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all3n

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Everything posted by all3n

  1. so we are running an insurgency mission using RHS/CUP mods, halo drop flagpole, and a couple other small scripts, the issue we are having is that at random times during the mission, it seems as though it breaks. By that i mean out of nowhere all of the red squares on the map will disappear, all of the player markers, side chat becomes non functional, no text or anything, but the server dosent crash, it just seems as though the mission breaks, maybe someone joins with a mod that causes it? im not sure, looking for any pointers on things i might check or any help at all, Thanks!
  2. It can be 10 minutes after the mission starts or 3 hours into it, the squares on the map disappear, ai stop spawning, side chat disappears, and player markers on the map are gone, requires a soft restart, I will double check .rpt, anything I should be looking for specifically? And thanks
  3. Been mentioning this to a few people as im not knowledgeable enough to do it myself, im VERY interested in an Auto-Orbiting script for the Blackfish gunship for pilots. A little more in depth explanation would be i place a marker on my map, and my blackfish will automatically circle that marker at set ranges. Say 1000,1500,2000,2500,3000? hopefully a way similar to the Autopilot-landing works, so that i can use this as a pilot and take over controls when i need to. as of now ive been circling manually and while it works fine, we usually stay in a single AO for 30+ minutes so holding a perfect orbit gets tiring very quickly. Hopefully im not the only one thats thought of this :D
  4. Been mentioning this to a few people as im not knowledgeable enough to do it myself, im VERY interested in an Auto-Orbiting script for the Blackfish gunship for pilots. A little more in depth explanation would be i place a marker on my map, and my blackfish will automatically circle that marker at set ranges. Say 1000,1500,2000,2500,3000? hopefully a way similar to the Autopilot-landing works, so that i can use this as a pilot and take over controls when i need to. as of now ive been circling manually and while it works fine, we usually stay in a single AO for 30+ minutes so holding a perfect orbit gets tiring very quickly. Hopefully im not the only one thats thought of this :D
  5. Seeing as we now have something similar to the ac-130 in APEX (Blackfish) is there any possibility you could maybe retrofit your autopilot script to work with that and release it seperately? that would be so splendid, so many people are asking for some sort of orbiting script for the new vehicle, amazing work on the mod btw love everything about it!
  6. awesome, but the question is how would i enable ths while i am the pilot?
  7. Were on the right track, but the current loiter WP dosent allow me to make adjustments to range
  8. I have, Although im looking for something i can use while i am in the pilot seat, and can make adjustments on loiter range
  9. Indeed, but all im looking for is a way i can remain in the pilot seat but still enable the loitering, my gunners are compentent enough to adjust leads with their shots, so im leaving all of that up to them, i just need a way to remain in a circle pattern around the AO for 30+ minutes without developing carpel tunnel in my wrist using my joystick lol
  10. Been mentioning this to a few people as im not knowledgeable enough to do it myself, im VERY interested in an Auto-Orbiting script for the Blackfish gunship for pilots. A little more in depth explanation would be i place a marker on my map, and my blackfish will automatically circle that marker at set ranges. Say 1000,1500,2000,2500,3000? hopefully a way similar to the Autopilot-landing works, so that i can use this as a pilot and take over controls when i need to. as of now ive been circling manually and while it works fine, we usually stay in a single AO for 30+ minutes so holding a perfect orbit gets tiring very quickly. Hopefully im not the only one thats thought of this :D
  11. hey man, sorry to hear what your going through, i would be glad to help out with the patreon, but me, like others im sure, would like to see some kind of "buisiness model" or structure on what your plans are for the mod, but im looking very forward to playing on this awesome map and hopefully mod! i played a mod recently that i think nails what your going for, its called "the day after", its a unique style apocalypse mod with refugee camps and whatnots
  12. whe i made a zeus mission and placed down the playable characters, they are present when the mission starts even before i place a respawn point, then when they click respawn they respawn in the water at corner of map? any help please
  13. anyone have any advice for my above statement?
  14. when i place down a huge marker on half the map called "blacklist" and set that marker as blacklist in the placement modules, they still spawn there?:confused:
  15. all3n

    Curator Presets Mod

    Hmm, no one can capture or recruit ai using those modules..
  16. About the video i posted before about the mil. display constantly refreshing, im using zeus as well, is there any way we could get an update to help out with the compatability of zeus? lots of things are conflicting with zeis
  17. The refresh time is set to 6 minutes, yet this happens
  18. all3n

    Curator Presets Mod

    in game, local hosted. how can i get logs?
  19. So can anyone help me try to figure out why the military sector display module isnt working properly? they keep resetting no matter the interval set.:/
  20. you should post this in the arma 3 section, get a lot more hype around it!:D cant wait for the showcase!
  21. Still having the military sector display bug, every 20 seconds the squares reset no matter what i have the timer set to, 2, 200, 2000.
  22. all3n

    Curator Presets Mod

    i still cant get any of the things fixed in the latest update to work, the recruiting, capture and VAS
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