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Lachesis580

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Everything posted by Lachesis580

  1. The title says all. :) You can read the full story here: http://forums.bistudio.com/showthread.php?185098-Custom-function-quot-CurrentGrenade-quot/page2 And here is the feedback link: http://feedback.arma3.com/view.php?id=21531
  2. Hi Since there is no "CurrentGrenade"-command,(CLICK) I decided to make a little workaround function. At the moment, it returns an array: Index 0 = Name of the grenade. Index 1 = Ammo count from the grenade. Example: _curgrenade = [] call SCW_fnc_currentGrenade; hint format ["%1 & %2", _curgrenade select 0,_curgrenade select 1]; Changelog: Download: CLICK Current version: 1.0b Requires CBA (Latest version) PS: Sry for my bad english. :) PPS: I am Lachesis580 but there is no way to change the nickname here. :( (Didn't find anything in the settings.)
  3. Lachesis580

    Custom function "CurrentGrenade"

    Yeah 100% sure the Heli update caused this problem. CfgAddons/Preloadaddons isn't working. I switched to the Legacy Build and hey it's working:
  4. Lachesis580

    Custom function "CurrentGrenade"

    Thank you for the upvote Too late :( with the Helicopter DLC Release this problem is on the Stable version too. http://feedback.arma3.com/view.php?id=21531
  5. I have some problems after a windows reinstall. It takes very long for Poseidon to read files like the config.cpp from "ui_f". Then i reinstalled Poseidon but nothing changed its very slow. The second problem is that autocompletion/highlighting doesn't work And i have no idea what can cause this 2 problems. Edit: It takes 1min and 5sec to open the config.cpp from the ui_f.pbo.
  6. Lachesis580

    Custom function "CurrentGrenade"

    Yes indeed! :eek: Last time i used it was yesterday and it worked fine.(I'm on the Stable build) I look into it and i publish the update as fast as i can. On the first fast look it seems there is a problem with the BIS HUD Dialog, ctrlText didn't get the text anymore. ---------- Post added at 23:56 ---------- Previous post was at 22:17 ---------- I think the problem is on the BIS side? Because after hard-testing i think PreloadAddons doesn't work anymore. so i can't override BIS things. Then i did a little test and downloaded "UIcorrections" by Beazley and took the "bzly_UIammocount" and yeah didn't work too.
  7. Lachesis580

    Custom function "CurrentGrenade"

    Oh gosh sry for that. =D Forgot to change the folder path in the Addon builder. :o Fix is coming. :) Edit: Download Link updated. Changelog: 04 Nov 2014 - 1.0b -Only added the missing script. Sry for that. (there is no version number change)
  8. Lachesis580

    Custom function "CurrentGrenade"

    @kecharles28 Thank you :)
  9. Lachesis580

    Custom function "CurrentGrenade"

    @Foxhound Thank you :)
  10. Lachesis580

    The Username Change/Merge Thread

    Hi It would be nice if my name can be changed to Lachesis580. Thank you :)
  11. Lachesis580

    Custom function "CurrentGrenade"

    Thank you, yeah i hope so.
  12. I got the message: "Addon 'AiA_BaseConfig_F' requires addon 'CASounds'" I downloaded data only pack and Chernarus
  13. Hi good work. Are there any benefits between your work and Arma2Net? Positive/Negative?
  14. Lachesis580

    3D objects in dialogs

    ^^Yeah sry but the only thing i found was this: BUT i thought there must be anything/trick thats why i asked: Since often there was a man that found for something any tricks or something ect ect. But anyway thats soo bad to see how nice features VBS2/3,Extended Engine DayZSA has. :S I thought i can make a rly nice Inventory Replacement and a Nice looking shop but yeah.. hi my lovely old .paa pictures.
  15. Lachesis580

    3D objects in dialogs

    Are there any command/trick to Rotate the Model on the fly? And is there a way to change the model on the fly? Or must i made a entry for every object and hide/show them? Because i work on a Custom Inventory and Shop menu. And with 3D Objects this would be even nicer. =D For Rotate i don't find anything. Like in DayZ Standalone or is this DayZSA Only? so Dean has added his own rotate command? I love to work with GUI / made GUI. But i have totally no clue about dialog objects. And Infos/help are very very rare :S
  16. Lachesis580

    Ragdoll'd

    I don't know if this was already mentioned. But after i saw the 2nd gif (Explosion) this needs a little adjustment. =D Because the delay is so big before the ragdoll activates AND the force should be little higher. But nice to see thanks for that.
  17. If I have understood you correctly then: Work with User Interface Event Handler: "onMouseZChanged" And the Commands (I hope that I have not forgotten anything) lbCurSel & lbSetCurSel If you have no clue, then i can give you an example. Edit: Okay i had time and made a fast example: Open your .hpp file and add this to the ListBox-Control: onMouseZChanged = "_this execVM 'zm.sqf'"; it should look like this: Then create a "zm.sqf" in the root folder of your mission file, and put this in it: ////-by Lachesis580-\\\\ _zwheel = _this select 1; _curindex = lbCurSel 5923; if (_zwheel < 0) Then { lbSetCurSel [5923,(_curindex +1)]; } else { lbSetCurSel [5923,(_curindex -1)]; }; Don't forget to change the "idc".
  18. Hi Is there anyone who clearly can say which .hpp file i need for the Inventory, and for the Top Right HUD Element? Because i want to redesign the Inventory and or add new things. And i want to hide the top right HUD element's or change things. I looked through some files but didn't find anything who i can clearly can say "Oh yeah thats the inventory". Edit: Nevermind found some things in the config.cpp. Next problem how i change the Original BIS ones? I thought i copy the original config.cpp change some things and put it in a addon. But nothing happens. Sry is the first time i try to change Original BIS Dialogs. And with google i can't find any usable info/tutorial.
  19. Nevermind... I got it now after 3 days with many tests, and 30+ Arma 3 restarts. But thanks anyway :P xD
  20. Lachesis580

    GSP Sniper and Marksman Weapons

    It would be cool if you or anyone else can bring the VKS to Arma 3 =D https://www.youtube.com/watch?v=UdvuZZOhW2U
  21. Hi I made text checkboxes and i don't find anything about https://community.bistudio.com/wiki/ctrlSetChecked. At the moment with: _ctrl ctrlSetChecked false; I can only check/uncheck the first entry. But how i change entry 3 or 9? Because i have 5 rows and 2 columns. Then i thought i check the new Checkbox type 77, but even about it i find nothing. I mean for example this: The new checkbox type 77 don't have a wiki entry.
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