

KingChubbles
Member-
Content Count
28 -
Joined
-
Last visited
-
Medals
Everything posted by KingChubbles
-
Surround sound problems, DEVs take notice
KingChubbles replied to Tonci87's topic in ARMA 3 - GENERAL
I noticed that gunfire plays predominately through the left ear of my surround sound headset, not sure if that may be related. -
‘Simulation fever’ - No bipods without weapon resting?
KingChubbles replied to Mirudes's topic in ARMA 3 - GENERAL
Saying it is a minor feature is a massive understatement. Lack of weapon resting makes many, many areas that would be ideal firing positions completely useless. I have cursed the lack of weapon resting more than any other feature in the game. Go Dwarden! -
I would probably add a few more things into consideration when planning. Avoid this area if you want to move fast
-
I believe VBS did this by making the weapon semi-transparent, as stated above. I'm not a big fan of it visually.
-
What is fundamentally wrong with the underwater combat?
KingChubbles replied to Tonci87's topic in ARMA 3 - GENERAL
The rifles being used are specially made for underwater combat. -
Perhaps if its attached to a weapon rating? smg-1 (where it is now) rifle-3 (slightly higher but not substantial) sniper-6 (harder to use) ATlauncher-10 (unwieldy) Higher the rating, harder to control. So subcompact carbines and bullpup rifles could be put at 2, or 2.5, or 2.458.
- 186 replies
-
- animations
- feedback
-
(and 3 more)
Tagged with:
-
Remove punishment for TK due to mines?
KingChubbles replied to Karim's topic in ARMA 3 - BETA DISCUSSION
If you give players freedom then there will be one to abuse it and ruin it for everyone else. There has to be a balance. While no punishment for mines would be great, there would be those who abuse it for teamkilling without penalty. I'm not saying there should or shouldn't be punishments, but there are downsides to both. If you stick to private servers and communities then this wouldn't really be a problem, but that's not a get out of jail free card. -
TrackIR for Arma 3, some questions for existing users.
KingChubbles replied to chrisb's topic in ARMA 3 - GENERAL
I have yet to notice any lag. I agree, once your used to it its hard to get away. I was playing battlefront 2 yesterday and while flying I kept looking around the screen trying to move my view. -
I was under the impression that negative acceleration was the slower movement of the view/screen. If the screen moved faster then the rifle I'm not sure if it would be considered that. I very well could be wrong.
- 186 replies
-
- animations
- feedback
-
(and 3 more)
Tagged with:
-
They should add killstreaks... There are other ways to give weight to weapons besides negative mouse acceleration. What if (and this is just off the top of my head) it takes a split second for your gun to catch up to your mouse? I thought this was done in arma 2 if you looked up rapidly.
- 186 replies
-
- animations
- feedback
-
(and 3 more)
Tagged with:
-
Its supposed to, yes, but Ive never noticed a difference. Playing today, having only a rifle, pistol, and some ammunition (the capture a car showcase) jogging up a hill had me coughing before I hit the top.
- 186 replies
-
- animations
- feedback
-
(and 3 more)
Tagged with:
-
I personally use hold shift to walk, w+s and s+w to sprint. Its very fluid for me. As for movement speed and stamina there needs to be more variation. If you have a pistol and some ammunition you should be able to run longer and faster then someone with a rifle, AT, and ammunition. This is, i believe, whats supposed to be integrated now but its not that noticeable as far as I can tell.
- 186 replies
-
- animations
- feedback
-
(and 3 more)
Tagged with:
-
Adjust/improve the bush/foliage models
KingChubbles replied to NordKindchen's topic in ARMA 3 - BETA DISCUSSION
So make the root less visible? Cover it up with brush? -
This terrifies me. I understand that AI is very difficult to program but I feel this is a step in the wrong direction.
-
The point of a sniper rifle is to be able to engage targets at long range. It is those targets job to find good cover, pinpoint where the fire is coming from, and counter attack. If there is no cover around then its the fault of the targets for not planning a different rout.
-
Perhaps not equally as well, however it is possible. And I have made some missions but my focus was never on balancing.
-
But if you have unbalanced weapons then the mission maker could create a balanced mission equally as well. This being a sandbox representing real life equipment, the real life equipment needs to be accurately represented.
-
There is also enough choice that the mission maker can choose to balance the mission while using unbalanced weapons. Since arma has always seemed to lean more towards a realistic representation of weapons and equipment I don't see why it should stop now. No two rifles are equal in every way, there are differences. These differences should not be changed in order to balance this sandbox game.
-
Even in TvT if you have weapons that are sub-par in comparison to the other team then you are supposed to use tactics that counteract this, not complain about lack of balance. Asymmetry actually makes things a little more interesting.
-
The "zoomed out" view of the 3d scope worries me. The functionality is completely taken away, it turns into an unmagnified optic. Zoomed in it looks very good though.
-
Is the muzzle flash too visible?
KingChubbles replied to armachao999's topic in ARMA 3 - BETA DISCUSSION
Kremator: That makes it easier to kill blood dragons, mind you. -
Suppression Effect missing in ARMA3
KingChubbles replied to mr_centipede's topic in ARMA 3 - GENERAL
Battlefield 3, as well as other games that use the suppression mechanic, use something called deviation. Deviation is where even though your rifle barrel is pointed at something the bullet hits somewhere else. This mechanic would be outright terrible for the Arma series. Other kinds of suppression might work, such as more weapon shake, however I am skeptical as to how well this will work. As said previously, if you value your in-game life you won't stick your head out of cover the same way you would if you weren't taking fire. Edit: In regards to the AI I do think there needs to be a way to suppress them, make them take cover more often, and make them come out of cover and return (accurate) fire less often. -
Grenade launchers causing insufficient damage vs static defenses.
KingChubbles replied to danil-ch's topic in ARMA 3 - BETA DISCUSSION
It's the new military issued high-impact static defense defense system. -
It works with TrackIR quite nicely as far as I can tell.
-
I was under the impression that it was already implemented using the ctrl+q/e keys. I'll go test it out now... Edit: Ah ninjad. I made a quick demonstration video for those of you who don't know what I'm talking about: