Jump to content

ARMA3FlyGun1

Member
  • Content Count

    21
  • Joined

  • Last visited

  • Medals

Everything posted by ARMA3FlyGun1

  1. Really love this script/add-on feature, best one I've ever seen. I do have one small question, is it possible to allow the Speedboat HMG/Motorboat(Police/Rescue) to be placed on the HEMTT and the other transport trucks? :) Thanks much and keep er going. It's getting better and better :D ARMA3FlyGun1
  2. I'm not sure if this has any impact on the mission or not, but the log is giving me this error in it with v1.1: defines.hpp, line 361: '/ADPRscListBox.border': Missing ';' at the end of line Spawning.hpp, line 259: '/ADPSpawning/Controls/ADP_SpawnButtonSpawn.tooltip': Missing ';' at the end of line Spawning.hpp, line 271: '/ADPSpawning/Controls/ADP_SpawnButtonDelete.tooltip': Missing ';' at the end of line
  3. The tags are not working correctly for me either. I think it broke again in the main branch update just before the Holiday break update. Hopefully they fix it soon. :)
  4. ARMA3FlyGun1

    (DLS) Digital Loadout System

    I got it to work Iceman, Many Thanks :) Also, assuming you mean the pop-up error about-- no entry Description.ext/weaponsSystem/Controls/ICE_Items_ListBox.ListScrollBar'. Other than that it looks awesome and am using it now! :D Thanks Much ARMA3FlyGun1
  5. ARMA3FlyGun1

    (DLS) Digital Loadout System

    "this addAction [""<t color = '#33CCFF'>"" + ""Digital Loadout"", {call ICE_fnc_UIInit;}, [], 1, false, false, """", """"]; this allowDamage false; this enableSimulation false;"; I keep getting this error when I hit enter to place the object. Type String, expected nothing
  6. ARMA3FlyGun1

    (DLS) Digital Loadout System

    Hey Iceman, I tried adding it to my mission and I'm not sure what I add to the object I'm using to access your Digital Loadout screen. Is this the code I put in the Init section for the crate? this addAction [""<t color = '#33CCFF'>"" + ""Digital Loadout"", {call ICE_fnc_UIInit;}, [], 1, false, false, """", """"]; this allowDamage false; this enableSimulation false;"; Thanks Much :)
  7. ARMA3FlyGun1

    Simple IR strobe script

    my apologies im used to checking the armaholic front page way and I forgot about the download link on the first page. :rolleyes: Do you know which ammo crates contain the IR strobes you put in your inventory? :) Thanks, really enjoy it alot :)
  8. ARMA3FlyGun1

    Virtual Ammobox System (VAS)

