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goatboy

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About goatboy

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  1. Let's talk about missionHeader in the server config file. i have been playing around to see what setting works for the stock Campaign missions. This is what I have so far: "missionHeader": { "m_iPlayerCount": 100, "m_eEditableGameFlags": 6, (WORKS) "m_eDefaultGameFlags": 6, (WORKS) "m_bIsSavingEnabled": true, "m_bUsePredefineStartingTimeAndWeather": true, "m_iStartingHours": 10, "m_iStartingMinutes": 10, "m_sStartingWeather": "Clear", "m_bRandomStartingDaytime": false, "m_fDayTimeAcceleration": 0.0, "m_fNightTimeAcceleration": 12.0, "m_bRandomStartingWeather": false, "m_bRandomWeatherChanges": false, "m_fXpMultiplier": 2.0, (WORKS) "m_fRespawnTime": 5 } Inside the editor you have SCR_MissionHeaderCampaign this is where I have been getting the settings from I have some working and some that do not work. Has anyone else played around with these settings? if so what ones have you got working? It would be good if we could get the start time working. There are many more settings to try I will post an update here when I know more. Ps, We need a way to get these settings to work so as server owners we don't have to login to game master to edit the setting. I understand we have mods but 60% of the player base is on PS and they can't download mods.
  2. with time and know how you can steal anything. THis world we live in everything is free
  3. goatboy

    Help on explosive goat code (dont judge)

    Ahahahahahahaha. I like goats you can swim in them
  4. goatboy

    UPSMON Updated to ArmaIII

    ok i use to work with the old one for arma 2 but i am iver going crazy or just need a drink. How do it get east or west to go for Civilians aka kill them when thy see them???? Thanks Goatboy
  5. goatboy

    Sound from a mod

    Ok i have been trying all arvo with no luck. I am trying to more the sound files i have in my mission atm into a mod to bring down the size of my mission pbo. In my description.ext i have class CfgSounds { sounds[] = {}; class bank_alarm { name = "bank_alarm"; sound[] = {"\client_files\sounds\bank.ogg", 1.0, 1}; titles[] = {}; }; But stall i get no sound i have made a mod named client_files. i have setup a config.h file for all the sounds to. I cant see where i am going wrong lol. Thanks Goatboy ---------- Post added at 09:13 ---------- Previous post was at 07:42 ---------- Got working . Thanks Goatboy
  6. goatboy

    Mines / c4 markers

    you are right lol
  7. goatboy

    Mines / c4 markers

    How does one go about getting rid of the mines / c4 markers that show on the map on a MP mission? If there is a way.
  8. To start off nice work. Only some things tho. In the admin menu you have "Teleport" it works but it stays on so when you look at the map and click boom you are where you clicked lol it would be good to get that fixed. Next thing "Player Tracker" Does not work at all have try ed all a capple of dif MP missions. Now for some things to add in. Is there a way for you to add in a kick / ban command ? Its nice to see an kiwi doing some good work :)
  9. goatboy

    Kill survive win

    Hunger Games Development began on 3/11/2013. STATUS: IN DEVELOPMENT I have been working on this mission for some time now and it is slowly getting there. With each update come more things i can add in. KILL, SURVIVE, WIN is based off the movies Hunger Games and Battle Royale. The goal is to survive. Players must scavenge for weapons, food anything to help them win. Anything goes. Betrayal is commonplace and alliances are short lived. 24 players start in a circle and in the middle you will find food, water, weapons and back packs. The backpacks have assorted items in them. When the game starts you can run to the centre and stock up or take your chances in the wilderness. At the end of the day there can only be one winner. Will it be you. There can only be one winner. Anything goes. Kill ore be killed. Features: you can find all the info here We are in early stages of testing atm. You can find more info about the mission here KILL SURVIVE WIN Thanks for your time. Goatboy
  10. goatboy

    [MP][DM] Hunger Games

    I have had a bit of down time on this as i have had other things on the go. I will be starting back on it soon. You can get hold of me at [email protected] or on my teamspeak ts3.wastelandgoats.com
  11. goatboy

    [MP][DM] Hunger Games

    here is a list of some thing that have been added in. DAY NIGHT CYCLE BOWS MELEE WEAPONS KILLER DOGS SUPPLY DROPS HEALTH SYSTEM I will have a website up for the mod in the next cup of days. All so i am stall on the hunt for # 3D Designer # Programmer # Graphic Designer for more info drop me a email [email protected]
  12. goatboy

    [MP][DM] Hunger Games

    Will be renaming this mod will put up more info of what i have done to it as well soon
  13. goatboy

    [MP][DM] Hunger Games

    so its been some time shin i have done anything to this mod i have been waiting for A3 to become more stable and some bugs to get fixed. So now i am happy with the way A3 is i will be starting back on this and will be turning it into a mod with alot of custom shit. I am on the hunt for a couple of people to that are willing to lend a hand with this for more info drop me an email at [email protected]
  14. goatboy

    [MP][DM] Hunger Games

    Just an update i am redoing the Food and water system as the last patch has fucked some things things up so i am now going to make a gui for it also looking at adding in supply drops.
  15. goatboy

    [MP][DM] Hunger Games

    Have done some more updates to this mission. 1. taken out > Push To Kill. as it was to op. 2. Change the load outs of the backpacks. I will be putting up a us server for the mission in the next cup of days more info @ wastelandgoats.com
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