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Everything posted by Moon_chilD
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DynaSound - A sound mod by LAxemann (Release)
Moon_chilD replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which is in a "few" hours: https://twitter.com/Arma3official/status/705341321465229312(4 hours ago!) Should have turned Arma off for a while. Looks like the rolled the fix! ^^ -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Moon_chilD replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I add FRIES via script? -
Community Upgrade Project - CUP Terrains
Moon_chilD replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You need CUP Vehicle, which has a LHD (former Atlas LHD) in it! -
Mucho apprechiated :3
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While you are right, its really unhandy because it does not simply copy the classname...but creates a script line. That means it adds even more tedious steps if you want to edit or use classnames in modules (e.g. ALiVE Combat Support) Back in 2D Editor times it was just double-click, mark, CTRL-C and CTRL-V. Now you have more. So a display like in the 2D editor would be uber awesome. (Or maybe a button next to the Class Selection on the top that lets you copy the classname) (Don't understand me wrong. You answer is correct and I did not meant my answer mean or harsch. Its good that you pointed it out. I just wanted to show R3vo that this would be still a much needed addtiion! ^^")
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Hey, I have a question. My group and I want to use the F/A-18X since we now decided to finally add the Nimitz to our Modpack. However, the F/A-18X look doesn't fit into the rest of our vehicle. Is there a skin template somewhere that we could use? I want to make sure that the creator now: We would not plan to release this template. It would only be used inside our group! Can someone give me a template for this plane? (In this thread or by PM...both is okay for me) Many Greetings Moony
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HAve a look at the tool tip of that option. Anyway: https://community.bistudio.com/wiki/BIS_fnc_ambientAnim
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This sounds like a VERY nice mod. (I was looking forward for the first Eden Editor Mod :3) Thanks R3vo
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Moon_chilD replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No this is the funny thing. The mission has not changed between 1.54 and 1.56 but it just runs better e.g. the mission creation goes way faster and smoother (of course it still lags when AI is spawning in but thats normal and okay) I use the latest CBA! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Moon_chilD replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
While I get like a ton of script errors, MCC is working better than before. No problem with 1.56 so far and we had a very nice ALiVE/MCC Op. right now! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, had the same problem, too. I fixed it by set the "Objective Size Filter" and "Objective Priority Filter" to "Do not Filter". (Was the only way to make it work for me!) -
In the Editor the Movement works just fine for me. What exactly does not work for you?
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your startup parameter really are a mess. @Everyone: https://community.bistudio.com/wiki/Startup_Parameters_Config_FileHelps alot with keeping everything clean! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Moon_chilD replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pushing for an answer 2 hours after you ask. Seriously? Immagine everybody would do that on this forum. Without pushing this to far, maybe try to be patient. I repeat myself: People have a life outside of Arma and the internet. (And before you ask, no I don't have an answer to your question) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Moon_chilD replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
People have a life outside of Arma and the internet. I hope you know that... -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Deleting the AI PBO did not help! Same as before! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No the crashes happen since 1.54 or an ACE update (thats my problem, I can recall)...but deleting the ACE AI PBO is a good Idea, will try that late (I use VCOM anyway! xD) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Moon_chilD replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't we need the new version in order to test it? (I'm not sure if I can come, I'm just asking xD) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, I think the biggest problem here is that Arma does not support 64bit...therfore, more than 2-3GB memory is not possible for Arma. Anyway, I'm pretty sure, since many other using ACE don't have theses crashes with ALiVE shows, that there might be just this one optione/module from Alive that fs things up! And from what I see, this option should have something to do with "AI"! -
Community Upgrade Project - CUP
Moon_chilD replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same goes for me, but the Hind is just freaking awesome! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, I'm about to head over to the ALiVE Forum to talk about my testing. I'll just want to hold hear to tell how it went: With ACE: Server crashed after about 10min Without ACE: Server ran for over 30min with no problem (the memory usage was never over 1750...it usually starts at ~1640) My Conclusion: ALiVE and ACE are no friends! -
Vcom AI V2.0 - AI Overhaul
Moon_chilD replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@bolbies: That is the problem. The Artillery does not have the "Code" field. Was talking to SpyderBlack yesterday and he said: So yeah. In general you put that code in the "Code" field of the Transport and CAS Module. The Problem was, that the Combat Support was acting a bit...off. They just flew to the bottom left of the map and then landed/die...(for me) The code excluded the combat support from VCOM which made them finally be handled by ALiVE again. @Everyone: I hope nobody overlooked that the new version of VCOM is out! ^^ -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will do, either today or tomorrow (depends on if I can sleep tonight xD)! I have to see if I can get a memory dump though... Never have done that. ^^ -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats how I'm....wait...that sounds wrong! :P And I most definitely will not so either but one word of (honest) friendly advice. Try not answer that harsch the next time. (Because without any reason you were pretty harsch...since I still never said that it "CAN'T" be ACE and ALiVE) There are people out there that are way more resentful. But I'm certainly not! ^^ Anyway, my offer stands @AliveDevs: If you need me to test anything, you know how to reach me! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Moon_chilD replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ehm, when, please quote me, did I say that there "can't" be an issue with Alive and ACE? At NO time I claimed that! Anyway, from what I read I can imagine you did not read my post: I'm going to quote myself: Anyway, if someone is looking for tester in this case...I'm up for that. Tell me what I should do and I do it! I always liked to play tester for people around the Arma community!