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Medals
Everything posted by Lala14
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How do I make any player use a Medikit?
Lala14 replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the only way I believe is to mod it, thats why only medics can use it. -
what you do is since I believe that is the fixed-wing drone you want to do (driver _uav) disableAI "AUTOTARGET"; (gunner _uav) disableAI "AUTOTARGET" oh and make sure you do that after you create the crew
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Burnes Armories Tanks and Deployment Vehicles
Lala14 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
I fucking love you! -
Weapon on back script for Arma 3
Lala14 replied to jd3527's topic in ARMA 3 - MISSION EDITING & SCRIPTING
weird that worked fine for me what I used player action ["SwitchWeapon", player, player, 100]; -
there is an error getMarkerPos "uav1" also what barbolani is saying is this _uav = "B_UAV_02_F" createVehicle (getMarkerPos "uav1"); createVehicleCrew _uav;
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Preview release: Nimitz for Arma3 (0.103)
Lala14 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I thought he was working on making the nimitz one model so you don't fall through and get damaged on landings. -
[Release] [Script] TGP - Targeting Pod for Air Vehicles
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will be making this an addon once our models are ready and in game. Version alpha 8.0 hopefully will be the release of the addon with the models. -
@Dr Death JM That is the standard with ArmA dead bodies. What you want to do is access the dead body to get the ammo.
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Vehicle position occupied script
Lala14 replied to cougarxr7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
FIELDNAME is the name -
Up Armored HMMWV Modification - Release
Lala14 replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry if this issue has been brought up but the Mk 19 variants does not have any ranging on the guns. -
Vehicle position occupied script
Lala14 replied to cougarxr7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
that is still not the name! when you place the vehicle in the editor there will be a field called NAME -
@Dr Death JM what do you mean by ammo showing up?
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Vehicle position occupied script
Lala14 replied to cougarxr7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you put the classname of the vehicle, thats not the name. ---------- Post added at 15:13 ---------- Previous post was at 14:56 ---------- actually what I think you should do is put this in a script call it something and then put this in it This would be for helicopters, also notice how it is B_Helipilot_F, this is the blufor heli pilot. while {true} do { waitUntil {sleep 0.5; alive player}; if (typeOf player != "B_Helipilot_F") then { private "_veh"; waitUntil {sleep 0.5; vehicle player != player}; _veh = vehicle player; if (_veh isKindOf "Helicopter" && !(_veh isKindOf "ParachuteBase")) then { if (driver _veh == player) then { player action ["Eject", _veh]; waitUntil {sleep 0.5; vehicle player == player}; player action ["EngineOff", _veh]; hint "You must be a pilot to fly!"; }; }; } else { waitUntil {sleep 0.5; !alive player}; }; }; -
Vehicle position occupied script
Lala14 replied to cougarxr7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you want you could also do something like if ((driver _VehName) isKindOf "B_crew_F") then { hint "you are are crew man, you are qualified to drive" }; -
How do I script the following...
Lala14 replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was going to also suggest what about sideEnemy -
How do I script the following...
Lala14 replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
REALSIDE I suggest using faction does the same as above. -
How do I apply a custom made loadout to spawned group/unit?
Lala14 replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so we could add { null = [_x] execVM "loadout1.sqf"; }forEach group _leader; -
Making a script start on each client
Lala14 replied to fortun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yea I know about that I just was going to say to use (_this select 0) but yea then I saw the arguments. -
[Release] [Script] TGP - Targeting Pod for Air Vehicles
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do you mean? The uav does not move, it moves with the plane. Are you trying to make it so the uav does not move the camera? Anyway if you would like to find out the name, run the mission, make sure the player is in the plane then pause it and then in the "watch" part of the debug place (vehicle player getvariable "tgp") this should return the name of the tgp. the other thing is you could do in the debug console is (vehicle player getvariable "tgp") enableSimulation False -
Making a script start on each client
Lala14 replied to fortun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
but isnt the action being added to the suitcase??? edit never mind i'll go back into my hole. -
locking gunner and commander seats completely in a marshall!
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol this post was made last year xD I knew about how to hide the turret and yea the shadow will still appear. My question was on locking the vehicle so nobody can use the turret but I instead went ahead and just placed a AI in so he can't move around the turret and stuff. I also had a script that created the "medic" signs and addaction for healing. -
locking gunner and commander seats completely in a marshall!
Lala14 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm currently trying to make a "Medical" Marshall since currently in ArmA 3 there are no armoured medic vehicles. I've decided to use the Marshall and the first thing that I encountered was disabling the gunner and the commander action of hopping in. I've been able to lock the gunner and commander from outside but not inside sadly.. Is there some type of way I could remove the action or to remove the turret completely? oh and also if anyone would like here is how I locked the gunner and commander from outside the vehicle. myAMV lockturret [[0,0],true]; //this locks the commander myAMV lockturret [[0],true]; //this locks the gunner -
Making a script start on each client
Lala14 replied to fortun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if that code is placed in the editor then it should work fine the suit case addaction. -
if you want longer range you would need to change three areas in the script _stuff = nearestObjects [position player, ["GroundWeaponHolder","WeaponHolderSimulated","WeaponHolder"], 10]; so change 10 to a greater distance and player distance _x > 10 I would suggest changing this to what you have for above and player distance _obj < 10 I would suggest changing this to what you have for above and player distance _obj > 10 I would suggest changing this to what you have for above and I could add a simple variable so instead its just 1 thing you need to change rather than 4.
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Heli TRULY stop when I want
Lala14 replied to barbolani's topic in ARMA 3 - MISSION EDITING & SCRIPTING
instant stop you want this setVelocity [0,0,0];