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Hub

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Everything posted by Hub

  1. 404 Wasteland v1.08 Revision H (LATEST) Download: http://www.mediafire.com/download/3g9sv2obqoydiak Bugfixes Fixed most script errors occurring since v0.74 update. Fixed some ammo crates not being able to be moved or loaded in a vehicle. Fixed gunstore purchase lag bug. Gunstore menu now closes on death. Attempt to fix random explosions of mission helicopters. Tweaks Added BattlEye filters. Added tracked APCs to missions. Enabled dynamic weather (clouds and fog). Mission NPCs now stay within 50m of their objective, and will crouch instead of going prone. Gunstore sellers can no longer be pushed around. Increased cooloff of side missions to 15 minutes and main missions to 30 minutes. All helicopters equipped with flares are now limited to 120 flares (5 bursts of 24 flares). Scaffolding removed from barricade spawning possibilities. Previous versions 404 Wasteland v1.08 Revision G3 ***(LATEST) Download: http://www.mediafire.com/download/ik4wlelsa3ge4yd Changelog for Revisions G1/2/3 combined: Bugfixes Fixed a problem with some towed vehicles exploding after being detached. Improved syncing of score compensation between clients. Tweaks Massive improvements to Anti-Hack and hacked vehicle detection. Added new beta helicopters to Civilian & Armed Heli missions. Added APC and Supply Truck missions. Moved mission location possibilities to helicopter-friendly areas. Added fuel pumps at Kamino Firing Range and LZ Connor. Fuel stations are now invulnerable. Moved the admin list (admin.sqf) outside of the PBO file, so that server owners can modify it without recompiling the mission. Added time settings, if server owners want to accelerate the flow of time, or set a different time of day at mission start. Added a banned names list, which will warn users on joining if they have a disallowed name (ex.: Admin). It can be edited by server owners. Added server rules in the map menu. Added new backpacks and vests in gunstore, as well as relative capacity percentage in vest descriptions. Disabled lighthouse light rays until BIS fixes light being able to shine through terrain. Disabled moving, locking, and loading of default map objects (like H-barriers surrounding Camp Rogain), because they are not network-synced. Added SOS Sight to vehicle loot possibilities. Added MRCO Sight to gunstores. 404 Wasteland v1.08 Revision F Download: http://www.mediafire.com/download/dql4rldb0mrmcmk Bugfixes Compatible with Beta. Tweaks The Independent team now has Green Army units and clothing. Added the Green Army quadbike, Strider, rubberboat, and speedboat in vehicle spawning possibilities. Added the AH-99 Blackfoot (Comanche) in armed helicopter mission possibilities. Added new concrete walls and sandbags in barricade spawning possibilities. Added the Vermin SBR SMG, Scorpion EVO-4 SMG, Mk20 ARs and Zafir LMG to vehicle loot possibilities and gunstores. Added the ACP-C2 pistol to gunstores. Added the Parachute to gunstores, for $500. Added the Titan MPRL Launcher to mission crates and gunstores, for $650. Added the Titan AA Missile from mission crates and gunstores, for $350. Removed the RPG32 AA Missile from mission crates and gunstores. Reduced the prices of the NLAW (now PCML) Launcher and RPG32 (now RPG-42) Launcher to $500. Reduced the prices of all APERS mines. Improved selection of "Gear" items in gunstores. 404 Wasteland v1.07 Revision E2 Download: http://www.mediafire.com/download/vydif6pt6sjn2px Tweaks Improvements to Anti-Hack. Increased total player slots to 84, as requested by another server owner. 404 Wasteland v1.07 Revision E Download: http://www.mediafire.com/download/wkquz7w47j26y1n Bugfixes Fixed some "file not found" errors when accessing certain menus. Fixed some bugs in player and vehicle management admin menus. Dummy players waiting for respawn on Xiros island during black screen are now invulnerable and have no money until they properly respawn in a town. Invincibility is immediately turned off when the black screen disappears. Ghillie suits from gunstores are now given based on player team, to prevent the underwear bug. BLUFORs get the green one, and OPFORs & Indies get the brown one. Tweaks Boats and helicopters can now be towed. This should help getting them unstuck, and allow moving them to a safe position. Explosive Specialists have been added. They replace half of the previous Repair Specialist slots. Repair Specialists now repair all vehicles to 100% health. A semi-workaround has been implemented to counter negative score from NPC or Indy-vs-Indy kills. This only affects the total score column (Æ©), as the kill score itself cannot be changed. Added mine detector to