ARMA3FlyGun1
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Everything posted by ARMA3FlyGun1
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IgiLoad script - logistical support
ARMA3FlyGun1 replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really love this script/add-on feature, best one I've ever seen. I do have one small question, is it possible to allow the Speedboat HMG/Motorboat(Police/Rescue) to be placed on the HEMTT and the other transport trucks? :) Thanks much and keep er going. It's getting better and better :D ARMA3FlyGun1 -
Architect's Debugging Panel - For all of your Mission Creation needs!
ARMA3FlyGun1 replied to terrence's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure if this has any impact on the mission or not, but the log is giving me this error in it with v1.1: defines.hpp, line 361: '/ADPRscListBox.border': Missing ';' at the end of line Spawning.hpp, line 259: '/ADPSpawning/Controls/ADP_SpawnButtonSpawn.tooltip': Missing ';' at the end of line Spawning.hpp, line 271: '/ADPSpawning/Controls/ADP_SpawnButtonDelete.tooltip': Missing ';' at the end of line -
Steam Workshop uploaded my mission as scenario instead of multiplayer only ?
ARMA3FlyGun1 replied to HaZZarD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The tags are not working correctly for me either. I think it broke again in the main branch update just before the Holiday break update. Hopefully they fix it soon. :) -
(DLS) Digital Loadout System
ARMA3FlyGun1 replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got it to work Iceman, Many Thanks :) Also, assuming you mean the pop-up error about-- no entry Description.ext/weaponsSystem/Controls/ICE_Items_ListBox.ListScrollBar'. Other than that it looks awesome and am using it now! :D Thanks Much ARMA3FlyGun1 -
(DLS) Digital Loadout System
ARMA3FlyGun1 replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"this addAction [""<t color = '#33CCFF'>"" + ""Digital Loadout"", {call ICE_fnc_UIInit;}, [], 1, false, false, """", """"]; this allowDamage false; this enableSimulation false;"; I keep getting this error when I hit enter to place the object. Type String, expected nothing -
(DLS) Digital Loadout System
ARMA3FlyGun1 replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Iceman, I tried adding it to my mission and I'm not sure what I add to the object I'm using to access your Digital Loadout screen. Is this the code I put in the Init section for the crate? this addAction [""<t color = '#33CCFF'>"" + ""Digital Loadout"", {call ICE_fnc_UIInit;}, [], 1, false, false, """", """"]; this allowDamage false; this enableSimulation false;"; Thanks Much :) -
Simple IR strobe script
ARMA3FlyGun1 replied to rreznik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
my apologies im used to checking the armaholic front page way and I forgot about the download link on the first page. :rolleyes: Do you know which ammo crates contain the IR strobes you put in your inventory? :) Thanks, really enjoy it alot :) -
Virtual Ammobox System (VAS)
ARMA3FlyGun1 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am using the development branch as well and I get the error when I go to open the virtual ammo box. -
[Release] Advanced Artillery Support
ARMA3FlyGun1 replied to fusion13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's probably a shot in the dark was wondering if its possible to make an airstrike like this Carpet Fire Bomb. Basically a gas filled bomb detonates on the ground and when it explodes it lets out a lot of gas and basically spreads and is ignited and it turns into a wall of fire like near the end of this video(my apologies if your not supposed to link videos from YouTube) Almost looks like a bomb full of grenades/Molotov's drops and then explodes and all the grenades go all over the place and blow up, there's a name for those type of bombs I think but can't think of it. Thanks :) ARMA3FlyGun1 Edit:: I got it to work, really enjoy it a lot :) -
Tophe's Arma Dedicated Server Tool (TADST)
ARMA3FlyGun1 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
ahh, I copied it straight from the documents saved folder. How do I pack it into a pbo file? Im kinda new to the .pbo file packing and stuff. sry :( ARMA3FlyGun1 Edit:: I found a packer and everything seems to be working great. Thanks, Dragonsyr :) -
