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ruthberg

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Everything posted by ruthberg

  1. ruthberg

    Advanced Ballistics (WIP)

    Did you copy the new config file into your userconfig folder?
  2. ruthberg

    Advanced Ballistics (WIP)

    @JJ2088, I am sorry to disappoint you. But I do not know how to to disable the gravity effect on projectiles. Edit: See: http://forums.bistudio.com/showthread.php?181964&p=2756480&viewfull=1#post2756480 Also make sure you are using AdvancedBallistics v1.0 and ATragMX v0.4. Also keep in mind that the ATragMX is not yet able to correct for spin- and coriolis drift. But that won't matter when shooting at 500m. Please let me know if you can not get rid of the problem. I will try to help.
  3. Changelog version 0.4: -Fixed humidity being handled incorrectly -Gun profile data is now partly read from the config
  4. ruthberg

    Advanced Ballistics (WIP)

    Yes, since version 0.9, you can no longer access it without having the item in your uniform or vest. You can grab it from the virtual ammobox or use LEA. You can also add it by executing: player addItem "Kestrel4500"; Changelog 1.0 stable: -Fixed incorrect calculation of muzzle velocity variation due to ammo temperature -Fixed coriolis drift not working since version 0.9 -Fixed spin drift not working since version 0.9 -Added a userconfig entry that allows you to disable the advanced ballistics for bullets coming from other players -Added a userconfig entry that allows you to reduce the calculation precision in order to avoid frame drops -Minor performance optimizations
  5. I forgot to mention that you need to press "Enter" while your cursor is in the zero range input field to "re-calibrate" your zero after changing gun parameters.
  6. ruthberg

    [SP] 360 Degree Training Course

    Changelog: -@A3MP or @AllInArmaTerrainPack are no longer required to to run Altis and Stratis
  7. I will try it, but as far as I know, there is no official solution to do that.
  8. ruthberg

    Advanced Ballistics (WIP)

    I will add a userconfig option that allows you to disable the advanced ballistics for non local players. This should help a lot to avoid frame drops in multiplayer. The only disadvantage of having this enabled is of cosmetic nature. That means the trajectory and bullet impact location you see - when other players shoot - will be slightly off. You can also disable the advanced ballistics entirely for certain units by putting this in unit init field: _this setVariable ["AdvancedBallistics", false, true];
  9. @gienkov, yes this is intended. @goon2503, you can modify an existing profile by entering new data in the gun column. @Bullet Purveyor, you need to copy the new userconfig file into your userconfig folder or manually add the following lines:
  10. I would prefer having separate mods. One focused on a laser range finder and one focused on a GPS unit. Have you ever thought about using the AN/PSN-13 as reference for the GPS receiver?
  11. ruthberg

    Advanced Ballistics (WIP)

    Thanks for reporting. I will try to reproduce it once I have downloaded the map. Edit: I do not have this problem on thirsk winter with the latest version of AdvancedBallistics.
  12. Thanks for reporting. I will take a look at this.
  13. player addItem "Kestrel4500" works just fine for me. User of the Loadout Editor for ArmA 3 can import the Kestrel4500_0.9_1.lea.addon file and then add the Kestrel to one of their loadouts. You can also loot the Kestrel from the Virtual Ammobox System.
  14. ruthberg

    Advanced Ballistics (WIP)

    Mortar shells are not affected by this addon.
  15. ruthberg

    Advanced Ballistics (WIP)