gunstores, for $100. ARCO Sights have been increased to $150. Mission now starts one hour earlier (in-game time). This should make the sun stay up for longer. Anti-Hack chat broadcasts are now back on the Command channel for more visibility due to yellow color. Everyone should be able to see them nonetheless. Helicopter wrecks caused by players now disappear after 10 minutes. Vehicles now respawn 30 minutes after being deserted, or 15 minutes after at least one tire has been blown. If the last driver is within 500m of the vehicle, it will only respawn after 1 hour. If the last driver moves further than 500m from its vehicle after at least 30 minutes have passed, the vehicle respawns instantly. Helicopters do not respawn or disappear, unless crashed. Speedboat rear turrets now have some ammo. The OPFOR HMG has 25 bullets, and the BLUFOR minigun has 200. Use them wisely. 404 Wasteland v1.07 Revision D2 Download: http://www.mediafire.com/download/shocm2ddmddb0o8 Bugfixes Fixed small issues with anti-hack. 404 Wasteland v1.07 Revision D Download: http://www.mediafire.com/download/jozyrdw7w2y2lcc Bugfixes Old 6.5mm TRG mag removed from gunstore, as TRG's now fire 5.56mm. All NPCs now carry the proper mags for TRG's Removed non-working "Buy to Crate" button from gunstore. Tweaks Added 12 boat spawns, with 50/50 probability between rubber boats and speedboats. Speedboat turrets have no ammo. Both can carry barricades and crates. Added 4m concrete walls to barricade spawning possibilities. Improved Anti-Hack Anti-Hack kick messages are now broadcasted in group channel for all groups, so everyone should see them. Improved hacked vehicles detection. Added hacked crates detection. Added an extra pistol mag on spawn. Side mission cooloff time increased from 5 to 10 minutes. Main mission cooloff time increased from 10 to 20 minutes. Added a "Gear" category to gunstore, to separate clothing from tools & accessories. Added diving goggles to gunstore. Added SOS Sight (sniper scope) to gunstore, for $200. Added Rangefinder to gunstore, for $150. Sniper rifles are now only available from gunstores, at $1000 each, and $50 for a mag. Gunstore Increases 7.62mm mag increased from $15 to $25. 40mm & frag grenades increased from $75 to $100. All explosives and missiles increased from $100 to $250. NLAW Launcher increased from $300 to $600. RPG32 Launcher increased from $300 to $750. Gunstore Reductions First Aid Kit reduced from $50 to $25. 9mm suppressor reduced from $100 to $50. ACO and Holosights reduced from $100 to $50. Crate Reductions NLAW & RPG32 Launchers reduced from 4 to 2 each. NLAW & RPG32 missiles reduced from 10 to 4 each. AA missiles reduced from 10 to 2. Explosive charges reduced from 10 to 2. APERS mines reduced from 15 to 3. NV goggles & binoculars reduced from 10 to 5 each. 7.62mm & 5.56mm STANAG mags reduced from 25 to 15 each. 6.5mm 100Rnd & 200Rnd mags reduced from 20 to 8 each. 404 Wasteland v1.06 Revision C9 Download:http://www.mediafire.com/download/pk7v3t4tmmxp1g8 Tweaks Added 1 M320 LRR & 5 7Rnd Mags into Weapon Cache and Airplane Wreck Objectives. Added 1 GM6 Lynx & 5 5Rnd Mags into Weapon Cache and Airplane Wreck Objectives. Fixed Ghillie Suit names in gunstore (Wooded & Desert). Decreased the amount of NLAW, RPG-42, and RPG-42 AA in weapon crates to 5 each. 404 Wasteland v1.06 Revision C8 Download: http://www.mediafire.com/download/f2k881p5u39o4ig Tweaks Added M320 LRR & .408 7Rnd Mag into gunstore. Added GM6 Lynx & 12.7mm 5Rnd Mag into gunstore. Added Ghillie Suits into gunstore. Added SOS scopes into gunstore. Added Rangefinders into gunstore. Increased the prices of NLAW, RPG-42, RPG-42 AA missiles to $200. 404 Wasteland v1.06 Revision C7 Download: http://www.mediafire.com/download/o187b8y9ipyqaoe Bugfixes Fixes anti-hack and broadcast once again. Tweaks Quadbike & pickup wheels are now at 0% damage on spawn. 404 Wasteland v1.06 Revision C6 Download: http://www.mediafire.com/download/r1s7q5kzemk5umn Bugfixes Fixes anti-hack blackbox errors and broadcast. 404 Wasteland v1.06 Revision C5 Download: http://www.mediafire.com/download/6fqowa9gago6aec Tweaks Improvements to anti-hack. 404 Wasteland v1.06 Revision C4 Download: http://www.mediafire.com/download/hpw87lg56a9z2li Tweaks Added anti-hack to autoban scriptkiddies. Removed useless food & water indicators from HUD. Reduced First Aid Kit gunstore price to $50. Added ACO Green sight to gunstore. 404 Wasteland v1.06 Revision C3 Download: http://www.mediafire.com/download/vnoyzarpywvuhzq Bugfixes Fixed EBR magazine name. Available again in crates and gunstores. Fixed vehicle respawn timer not resetting after repairs. Tweaks Improved check for hacked vehicles. All supply boxes are now invulnerable. No more busted crates. Airdrop-style supply crates now contain extra goodies. Reduced back max towed vehicles from 2 to 1. 