machineabuse
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Everything posted by machineabuse
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VTS Simple weapon resting
machineabuse replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OMAC: in SP missions VTS will occasionally fail to initialize if you use the load game function. This behaviour is intermittent and as you may be aware a common complaint associated with CBA~ -
From the screens I'm of the opinion that the new lighting is gorgeous :) Hope it gets on PlayWithSix soon! Anything the community can do to help address the CBA issue?
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Glad to see Tao's work being picked up :) I have missed the 2D scopes~
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Blastcore: Phoenix 2
machineabuse replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
While I like the battlefield dust cloud that forms over an engagement I'm inclined to say it needs to be toned down a few notches the parameters for it's presence have greater requirements than what is currently there; a collapsing building, a number of vehicles or a number of explosions. A small arms exchange shouldn't be enough to trigger a dust cloud in themselves and wind ought to clear it pretty quick too. I will say that the pink mist for wounding has been a boon to us though :) On the whole though for our AliVE games the cons still outweigh the pros for Blastcore's use, seeing as that the AI sees straight through Blastcore's increased visual obscurance. Hope to see the future refinement of the mod change this. -
Understood, but the mods that we play with require CBA. If it helps any, the underscore only appears when playing Utes and Chernarus. Takistan doesn't have it :)
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Let us assume that we need CBA on and this is a problem nonetheless :)
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I seem to be getting a translucent black underscore appearing on my screen when loading up the A2 maps. Present in both 1.0 and 1.1. Kinda odd Image link
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Head Range Plus: Improved TrackIR Movement
machineabuse replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lordprimate, Feint showed me how to fix that on the previous page. You want to go into your control options and in "View" bind "Center Head Move" to perhaps "CTRLx2" since you don't use that in vehicles. While it doesn't seem possible to turn off the CTRL head movement, it is useful if you for some reason need to lock your lateral head movement in a position that takes strain off your neck, such as looking into the rear of the Mohawk to check your passengers or having your head out the side of a littlebird for a roof insertion. -
Head Range Plus: Improved TrackIR Movement
machineabuse replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking forward to it! -
Head Range Plus: Improved TrackIR Movement
machineabuse replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That worked perfectly, thanks! I set my zero to a chorded bind on the same mouse button I use to zero my TIR. All is well now :) It wasn't a question; my bad. Just letting you know that with the H-9s as is leaning forward will easily put your head through the windshield. I wager that you've tuned your current TIR profile within the Z-limit of the H-9 envelope. For what it's worth, all the other aircraft work great with only minor clipping with gross head movements. I will however look into decompiling the PBO to see if I can tune the Z a little bit. Thanks again~ In effect yes! The mod makes your TIR more sensitive because the envelopes in the game are now larger, so in effect the same amount of physical head motion will equal a larger degree of movement ingame. -
Will be waiting for the replacement pack with baited breath! :) These do look rather good I must say.
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Head Range Plus: Improved TrackIR Movement
machineabuse replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loving the mod! Our server admin threw the mod at me yesterday and after adjusting my z and x axis in the profile I'm really happy with being able to squeeze into way smaller landing zones. There are only two issues I encountered; 1. I use a tenkeyless keyboard, seeing that re-centering is set to numpad 5 that means I have no access to it incase I accidentally hit ctrl+q/e or accidentally using ctrl+mouse and offsetting my viewpoint (it did on at least 2 occasions). Would appreciate a more accessible way of zeroing or the ability to turn this off completely. 2. It is possible to phase your head through the canopy glass on the H-9s. My server admin also reported using the keyboard commands it is possible to spin one's head 360 degrees exorcist style :) Aside from that I don't know how I've been flying without this all this while. Thank you Feint. -
Multi-Session Operations v4.5 released
machineabuse replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Greets all! Great mission, we have it running on our server all the time. One thing that we're having some trouble figuring out is how do we get the mission to show map markers for players only. Sofar it seems to be an all or nothing deal either showing all friendly and enemy markers or no markers at all. Difficulty settings seem to have no effect on marker display in this particular mission. Regards~ -
What really happens if one hold down alt key when looking through a red dot sight?
machineabuse replied to Treehugger's topic in ARMA 3 - BETA DISCUSSION
Works great with TrackIR. Especially after you get used to playing without a deadzone. -
The Comanche wreck is in the Alpha, so is the wreck for the Osprey.