    Version 0.9 Changelog: -Added bullet caliber, bullet length, bullet mass, barrel twist direction and barrel twist rate config data to all vanilla small arms weapons and ammunition -3rd party ammunition developers can now specify a transonic stability coefficient in the ammo config that defines how well the bullet performs during transonic flight (0 unstable - 1 stable) -3rd party ammunition developers can now specify a ammo temperature muzzle velocity variatian array in the ammo config that defines how the muzzle velocity varies with ammo temperature -The stability factor and thereby spin drift now depends on the ammo and weapon config as well as atmospheric conditions -The wind indicator and protractor will now be visible as long as you hold down the respective key combination, or 10 seconds if you release them earlier -Fixed a bug in temperature calculation that occurred on some 3rd party maps -The addon is now qualified for use on a server -Added a userconfig setting that allows the server to override the client settings -Temperature simulation is now properly synchronized across all clients if the server also runs the addon
  16. Version 0.9 Changelog: -You can no longer access the device without having the corresponding item (class name: "Kestrel4500") in your uniform or vest -Lea Addon file included -The Kestrel 4500 display will now stay open as long as you hold down the key combination (SHIFT+Scroll Lock), or 10 seconds if you release earlier
  17. Version 0.3 Changelog: -You can no longer access the PDA without having the corresponding item (class name: "ATragMX") in your uniform or vest -Adjusted the bullet mass of several gun profiles -Lea Addon file included
  18. ruthberg

    Advanced Ballistics (WIP)

    @JollyResQ, ballistics will be the same for every client, unless the weather effects are not synchronized (e.g. clients are using an asynchronous weather mod). You should also be able to see the correct trajactory for bullets that other players shoot. But this needs to be tested thoroughly. @gienkov, good idea. I will think about a good way to implement this. Edit1: You will be able to run version 0.9 on the server and force players to use the server settings. Edit2: Will be like that after the next update. Edit3: This looks promising: http://forums.bistudio.com/showthread.php?178674 Edit4: I just fixed a bug, that might have been the reason for your problem. Please let me know if it is gone once version 0.9 is released.
  19. ruthberg

    Advanced Ballistics (WIP)

    You do not need to run it on the server. It works just fine if one, some or all of the clients use it.
  20. I have never used setWindStr before, but I will try it and let you know what I experienced. This, however, works fine for me: https://community.bistudio.com/wiki/setWind Edit: setWindStr seems to only have a temporary effect.
  21. @Bullet Purveyor, thanks a lot for the suggestions. There will be items for the ATragMX and Kestrel in the next update. You will no longer be able to use them without having the corresponding item. You can already disable the advanced ballistics by calling "unit setVariable ["AdvancedBallistics", false, true]" on every unit you do not want to be affected by it. However, this only works in multiplayer. Let me know if this solution is appropriate for you. Edit: @azams, it should show up once you start a mission
  22. ruthberg

    Advanced Ballistics (WIP)

    @Whiskey001, are you using the latest version of CBA? This addon is compatible with all maps. But correct latitudes, map elevations and the advanced temperature simulation are only availible for some the most common maps. I will gradually expand the map database. @johnnygitarr, thanks for the great suggestions. I am going to add key shortcuts for 1.0 mil steps. And display the elevation and windage settings in different colors. A circle as wind indicator means unkown wind direction. A white colored wind indicator means wind speed < 0.2 m/s. This addon does not include a weather simulator. It uses the ArmA weather data (humidity, wind, overcast) as reference for its own calculations. This implies that you can use it together with other mods that manipulate ArmAs weather. If you want dynamic wind and weather you have to either set it up manually (mission editor), or use a weather modification mod. The protractor shows the inclination angle (elevation) of your rifle in degrees. You can also measure this angle by using a laser rangefinder with elevation output, or calculate it using: asin(height difference / target range in m)
  23. Will be be there in the next version. ;)
  24. Thanks for the kind words. The Kestrel 4500 will only output the pure (unaltered) wind speed if you use it without AdvancedBallistics. However, when used together with AdvancedBallistics, your wind readings will vary depending on your location in terrain, height above ground and obstacles in the direction the wind is coming from. This also affects the SHIFT+K wind info and of course the wind drift of your bullet. You will only have full wind speed on flat terrain with no obstacles in the way and higher than 20 meters above ground. If you want more information about it. Let me know.
  25. ruthberg

    Advanced Ballistics (WIP)

    This addon does not affect AI units.
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