Tophe's Arma Dedicated Server Tool (TADST)
ARMA3FlyGun1 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Do I need to copy my MP mission to a certain folder for it to show up in the list. I have it installed in the root Arma 3 folder and my mission is copied to the "MP Missions" folder in the root folder for Arma 3, but no missions are showing up in the list.? ARMA3FlyGun1 -
[Release] Arma 3 Admin Menu for training severs
ARMA3FlyGun1 replied to fusion13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah weather and time of day is good. It would be really difficult to configure the ocean height system and make it usable in mp. :) -
[Release] Arma 3 Admin Menu for training severs
ARMA3FlyGun1 replied to fusion13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would it be possible to add a script that controls the time of day/weather/wave height? :) Thanks! (My favorite script mod) :) -
[Release] Arma 3 Admin Menu for training severs
ARMA3FlyGun1 replied to fusion13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Arma 3 multiplayer mode with a mission i created with Development branch. When I spawn the vehicle they show up but I get the black error window popup. All the weapons work without a single error. The healing works without error Just God mode-player/vehicle, spawning the ATV/Offroad/Hunter. Checked the Atv.sqf and it has the version 1.0 still in it, where as the offroad is completely different-- ATV-- _spawn = "B_G_Quadbike_01_F"; _posplr = [((getPos player) select 0) - 3, ((getPos player) select 1) + 3, 0]; _dirplr = getDir player; _spwnveh = _spawn createVehicle (_posplr); _spwnveh setVariable ["Sarge",1,true]; player removeAction car; player removeAction car1; player removeAction line1; player removeAction line2; player removeAction godmode; player removeAction tele; player removeAction guns; player removeAction mainveh; player removeAction cgod; player removeAction hplay; Offroad-- _spawn = "B_G_Offroad_01_armed_F"; _posplr = [((getPos player) select 0) - 3, ((getPos player) select 1) + 3, 0]; _dirplr = getDir player; _spwnveh = _spawn createVehicle (_posplr); _spwnveh setVariable ["Sarge",1,true]; laptop removeAction car1; laptop removeAction car2; laptop removeAction car3; laptop removeAction car4; laptop removeAction car5; laptop removeAction car6; -
[Release] Arma 3 Admin Menu for training severs
ARMA3FlyGun1 replied to fusion13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tools.sqf- if ((getPlayerUID player) in ["76561198062438563"]) then { //all admins if ((getPlayerUID player) in ["76561198062438563"]) then { //Admins Go Here aswell Activate.sqf- if ((getPlayerUID player) in ["76561198062438563"]) then { Above is how they look right now. God mode works for using the player one, but returns an empty variable error-- Error Undefined variable in expression: line1 File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\tools\cargod.sqf, line 3 Error Undefined variable in expression: line1 File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\tools\god.sqf, line 4 Error Undefined variable in expression: car File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\veh\ATV.sqf, line 6 Error in expression <_spwnveh setVariable ["Sarge",1,true]; laptop removeAction car1; laptop removeA> Error position: <laptop removeAction car1; laptop removeA> Error Undefined variable in expression: laptop File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\veh\offroad.sqf, line 6 ---------- Post added at 01:11 PM ---------- Previous post was at 01:05 PM ---------- Also wondering if I added vehicles to the spawn list correctly? :) ["ATV", [2], "", -5, [["expression", format[_EXECscript5,"ATV.sqf"]]], "1", "1"], ["Hunter Armed", [3], "", -5, [["expression", format[_EXECscript5,"hunter.sqf"]]], "1", "1"], ["Offroad Truck HMG .50", [4], "", -5, [["expression", format[_EXECscript5,"offroad.sqf"]]], "1", "1"], ["AMV7_Marshall", [4], "", -5, [["expression", format[_EXECscript5,"AMV7_Marshall.sqf"]]], "1", "1"], ["Armed Offroad", [4], "", -5, [["expression", format[_EXECscript5,"Armed