    I am using the development branch as well and I get the error when I go to open the virtual ammo box.
  9. It's probably a shot in the dark was wondering if its possible to make an airstrike like this Carpet Fire Bomb. Basically a gas filled bomb detonates on the ground and when it explodes it lets out a lot of gas and basically spreads and is ignited and it turns into a wall of fire like near the end of this video(my apologies if your not supposed to link videos from YouTube) Almost looks like a bomb full of grenades/Molotov's drops and then explodes and all the grenades go all over the place and blow up, there's a name for those type of bombs I think but can't think of it. Thanks :) ARMA3FlyGun1 Edit:: I got it to work, really enjoy it a lot :)
  10. ahh, I copied it straight from the documents saved folder. How do I pack it into a pbo file? Im kinda new to the .pbo file packing and stuff. sry :( ARMA3FlyGun1 Edit:: I found a packer and everything seems to be working great. Thanks, Dragonsyr :)
  11. Do I need to copy my MP mission to a certain folder for it to show up in the list. I have it installed in the root Arma 3 folder and my mission is copied to the "MP Missions" folder in the root folder for Arma 3, but no missions are showing up in the list.? ARMA3FlyGun1
  12. Yeah weather and time of day is good. It would be really difficult to configure the ocean height system and make it usable in mp. :)
  13. Would it be possible to add a script that controls the time of day/weather/wave height? :) Thanks! (My favorite script mod) :)
  14. Arma 3 multiplayer mode with a mission i created with Development branch. When I spawn the vehicle they show up but I get the black error window popup. All the weapons work without a single error. The healing works without error Just God mode-player/vehicle, spawning the ATV/Offroad/Hunter. Checked the Atv.sqf and it has the version 1.0 still in it, where as the offroad is completely different-- ATV-- _spawn = "B_G_Quadbike_01_F"; _posplr = [((getPos player) select 0) - 3, ((getPos player) select 1) + 3, 0]; _dirplr = getDir player; _spwnveh = _spawn createVehicle (_posplr); _spwnveh setVariable ["Sarge",1,true]; player removeAction car; player removeAction car1; player removeAction line1; player removeAction line2; player removeAction godmode; player removeAction tele; player removeAction guns; player removeAction mainveh; player removeAction cgod; player removeAction hplay; Offroad-- _spawn = "B_G_Offroad_01_armed_F"; _posplr = [((getPos player) select 0) - 3, ((getPos player) select 1) + 3, 0]; _dirplr = getDir player; _spwnveh = _spawn createVehicle (_posplr); _spwnveh setVariable ["Sarge",1,true]; laptop removeAction car1; laptop removeAction car2; laptop removeAction car3; laptop removeAction car4; laptop removeAction car5; laptop removeAction car6;
  15. Tools.sqf- if ((getPlayerUID player) in ["76561198062438563"]) then { //all admins if ((getPlayerUID player) in ["76561198062438563"]) then { //Admins Go Here aswell Activate.sqf- if ((getPlayerUID player) in ["76561198062438563"]) then { Above is how they look right now. God mode works for using the player one, but returns an empty variable error-- Error Undefined variable in expression: line1 File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\tools\cargod.sqf, line 3 Error Undefined variable in expression: line1 File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\tools\god.sqf, line 4 Error Undefined variable in expression: car File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\veh\ATV.sqf, line 6 Error in expression <_spwnveh setVariable ["Sarge",1,true]; laptop removeAction car1; laptop removeA> Error position: <laptop removeAction car1; laptop removeA> Error Undefined variable in expression: laptop File C:\Users\Gene\Documents\Arma 3\mpmissions\Altis%20Mission%20WIP.Altis\fusionsmenu\admin\veh\offroad.sqf, line 6 ---------- Post added at 01:11 PM ---------- Previous post was at 01:05 PM ---------- Also wondering if I added vehicles to the spawn list correctly? :) ["ATV", [2], "", -5, [["expression", format[_EXECscript5,"ATV.sqf"]]], "1", "1"], ["Hunter Armed", [3], "", -5, [["expression", format[_EXECscript5,"hunter.sqf"]]], "1", "1"], ["Offroad Truck HMG .50", [4], "", -5, [["expression", format[_EXECscript5,"offroad.sqf"]]], "1", "1"], ["AMV7_Marshall", [4], "", -5, [["expression", format[_EXECscript5,"AMV7_Marshall.sqf"]]], "1", "1"], ["Armed Offroad", [4], "", -5, [["expression", format[_EXECscript5,"Armed Offroad.sqf"]]], "1", "1"], ["BTR_K_Kamysh", [4], "", -5, [["expression", format[_EXECscript5,"BTR_K_Kamysh.sqf"]]], "1", "1"], ["CH_49_Mohawk", [4], "", -5, [["expression", format[_EXECscript5,"CH_49_Mohawk.sqf"]]], "1", "1"], ["Hatchback_Sport", [4], "", -5, [["expression", format[_EXECscript5,"Hatchback_Sport.sqf"]]], "1", "1"], ["HEMTT", [4], "", -5, [["expression", format[_EXECscript5,"HEMTT.sqf"]]], "1", "1"], ["IFV6_Cheetah", [4], "", -5, [["expression", format[_EXECscript5,"IFV6_Cheetah.sqf"]]], "1", "1"], ["LFRIT_HMG", [4], "", -5, [["expression", format[_EXECscript5,"LFRIT_HMG.sqf"]]], "1", "1"], ["LFRIT_Unarmed", [4], "", -5, [["expression", format[_EXECscript5,"LFRIT_Unarmed.sqf"]]], "1", "1"], ["M2A1_Slammer", [4], "", -5, [["expression", format[_EXECscript5,"M2A1_Slammer.sqf"]]], "1", "1"],
  16. Hey Fusion13, Thank you for the great script mod Edit: I found out where to get the ID to enable the script UI in the scroll menu. I'm getting empty variables from the god mode/atv/hunter/offroad armed/vehicle god mode. The weapons are all working good and no empty variables. Thanks :)
  17. ARMA3FlyGun1

