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Mirotic

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About Mirotic

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  1. I'd also like to request that the MH-6 and AH-6 Little Birds are in-game, as their maneuverability, small size, and payload are extremely important, and would lend themselves well to special operations in-game. If a system was implemented that allowed for accurate modelling of IEDs, as well as a system to counter those IEDs with EOD Techies in the field, the game would have a very high level of danger, even from simple travel. As an example of how it may work, lets say we have someone create an IED from various materials (say, an unexploded artillery shell & a cell phone), capable of going off from a cell phone. He sets this IED up as a nasty trap for our trusty team of allied soldiers, leaving it on the side of a known patrol route. But, this squad has an EOD Techie with them. And this EOD Tech has a short range signal jammer, specifically to protect against radio-detonated IEDs. So, this squad finds this IED on the side of the road, backs off a safe distance, and uses a method of disposal for the "D" in EOD. There would be multiple methods of disposal, such as with an anti-material rifle (M107), a C4 pack placed directly on the IED (if the Tech knew it was radio activated), or perhaps a robot designed specifically to defuse explosives if he didn't, and didn't have access to an anti-material rifle. You could also make pressure activated IEDs (for infantry, vehicles, or both), or time-fused IEDs. I feel as though this system would definitely add another layer of realism, and also provide some tactical choices. If, for example, the number of potential EOD Techs per team were limited to, say, six, which squads would you attach them to? Would you place them in a squad in an urban environment, where IEDs have been used in the past, or the the convoy travelling through the mountains? Anyway, just my wish for things.
  2. I'd like the KC-130J to be in-game, as both a tanker and cargo aircraft, depending on a loadout chosen by the server. In its tanker role, it would obviously be able to refuel other aircraft (with the probe and drogue system), as well as para-drop soldiers, although a reduced amount as compared to the cargo loadout. The cargo loadout would be able to paradrop a few more than the tanker, but the big advantage would be the ability to drop vehicles, and at night drop flares (visible and I.R. flares) for illumination. The KC-130J would also have the ability to be outfitted with the Harvest HAWK system, giving it overwatch capabilities, CAS for ground troops, and the ability to designate targets for other aircraft. This added capability would give the KC-130 a valued position in ArmA 3.
  3. Pilot-able UAVs, such as MQ-1 Predator surveillance drone, MQ-9 Reaper hunter-killer drone, and MQ-8 multi-role heli-drone. The MQ-1 should be able to be flown to a location via pilot, then ordered to orbit location at set distance and altitude, so the pilot can relay tactical information to ground troops. The MQ-9 should live up to it's role as assassin, perhaps you could implement a priority target system?
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