Offroad.sqf"]]], "1", "1"], ["BTR_K_Kamysh", [4], "", -5, [["expression", format[_EXECscript5,"BTR_K_Kamysh.sqf"]]], "1", "1"], ["CH_49_Mohawk", [4], "", -5, [["expression", format[_EXECscript5,"CH_49_Mohawk.sqf"]]], "1", "1"], ["Hatchback_Sport", [4], "", -5, [["expression", format[_EXECscript5,"Hatchback_Sport.sqf"]]], "1", "1"], ["HEMTT", [4], "", -5, [["expression", format[_EXECscript5,"HEMTT.sqf"]]], "1", "1"], ["IFV6_Cheetah", [4], "", -5, [["expression", format[_EXECscript5,"IFV6_Cheetah.sqf"]]], "1", "1"], ["LFRIT_HMG", [4], "", -5, [["expression", format[_EXECscript5,"LFRIT_HMG.sqf"]]], "1", "1"], ["LFRIT_Unarmed", [4], "", -5, [["expression", format[_EXECscript5,"LFRIT_Unarmed.sqf"]]], "1", "1"], ["M2A1_Slammer", [4], "", -5, [["expression", format[_EXECscript5,"M2A1_Slammer.sqf"]]], "1", "1"], -
[Release] Arma 3 Admin Menu for training severs
ARMA3FlyGun1 replied to fusion13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Fusion13, Thank you for the great script mod Edit: I found out where to get the ID to enable the script UI in the scroll menu. I'm getting empty variables from the god mode/atv/hunter/offroad armed/vehicle god mode. The weapons are all working good and no empty variables. Thanks :) -
Simple reinforcement script
ARMA3FlyGun1 replied to anthonyfromtheuk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting an empty variable error when running the script. It says something about a line 14 empty variable. I'm guessing that will be fixed in the next update to the script mod? :) -
I removed GVS, since the Repair/ Refuel/ Ammo vehicles in the game actually take care of that in the game. Totally forgot that they could do that until I smashed into it accidently and then it repaired my vehicle and filled it with ammo. :)
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Sounds good, Thank you Iceman77 :)
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Hey Iceman77, Thanks for the quick reply :) The error I get is- Arma3\MPMissions\Altis%20Mission%20WIP.Altis\UI\defines.hpp, line 145:.RscTitles. Member already defined I get this error when the description.ext is-- respawn = "Instant"; respawnDelay = 1; respawnDialog = false; disabledAI = 1; #include "gvs\colors_include.hpp" #include "gvs\control_include.hpp" #include "gvs\stc_include.hpp" #include "VAS\menu.hpp" #include "VVS\menu.h" #include "UI\defines.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" #include "VVS\Functions.h" }; Without the #include "UI\defines.hpp" , everything works fine. I'm guessing its a mod conflict from the error above like you said. But I don't know how to fix it. :( I'm using the version that was recently released on the front page of Armaholic(link below) http://www.armaholic.com/page.php?id=23495 I tried the mission and everything worked. The HUD/UI was in the bottom right of the screen with the fatigue/health/fps all working. I will PM you my mission folder right after this post :) (Edit--Not sure how I PM you my mission folder. Kind of my first time ever using the BI forums. sorry :(
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Hey Iceman77, I would like to use the scripted version you released for my mission, I somewhat understand how to do the scripting with the description.ext and Init.sqf file. I'm having a hard time getting it working. As I already have an description.ext and Init.sqf file created in my mission folder. The description.ext file reads-- respawn = "Instant"; respawnDelay = 1; respawnDialog = false; disabledAI = 1; #include "gvs\colors_include.hpp" #include "gvs\control_include.hpp" #include "gvs\stc_include.hpp" #include "VAS\menu.hpp" #include "VVS\menu.h" class CfgFunctions { #include "UI\defines.hpp" #include "VAS\cfgfunctions.hpp" #include "VVS\Functions.h" }; And my Init.sqf file reads-- execVM "gvs\gvs_init.sqf"; #include "wind\start.sqf"; [] call compile preprocessFile "UI\HUD.sqf"; I also pasted the UI and Images folders inside my mission folder. If I put the (#include "UI\defines.hpp") above the "class cfgfunctions the game crashes before the MP mission selection screen shows up. But if I leave it as is, I get an error that says- Script functions\ TAG_ICEHUD\ fn_controls.sqf not found. Did I make a mistake in the Init or Description.ext file that can be causing this, My created mission is also in Altis. not sure if that makes a difference or not. Thanks Much :)