404 Wasteland v1.06 Revision C2 Download: http://www.mediafire.com/download/5druxy2bbvzau36 Bugfixes Fixed bug causing vehicles to respawn infront of the airbase gunstore. 404 Wasteland v1.06 Revision C Download: http://www.mediafire.com/download/mkxfmk8r69f3iuw Bugfixes Vehicles now respawn. One hour after being abandoned, or 30 minutes after being broken or destroyed. Will tweak based on feedback. Fixed some admin commands not working since new update. Fixed "not enough space" error at gunstores. You can now fill your inventory to its maximum capacity without having to drop stuff. Fixed "running too fast" error when moving objects uphill or downhill. Tweaks New default backpack. 25% more capacity than previous one. Added backpacks in gunstores. "Large" provides 25% more capacity than the new default backpack, and "Extra Large", 40%. Added Katiba mags, frag grenades, and 40mm grenade launcher rounds in gunstores. Ability to drop vehicles carried by helicopters while in flight at any altitude or speed. Makes nice airbombs. Reduced NPC AI difficulty to minimum. They still shoot like aimbotters, but at a slower rate. Flyable helicopters from objectives now come without any damage, instead of being half-broken and unrepairable. Added a large airdrop-style supply crate in barricade spawning possibilities. Comes empty, but you can store a shitload of equipment inside. Changed all full tracer mags in weapon crates to either full ball or "4 ball 1 tracer" mags for more stealth. 404 Wasteland v1.06 Revision B Download: http://www.mediafire.com/download/aicbdddarapgxhq Bugfixes Vehicles now spawn again. Moving objects like crates or barriers no longer eats primary weapons' attachments and magazines. The Ifrit (OPFOR armored truck) now spawns properly; the vehicle name was misspelled in the old version, so the game would leave empty the vehicle spawns assigned to Ifrits during the mission setup. A copy of the Air Station Mike radar dome has been placed on the northern island (Xiros) to contain and protect placeholder units while players are on the spawn selection screen (it was the only closed building that could contain all of them, and that didn't tilt on the side due to the island's slope). Supply crates containing an MXM now carry 6.5mm 30Rnd STANAG mags (temporary fix for Bug #7522) Vehicles now spawn 1m above ground (and fall back down), in order to reduce the occurences of wheels stuck in the ground. Tweaks All units have been converted to medics and repair specialists so that everyone can at least use either a medkit or a toolkit. 8 additional vehicle spawnpoints have been added to the map, especially at dead-ends. Gunstore prices for rifle magazines have been adjusted, based on ammo capacity and caliber. Original price were somewhat too random (ex. 30Rnd STANAG for $30, yet 200Rnd Belt for $10). The Scuba Diving Assault Rifle (SDAR) and pistols have been removed from vehicle inventory possibilities. The SDAR inflicts twice less damage as the pistols, and pistols themselves are genuinely disappointing to find in place of a proper rifle, especially late game when vehicles become scarce. BLUFOR and OPFOR units all have the same uniform for their respective team. It ensures everyone has the same storage capacity. Indies are now properly dressed as soldiers; the uniform is randomly generated from BLUFOR and OPFOR uniform parts on each spawn. Glasses and sunshades are now removed on spawn, to minimize replication glitches that cause dozens of them to be dropped on the ground. Removed wooden pallets, campfires, and obstacle course mini-bridge from barricade spawning possibilities. The "running too fast" prone-dive animation when moving objects now lasts shorter. It is now possible to tow 2 vehicles at the same time. Yellow and red chemlights have been added to vehicle inventory possibilities. Notes This mission was taken from 404Games and modified by AgentRev (a TPG admin). Original Post: http://www.teamplayergaming.com/arma-3/120542-404-wasteland-tpg-edition.html
  2. Updated OP with Revision H. Added BattlEye filters specific to mission and fixed script errors.
  3. This mission is only for stable branch. ---------- Post added at 23:41 ---------- Previous post was at 23:40 ---------- Updated OP with revision G3 (changelog has combined changes for G1/2/3)
  4. I was wondering if BIS was going to possibly add reserve slots in ArmA 3? As of right now our servers are usually packed non-stop. Adding a reserve slot feature for ArmA 3 would be awesome, as this would allow server administrators to generate some kind of revenue to help keep servers afloat, allow admins to get in game when problem players show up, etc.. Can any dev's touch up on this?
  5. Hub