    Simple reinforcement script

    I'm getting an empty variable error when running the script. It says something about a line 14 empty variable. I'm guessing that will be fixed in the next update to the script mod? :)
  18. ARMA3FlyGun1

    Status Hud

    I removed GVS, since the Repair/ Refuel/ Ammo vehicles in the game actually take care of that in the game. Totally forgot that they could do that until I smashed into it accidently and then it repaired my vehicle and filled it with ammo. :)
  19. ARMA3FlyGun1

    Status Hud

    Sounds good, Thank you Iceman77 :)
  20. ARMA3FlyGun1

    Status Hud

    Hey Iceman77, Thanks for the quick reply :) The error I get is- Arma3\MPMissions\Altis%20Mission%20WIP.Altis\UI\defines.hpp, line 145:.RscTitles. Member already defined I get this error when the description.ext is-- respawn = "Instant"; respawnDelay = 1; respawnDialog = false; disabledAI = 1; #include "gvs\colors_include.hpp" #include "gvs\control_include.hpp" #include "gvs\stc_include.hpp" #include "VAS\menu.hpp" #include "VVS\menu.h" #include "UI\defines.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" #include "VVS\Functions.h" }; Without the #include "UI\defines.hpp" , everything works fine. I'm guessing its a mod conflict from the error above like you said. But I don't know how to fix it. :( I'm using the version that was recently released on the front page of Armaholic(link below) http://www.armaholic.com/page.php?id=23495 I tried the mission and everything worked. The HUD/UI was in the bottom right of the screen with the fatigue/health/fps all working. I will PM you my mission folder right after this post :) (Edit--Not sure how I PM you my mission folder. Kind of my first time ever using the BI forums. sorry :(
  21. ARMA3FlyGun1

    Status Hud

    Hey Iceman77, I would like to use the scripted version you released for my mission, I somewhat understand how to do the scripting with the description.ext and Init.sqf file. I'm having a hard time getting it working. As I already have an description.ext and Init.sqf file created in my mission folder. The description.ext file reads-- respawn = "Instant"; respawnDelay = 1; respawnDialog = false; disabledAI = 1; #include "gvs\colors_include.hpp" #include "gvs\control_include.hpp" #include "gvs\stc_include.hpp" #include "VAS\menu.hpp" #include "VVS\menu.h" class CfgFunctions { #include "UI\defines.hpp" #include "VAS\cfgfunctions.hpp" #include "VVS\Functions.h" }; And my Init.sqf file reads-- execVM "gvs\gvs_init.sqf"; #include "wind\start.sqf"; [] call compile preprocessFile "UI\HUD.sqf"; I also pasted the UI and Images folders inside my mission folder. If I put the (#include "UI\defines.hpp") above the "class cfgfunctions the game crashes before the MP mission selection screen shows up. But if I leave it as is, I get an error that says- Script functions\ TAG_ICEHUD\ fn_controls.sqf not found. Did I make a mistake in the Init or Description.ext file that can be causing this, My created mission is also in Altis. not sure if that makes a difference or not. Thanks Much :)
×