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1 NeutralAbout bauerhousebourne
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bauerhousebourne started following Health, Food, Water & Money - script and gui icons
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Script Night Vision (not NVG)
bauerhousebourne posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! I've been trying to make a script to add the ability to see in the dark. I did try to customize the colorcorrection but without any luck. Is this even possible? I can't come up with any other ideas to tackle this. Thanks in advance! PS. No, I do not want to use NVGoggles -
Since the 64 bit update I can't access the dropdown-menu of triggers activation field. Anyone else experiencing this? Image showing what I'm referring to.
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Player looking for squad (not for squads to post looking for players!)
bauerhousebourne replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Hi all! I'm looking for any unit that values realism and teamplay. My name is Johan. I am 23 and I live in Stockholm, Sweden together with my girlfriend. Currently I am working in the Swedish Armed Forces and as a result of that I may not be able to attend to any mandatory sessions of gameplay. And I need a unit that respects that. I have been playing Arma since OPF but under other nicknames. I used to play with TG (Tactical-Gamer) back with Arma 2: OA + ACE 2 and I loved it. I can take on any role from grunt to platoon leader and medic to grenadier. Though I prefer to play as a support of any kind. I am an okay pilot too but I prefer to play with my boots on the ground. I have a working microphone ofcourse. I am also pretty experienced with the mission-editor and could create missions for us to play. Send me a PM if you find me interesting or if you got any more questions. -
Ofcourse female soldiers should be added to the game. You who think otherwise obviously never served in the military!
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Open/Close Helicopter Doors
bauerhousebourne replied to kahna's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a bunch! ^^ or here..ARMA_3_Vehicles -
Open/Close Helicopter Doors
bauerhousebourne replied to kahna's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh... I feel so stupid now... thanks Where can I find the names for the other helicopters? :) -
Open/Close Helicopter Doors
bauerhousebourne replied to kahna's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I've tried editing this script to my needs but I simply cannot make it work. What I'm trying to make is when a trigger activates the door of the helicopter open. Any help? -
Bullet Penetrability of objects
bauerhousebourne replied to Spartan0536's topic in ARMA 3 - QUESTIONS & ANSWERS
Watch this: You're welcome :) -
Voice Actors needed! American/British/Greek
bauerhousebourne posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there! I'm currently working on a new mission and I'm in need of voice actors. The mission is still very much WIP but I want to know if there is any folks out there that would be interested in helping me. I can not offer any payment, only my deepest gratitude and ,ofcourse, your name in the ending credits. Previously I made the mission On The Other Side, ranking 2nd on 'Most Popular of All Time' on Steam Workshop and I intend to make this one even greater! :) You do not have to be a professional voice actor to apply. My only requirements are: - You are 18 + - You have a decent microphone for recording - You are native British/American/Greek OR that you can imitate these accents well. Send an email to johan-forsberg@live.se or send me a PM if you are interested. Thanks in advance! :) -
Trigger activate when vehicle stops
bauerhousebourne replied to bauerhousebourne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks man! -
Trigger activate when vehicle stops
bauerhousebourne replied to bauerhousebourne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Worked great! Thanks a lot :D But the unit (MAN1) still keeps going back inside the vehicle after he exits, any thoughts on how to prevent it? -
Trigger activate when vehicle stops
bauerhousebourne posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! I'm trying to make a unit get out of a Hunter once the player (the driver) stops the vehicle within the trigger radius. Then the unit will walk up to another npc, stay there a few seconds and then mount the vehicle again. When I enter the trigger area, the trigger with OnAct: MAN1 doGetOut; then the unit exits the vehicle only to enter it again a few seconds later. I've given the unit a waypoint but he insists on getting back in. Is there a way to make the trigger activate once the player has come to a complete halt? What am I doing wrong with the waypoint? Any ideas? Any help is much appreciated! :) Thanks in advance! -
Go to Modules, select group modifiers and pick the one named 'Callsign'. Sync this one to the unit named "unit1". Double click on the module, there you have a line called "Custom Callsign". Type in the units name (in this case, unit1) Done!
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Well, it's more realistic that way ;) Not sure if that might be the answer to your question though.
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AI can shoot through anything?
bauerhousebourne replied to GTDAWG's topic in ARMA 3 - QUESTIONS & ANSWERS
Did you aim correctly? Since Arma features realistic bullet balistics, most rounds tend to gain height 30m-250/300m. (shown in the video linked above) This is a problem most people encounter in this game.