamma_UAV_01 in a3\drones_f\air_f_gamma\uav_01\ A3_Armor_F_Marid in a3\armor_f_beta\apc_wheeled_02\ A3_Static_F_Gamma in a3\static_f_gamma\, A3_Missions_F_Beta in a3\missions_f_beta\ A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\ A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\ A3_Weapons_F_NATO in a3\weapons_f\ A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\ A3_Weapons_F_EPB in a3\weapons_f_epb\ A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\ A3_Soft_F in a3\soft_f\, A3_Characters_F_EPA in a3\characters_f_epa\ A3_UAV_F_Characters_F_Gamma in a3\drones_f\characters_f_gamma\ A3_Structures_F_Walls in a3\structures_f\walls\ A3_Soft_F_MRAP_03 in a3\soft_f_beta\mrap_03\, A3_Anims_F_EPA in a3\anims_f_epa\ A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\ A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\ A3_Missions_F_EPB in a3\missions_f_epb\ A3_Air_F_Gamma_UAV_02 in a3\drones_f\air_f_gamma\uav_02\ A3_Misc_F_Helpers in a3\misc_f\helpers\ A3_Structures_F_System in a3\structures_f\system\ A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\ A3_Structures_F_Dominants_Hospital in a3\structures_f\dominants\hospital\ A3_Animals_F_Goat in a3\animals_f_beta\goat\ A3_Structures_F_EPB_Furniture in a3\structures_f_epb\furniture\ A3_Structures_F_Mil_Shelters in a3\structures_f\mil\shelters\ A3_Weapons_F_EPC in a3\weapons_f_epc\ A3_Structures_F_EPA_Items_Vessels in a3\structures_f_epa\items\vessels\ A3_Modules_F_UAV in a3\modules_f\uav\, A3_Characters_F_EPB in a3\characters_f_epb\ A3_Modules_F_StrategicMap in a3\modules_f\strategicmap\ A3_Structures_F_Dominants in a3\structures_f\dominants\ A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\ A3_Characters_F_Beta in a3\characters_f_beta\ A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\ A3_Weapons_F in a3\weapons_f\ A3_Structures_F_EPA_Mil_Scrapyard in a3\structures_f_epa\mil\scrapyard\ A3_Modules_F_Misc in a3\modules_f\misc\ A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\ A3_Language_F_EPA in a3\language_f_epa\ A3_Structures_F_Furniture in a3\structures_f\furniture\ A3_Structures_F_Training_InvisibleTarget in a3\structures_f\training\invisibletarget\ A3_Characters_F_EPB_Heads in a3\characters_f_epb\heads\ A3_Structures_F_EPB_Items_Documents in a3\structures_f_epb\items\documents\ A3_Weapons_F_Explosives in a3\weapons_f\explosives\ A3_Characters_F_Heads in a3\characters_f\heads\ A3_Animals_F_Rabbit in a3\animals_f\rabbit\ A3_Characters_F_Gamma in a3\characters_f_gamma\ A3_Modules_F_Effects in a3\modules_f\effects\ A3_Language_F_EPB in a3\language_f_epb\ A3_Structures_F_EPB_Civ_Garbage in a3\structures_f_epb\civ\garbage\ A3_Plants_F_Bush in a3\plants_f\bush\ A3_Structures_F_EPB_Items_Vessels in a3\structures_f_epb\items\vessels\ A3_Data_F_ParticleEffects in a3\data_f\particleeffects\ A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\ A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\ A3_Modules_F_Supports in a3\modules_f\supports\ A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\ A3_Soft_F_Gamma_Quadbike in a3\soft_f_gamma\quadbike_01\ A3_Air_F_EPB_Heli_Light_03 in a3\air_f_epb\heli_light_03\ A3_Language_F_EPC in a3\language_f_epc\ A3_Structures_F_Households_WIP in a3\structures_f\households\wip\ A3_Static_F_Gamma_AA in a3\static_f_gamma\aa_01\ A3_Structures_F_EPA_Items_Tools in a3\structures_f_epa\items\tools\ A3_Weapons_F_EPA_LongRangeRifles_GM6 in a3\weapons_f_epa\longrangerifles\gm6\ A3_Modules_F_Intel in a3\modules_f\intel\, A3_Boat_F in a3\boat_f\ A3_Weapons_F_gamma_Items in a3\drones_f\weapons_f_gamma\items\ A3_Rocks_F in a3\rocks_f\ A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\ A3_Soft_F_Gamma_TruckHeavy in a3\soft_f_gamma\truck_02\ A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\ A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\ A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\ A3_Weapons_F_beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\ A3_Weapons_F_EPB_LongRangeRifles_GM3 in a3\weapons_f_epb\longrangerifles\gm6\ A3_Armor_F_T100K in a3\armor_f_gamma\mbt_02\ A3_Soft_F_SUV in a3\soft_f_gamma\suv_01\, A3_Sounds_F in a3\sounds_f\ A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\ A3_Soft_F_Truck in a3\soft_f_gamma\van_01\, A3_BaseConfig_F in a3\baseconfig_f\ A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\ Mods: A3 Distribution: 0 Version 1.12.115994 Fault time: 2014/03/13 12:20:00 Fault address: 0114445C 01:00D4345C C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe file: intro1 world: Stratis Prev. code bytes: CC CC CC CC 55 8B EC 57 8B 7D 08 33 C0 83 C9 FF Fault code bytes: F2 AE 83 C1 01 F7 D9 83 EF 01 8A 45 0C FD F2 AE Registers: EAX:00000000 EBX:00000001 ECX:FFFFFFFF EDX:00000020 ESI:00000000 EDI:00000008 CS:EIP:0023:0114445C SS:ESP:002B:01E3F684 EBP:01E3F688 DS:002B ES:002B FS:0053 GS:002B Flags:00010286 ======================================================= note: Minidump has been generated into the file C:\Users\alan\AppData\Local\Arma 3\arma3_2014-03-13_12-18-45.mdmp -
XMedSys - Improved Medical System for A3
spudly replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, at the moment we aren't, but we are looking into it. Bandwidth is an issue, as you might suspect. Appreciate the offer of help, thanks. -
XMedSys - Improved Medical System for A3
spudly replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may well do this, cheers. I'll get some more research done first though. So just to get things completely straight, which mods are required in order to run @xmedsys? Is @xlib a requirement or not?