Kable_
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Everything posted by Kable_
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Arma 3 Machinima : Somewhere Has always I love Mcmillan's work !
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On your Mega link: https://mega.co.nz/#!VphhjARZ!X722gg...bDPPqK4A-9bfXE But it keep asking me for the decryption key
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The custom IniDB is still unavailable :(
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Actually crashing a UAV is count as a Teamkill. So you're tagged as hostile for AI, and you're no longer able to connect to BLUFOR UAV. We need a fix for that !
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Your mission is really great as far as I could see. But I can't use it at the moment because, ACRE UI is not display.
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Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!
Kable_ replied to sickboy's topic in ARMA 3 - GENERAL
Okay i successfully fetch it in the Beta, but in order to be display under Repository I have to restart PWS (same goes for United Operations REPO) And I have a few suggestion: I liked the idea of The Preset in the previous version (I think it's called Collections now) so It'll be great if config.yml became the repository: Under "SIX networks" you get 1 big file called "Repository Name" with every MOD available in this repo. And you can Drag & Drop these mod into a Collection fetch by Server.yml And in this collection you can easily see, Activate/Deactive (check box) every mod you want. Moreover regarding the Optional Mod: I never successfully understand how it was working. But It could be nice if when fetching Server.yml you get Required Mod locked (like before), and in the same time optional Mod but Disable (Uncheck). -
Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!
Kable_ replied to sickboy's topic in ARMA 3 - GENERAL
I can't get my custom repo to be display in the navigate bar. It's display under Arma 3 (i get the image) But it doesn't appear anywhere pws://atmarma.fr/repository/server.yml The new update look nice, but seems less user friendly than previously. I'm afraid for my less able member. I'm looking forward for the V2 -
PSC Infiltrator [2-40] Team vs Team Stealth
Kable_ replied to alleycat's topic in ARMA 3 - USER MISSIONS
I'll give it a try in my event tonight. Thanks to your server I succeeded in downloading the PBO. So I'll give you feedback and Bug report if you want -
Please don't use the steam workshop as your only host.
Kable_ replied to deethree's topic in ARMA 3 - USER MISSIONS
Until then, mission maker should published large mission's PBO. If they want it to be successful and hosted on dedicated. Server management on Arma 3 is already a nightmare with the crappy optimization we don't need more work -
Upvote ! How are we suppose to host a 30 player mission on a client type server ? Dedicated server is almost not enough for it. Please release PBO for this interesting mission !
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Tactical Battlefield - A PvP Gameplay Modification
Kable_ replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It seems really interesting, hope it'll become a must-have ! But why just PvP ? Why not both COOP and PVP ? -
We finally finished our official Machinima-Trailer !
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Same problem here with my X52. I first though it was a settings problem, but only 100% work. Whereas fixed wing is fine
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Kable_ replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We are using addaction and additem on the flag pole of a domination: -
Modular Construction Mod by NerdMod
Kable_ replied to nerdmod's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What the fuck is that ? IT LOOK AWESOME ! The global design (wooden cabin) perfectly match the general Stratis environnement in my opinion. The idea is really great, since each cabin will be unique, you will never know the building before entering it. But you have to make sure people and AI can move smoothly across the building. And if you add more materials (concrete, brick,...) it would probably be one of the best mod in my opinion. Great work !- 157 replies
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I'm really not against the highlight idea. I don't find it especially unrealistic, since (like the stance indicator) some real life stuff can't be correctly translate into a game. But in the meantime if we can have 3D Icon it would resolve the door AND vehicule issue. Moreover I would like to open door incrementally: You press space -> Open Door HOLD space + mouse -> Incremental openning
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I definitively agree with you and Dslyecxi on this, something like: - 3D button for door, entering vehicule, healing teammates, every object related action - Progressive openning of door is definitively a must-have !
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Any more news about a recording tools ? Or maybe the Arma 2 mod AAR is working on Arma 3 ? It would be really great for moviemaker !
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Kable_ replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've notice that wheeled vehicule didn't get radio in the rack. Is there a way to add some to the AMV-7 for example ? -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Kable_ replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you can't get the same result as in A2 but you can add the radio to a backpack (unitbackpack _unit) addItemCargo ["ACRE_PRC119",1]; -
But there's a issue with the "killed by" If a gunner kill someone it's the pilot who get the killed by
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Ok guys, I'm encountering this problem too. Did anyone find a solution ?
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Kable_ replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
CBA is actually broken for public usage -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Kable_ replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ACRE is client AND Server on Arma. The teamspeak plugin is only client. To really test if everything works you should create a mission with a ACRE BOX. Moreover I noticed that 99% of the time, 32bits user can't use ACRE for arma 3 and the best TS version is 3.0.10 I'm not sure I understand everything, but you get lot a radio with lot of channel so I don't think you need more. But in the case you need it, some radio can get custom frequences (bugged for the moment) -
I don't know if it's possible at the moment. But is there a way to ban selected player from joining Police ?