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conscript2109

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About conscript2109

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  1. Trying to setup a custom defend mission with mod assets. I have the basic mission up and working. I have two things I need to figure out: 1) Trigger activated by wave completion. Want players to unlock classes and supports when when they beat a wave. I got the following from the tutorial I used to setup the mission, put in a trigger but it doesn't work. bis_fnc_modulemptypedefence_tier > 1; So I need to know how to correct this or another way to pull off the same effect. 2) Spawn ground vehicles At the moment the system will not spawn ground vehicles (cars, Apc, tanks etc.) But does spawn infantry and helicopters. I have tried with vanilla assets no change the helicopter is set up the same as everything else. Regardless how I set the spawn ratios no ground vehicles, it will sooner spawn nothing at all. My google-fu might just be trash I can find near nothing on this, even the bis wiki seems to be missing it, So any help will be greatly appreciated.
  2. conscript2109

    Warlords

    Ok I have to set them up manually. Another question. Is it possible Define a texture in the asset list? E.g The Gorgon in one of the FIA schemes.
  3. conscript2109

    Warlords

    Hi, Sorry to get in the way of all the redux stuff. I have two questions inregards to setting up a warlords mission using the official modules. 1) Is there a way add a custom playlist to the music used by warlords? 2) Is there a way to make response teams work for Blu/OpFor? Thanks in advance.
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