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TrackIR thoughts with Alpha
machineabuse replied to littlebigbird's topic in ARMA 3 - BETA DISCUSSION
I like it sofar. I hope the KA60s ges their 6DoF model soon as they need it more than the H-9s. -
As much as I appreciate how flexible add action has been, it really needs some TLC for 2013 :) The days where a player is in doubt about whether they are going to get into a vehicle, touch off a satchel, use first aid and reload tracers ought to be put behind us once and for all.
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Gave it a little thought; not opposed to folk being able to scroll for stance but not in favor of it for default. Infantry is only one part of ArmA while add action is a holistic function.
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ah yeah, they need to take a look at removing some of the hardbound keys and buttons there for sure.
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I seem to remember that the only thing that fluid stance was good for in Raven Shield was peering through doors. I much prefer the way ArmA 3 does stances. The only thing I think that could improve is visibility of what stance you are in.
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Last night's session was pretty revealing; currently it's a lot harder to land and take off from uneven ground (as it should be I think.). There is a tendency for the KA-60 to roll over on an incline latitudinal to its body but this is easily compensated for by cyclic correction and going hard down on collective. The thing to look out for is when the helo starts sliding downhill even on full down collective, in which case you really just want to swallow your pride and try for flatter ground. I must say that I'm growing quite fond of the current flight model.
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I only wish the smoothness of your glide was dictated by the ground you're moving over ;) It doesn't bother me so much but I too think that crouch movement should be more penalized.
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I turn this to the eyes of the community for development and criticism as the idea is not precious to me but I do believe it may have some merit worth considering. This is not to discount what others have done such as the excellent and useful [HMM]Stance Indicator by JamesF1 but to streamline those ideas into a holistic method with a "player eyes forward" approach to UI design. Also I am aware that others have had ideas along the same vein, forgive me if I haven't acknowledged you and feel free to link to this topic for discussion :) The Stance and Movement crosshair consists of two components; Stance The objective of a the stance indicator is to let players easily know what stance they are in. This works by adding a vertical line on the inside of the horizontal crosshair lines that orient down to indicate positives above center and down for negatives below center. The length of the line is indicative of what level of stance adjustment is currently being employed. As you may have noticed, the indicator for standing is somewhat reminiscent of the old reticule of OFP heritage ;) The thing I am not sure about this is how to indicate "stepping out" stances; initial attempts to add those to the vertical lines resulted in a rather messy looking result. I figure leaning doesn't need indication though, the tactility of most people's control setups (Holding a key, stepping on a pedal) obviates this. Movement The objective of a the movement indicator is to ensure the player knows how they are going to move before they move. This works by adding diagonal dashes above and below crosshair when the mode is either activated momentarily or toggled. Combat mode is indicated by diagonal dashes below, walk(crawl) mode is indicated by diagonal dashes above and below.The visual inspiration is based on fighter HUD reticules. This design I am less sure of as it's more cluttered than I would like. The other concern is that this does not help those who play with crosshair off. Ideally these things would be indicated diegetically in the game rather than drawn on the UI but there is no easy way to do that so UI it must be. Of course if you play without crosshair then your level of control internalization is probably already super high. Thoughts? Suggestions? Flying fecal matter? Original image http://img692.imageshack.us/img692/6366/stancef.jpg
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/Thread :)
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Can we get slight differences between weapon variants...
machineabuse replied to Wolfstriked's topic in ARMA 3 - GENERAL
Ok "Stopping power" finally reared its ugly mythical head. /grabs popcorn and sits back ;D