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core_pfieldgroups_3
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IT-System Engineer
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meat147
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[WIP] ArmA IFTTT (IF This Then That) Integration
meat147 replied to muppet1856's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well there are quite a few methods that you can choose. I am not too familiar with extensions but: First would be setup a web server on a certain port and receive post request with that and when work with them with the extension if that works would be awesome. Other way could be setting up a web server and write jobs in a database and read them with the extension from a queue in a database. (possible) -
RHS Escalation (AFRF and USAF)
meat147 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
congrats.- 16577 replies
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meat147 changed their profile photo
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would be to easy
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Hi the AT4 is already in. SMAW is in progress as Pixxel Stated above.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
meat147 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So Time to open up the Public Slack from ACE3. If you want to get an invite to the chat message me your Mail Adress here via PM. We use slack for our developer coordination and chat. You'll need to either use the slack web client, or install the desktop client if you wish. Please keep the chat in ace3public ACE related, but feel free to ask questions and discussion things with us. There is also the Team Internal Slack so please dont expect to much. PLEASE KEEP FEATURE REQUESTS AND SPECULATION TO A MINIMUM With bananas the ACE3 Team -
ACE3 - A collaborative merger between AGM, CSE, and ACE
meat147 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
awesome! -
Authentic Gameplay Modification
meat147 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And why is that ? ACE 2 already happend right? -
Authentic Gameplay Modification
meat147 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Only with bananas -
If you mean the Group Leadership, it is intended to be like it is. Since if a soldier dies, he is not in the Battle anymore so he is not able to control the AI on the field anymore.
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3 more videos ! Yes!
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Ingame 9Liners & Notepad
meat147 replied to chief_wiggum's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a view only hotkey would be nice. :) -
Ingame 9Liners & Notepad
meat147 replied to chief_wiggum's topic in ARMA 3 - ADDONS & MODS: COMPLETE
awesome mod! -
How to enforce reguired mods on server?
meat147 replied to anthall's topic in ARMA 3 - SERVERS & ADMINISTRATION
Easy way is but you will not catch mods like blastcore : place in the editor ammo, boxes units from the addons / mods. Complex way but will work!: 1. Start your arma 3 with logs enabled. 2. open up the mission in the editor 3. Click Preview 4. press escape and in the Code box (http://i.imgur.com/eaooJdu.jpg) enter this code { diag_log format["Addon: '%1'", _x]; } foreach activatedaddons; 5. Open your latest RPT (can be found here: %userprofile%\AppData\Local\Arma 3) 6. Cut all that starts with "Addon: " (http://i.imgur.com/2H6ZVQQ.png) and paste in a new window. 7. Then get rid of the unneeded info with http://i.imgur.com/BDvq0PU.png (.* ') and http://i.imgur.com/BDvq0PU.png ('") using the replace funktion. 8. Bring that in the right format with http://i.imgur.com/OlFqJV7.png (find ^ replace with ") and http://i.imgur.com/pk6py8D.png (find $ replace with ",) and then remove in the last line the , 9. Add this code in the mission.sqm to Addons and addonsauto 10. enjoy. They may be even easier ways that are not that complex but yeah. if you have questions add me on skype : nevada13589 -
nice to see !
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I even had these problems before i installed TFAR.