    Reserve Slots

    I wish I could hug you. Seriously. Sent from my ADR6400L using Tapatalk 2
  6. Hub

    No ARMA 3 Servers

    Have you tried verifying game cache through Steam? You probably have, but its worth a shot. Sent from my ADR6400L using Tapatalk 2
  7. Hub

    Reserve Slots

    Awesome, thanks Dwarden.
  8. Hub

    Pre-load Missions

    You are adding the ; at the end, right? persistent = 1;
  9. Hub

    Pre-load Missions

    .... or you could set persistent=1 in your server.cfg http://community.bistudio.com/wiki/server.cfg
  10. Changelog added for Revision F (Beta).
  11. Greetings, I'm Hub from TeamPlayerGaming.com - just wanted to invite anybody who wants to come check out our server, to come drop in. We have a dedicated box located in Atlanta, GA (so it pings decently for Euros) and we run a modified version of 404Wasteland which was developed by 404Games. We have in-house admin who developed the anti-hack and others who also help modify our mission file, so it's always up-to-date. Our servers are well-maintained by admins - so griefers, non-teamplayers, asshats, global mic spammers, etc. are shown to the door quite quickly. We are also looking for admins (especially Euros who game those odd hours compared to us). Just visit TeamPlayerGaming.com and let us know (there should be a post/sticky for it there). If you want to come play on our server, just obtain the IP from my sig, or you can filter TeamPlayerGaming.com in your server browser. 404Wasteland TPG Edition w/ Anti-Hack/Script: 404Wasteland-TPG-Edition-(Built-In-Anti-Hack-Script)
  12. Updated OP with Revision F, which is now Beta compatible and new stuff was added. Detailed changelog will be coming soon.
  13. Try our server... There's communication, active admins, and players are EXPECTED to play as a team and communicate. I don't know how much you like the Wasteland missions, but we keep ours up-to-date and we have tweaked it - including a built-in Anti-Hack.
  14. Welcome, we are glad you are enjoying our Wasteland mission! Enjoy.
  15. Your ban.txt should be located under your root ArmA 3 folder in Steam. If not, just create a ban.txt file in notepad. Your .rpt logs will be stored under c:\Users\YOURUSERNAME\AppData\Local\Arma 3 Alpha\ To search for hackers/scripters who were kicked by the Anti-Hack, open the .rpt in Notepad ++ and search for "was kicked for" and it will display their Player Name, Player ID, and what they were kicked for. Just copy and paste their ID into the ban.txt I will PM you our current ban.txt
  16. Report them to their ISP, we've been to that rodeo plenty-o-times. Nothing like being able to put real life experience to use (I'm a licensed Private Investigator, so I track/follow people down for a living). It's a lot of hard work to track down a DDoS'er, but it's possible - I've done it before.
  17. Since BattlEye won't be released in a while, we had an in-house admin (AgentRev) create and modify a built-in Anti-Hack for our 404Wasteland mission. This Anti-Hack is always updated to detect known scripts/hacks (yes, some may get through - but it stops over 90-95% of them). The Anti-Hack detects the script/hack, and then it will automatically kick them off the server. So I will go in and check the .rpt logs for anybody who was kicked by the Anti-Hack and add their ID to the ban.txt. I want to post this list of players/playerIDs for other servers/administrators to add to their ban.txt file (saving you guys the trouble and hassle). I will keep this list updated daily (so it will only grow).
  18. No, just the ID (I added the names for future reference in case any of them come to our forums to try and ask to be unbanned). Should look like this: 7656119XXXXXXXXXX 7656119XXXXXXXXXX 7656119XXXXXXXXXX 7656119XXXXXXXXXX 7656119XXXXXXXXXX 7656119XXXXXXXXXX 7656119XXXXXXXXXX 7656119XXXXXXXXXX 7656119XXXXXXXXXX
  19. Nice... Our Wasteland has a built-in Anti-Hack which detects KNOWN scripts/hacks and then kicks them. Then I parse the logs and add their ID to the ban.txt. Here's a list of all the players that were caught scripting/hacking. Another good thing, is that this Anti-Hack is built and maintained by one of our admins, so it will always be updated. You're welcome.
  20. Hit us up on TeamPlayerGaming.com, our dedi box is located in Atlanta, GA - so it handles Euros pretty well.. we have built-in Anti-Hack, active admins, 50 slots, etc.. which explains why it's extremely hard to get into our servers (always full). Just filter TeamPlayerGaming.com and it should pop-up in your browser.
  21. Hey JoSchaap, I've been meaning to ask if you want to share/compare/compile our ban.txt's (bans from the Anti-Hack, that is). This way we can get some kind of global database of hacker bans.
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