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evromalarkey

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Everything posted by evromalarkey

  1. evromalarkey

    Arma3 - AGGRESSORS

    @MordeaniisChaos our community made replacement config for this, if you want it or somebody else want to use HLC AK pack with Aggressors - https://www.dropbox.com/s/py6amtgr3uqf2t7/%40caf_hlc_wp_replacement.rar
  2. evromalarkey

    MRB - ArmA 3 - Kartinator

    lol, the first thing I actually did was a mission where was action on all karts with moveInDriver, so me and my friends could race in peace.. this restricted approach from BIS is really ridiculous.
  3. evromalarkey

    CBA - Community Base Addons - ARMA 3

    I had exactly the same issue, it's very random one and happend me couple of times with other addons and keys. Honestly I have no idea what is happening, but sometimes when I add new mod and key, the server sometimes don't start. When new rc1 came out I added it on our server with the key and the server didn't start, so I reverted to beta5 and it worked. Next day when AGM came out, I uploaded it along with rc1 and wtf server suddenly start and works fine, so I have no idea what the hell is going on, rpt log doesn't show anything and I don't think it's cba related, this seems to be something else and it's very hard to reproduce.
  4. evromalarkey

    Up Armored HMMWV Modification - Release

    btw renaming the HMMWV_Base class in 0.7 version also fixed issues with non rotating wheels, caused of ACRE.
  5. evromalarkey

    HAFM - ArmA 2 HMMWVs import

    Hi Aplion, I believe I found a way how to fix the wheel bug with ACRE. Just rename the HMMWV_Base class to for a example HAFM_HMMWV_Base, that should fix it, because ACRE uses HMMWV_Base class and in the racks system and it's somehow conflicting. RichardsD's hmmwvees had the same issue, but as soon he renamed HMMWV_Base class, wheels were fine. Cheers!
  6. Hi Roy, would be possible to make two new parameters to set in game lobby? Firstly it's the revive, would be good to have option to turn it off. For example some people and groups use xmedsys or even now the new wounding system from AGM, so it would be good to have the option, than edit it manually. And maybe next it's VAS, as I can see there was lot of questions about turning the restricted ammobox off. If it could be done also similar way through the option parameters as the revive, it would be really great (I personally prefer the restricted one though). Cheers!
  7. evromalarkey

    Authentic Gameplay Modification

    Congratulations for release! It's really great to have great mod like this in Arma 3, it's a true game changer! Since ACE didn't came out to Arma 3, this seems to be a great replacement! Outstanding work guys!
  8. evromalarkey

    Authentic Gameplay Modification

    np, updated version here - dropbox ;)
  9. evromalarkey

    Authentic Gameplay Modification

    I have to say, I'm exited about this mod, you are doing outstanding work! I did some Czech translations in stringtables, if you don't mind. Download link here Cheers!
  10. evromalarkey

    Up Armored HMMWV Modification - Release

    I was so hyped for this mod, since in hafm hmmwvees the wheels are not spinning. Well same bug here with ACRE :( Anyway really nice work, these hmmwvees are really outstanding!
  11. evromalarkey

    Everon2013 for @A3MP

    oh yes, this would be so cool to see this all in one map, but how should we named it? :D
  12. evromalarkey

    SCAR rifles ported from Arma 2

    Our community was playing with them last night and both variants really works great! Really nice JSRS sounds and also compatible with RH optics, don't know if there is asdg config, but on both of rifles are attachable asdg attachments bipods (mk20 and abr bipods), although mk17 has it badly placed. Btw, don't you thinking about putting all your weapons into one package? Let's say @slts_weapons or something like that, also with correct keys? We are using also your rocked launcher mods on our server and we have problem with slts key, it doesn't work. Anyway, nice work (on all of your mods)!
  13. Hi kju, would be possible to release Sahrani and Porto from AiA as standalone map? Since it's the only proper Sahrani A3 version available I guess. Would be really nice, if it can be done.
  14. evromalarkey

    ArmA 2 US Helicopters Import to A3

    .bisign file should be in addons folder not keys folder. Keys folder insn't important for you, that is for server admins. So don't bother with that. However the problem seems to be elsewhere as @Brainbug, you should try it download it again.
  15. evromalarkey

    Everon2013 for @A3MP

    as @Danco said, it would be really nice to have all the ofp islands in Arma 3, so are you planning to do 2014 version for other islands from ofp? Or at least A3MP compatibility versions? Malden and Nogova 2010 works just fine, but Kolgujev not.
  16. evromalarkey

    Chessmaster's Wounding System

    Hi Chesmaster, could you please provide more documentation on the first page or git? It's not much clear how to active the mod ingame. I found out it's only available in zeus after 15 minutes of searching. Also could you provide more info on scripted version? Example mission would be more then nice, thanks. Or more info as A3 Wounding System has for example. EDIT: Oh now I see that it will turn on automatic in MP, I didn't know that. I tested it only in editor.
  17. evromalarkey

    Community Upgrade Project

    Just wondering, is part of CUP also the importing of units and uniforms from Arma 2? This is one area that seems to be not much covered. I would love to see mod which includes proper ported A2 units, vehicles and weapons with improved textures (not Arma 3 retextures), that would covered all important content which is missing in Arma 3. I like the idea of AIA SA, but there are not proper A3 standart ports like CUP seems to have (I could be wrong, I don't know if there is plan to include CUP stuff into AIA). And AIA HQ is good temporary solution, but it's just not it.
  18. Quick question, is there way to turn on Player Tags on mission start? I mean without manual turning on? Thanks for anwser!
  19. evromalarkey

    Arma 2 - Game Spy Petition

    There are only few Arma 2 Vanilla servers left, the solution is easy, get OA. I'm not seeing point why would anyone want to play Arma 2 without OA. And Arma 2 Free is closing on 22nd April 2014, so that's the same case, get CO (A2+OA).
  20. I would really like to see these improved animations in the game, at least as mod.. however BI should really proper finish the animations.
  21. evromalarkey

    Arma 3 Kart DLC

    Really good one :D But seriously.. ༼ 㤠◕_◕ ༽㤠Give KARTS
  22. Well I actually thought that there is the same error in A2. I thought it was related to the units from assets, which are no more in Lite version. But now I get it, it's related to A2 units, so sorry my bad :D
  23. Hi, thanks for your efforts on this project! Really appreciated. I found a little bug in Lite version -> http://steamcommunity.com/id/evromalarkey/screenshot/594780675359448140 Cheers!
  24. Hi, firstly thank you for all your efforts and for the new release! I wanted to ask if would be possible to split the new units and vehicles from the mod into two mods. And leave Sahrani only in one mod and units and vehicles made as optional. We were using your Sahrani map port in Arma 3 through Play WithSIX, but with the today update there are errors with units and vehicles. I know that it's not A3 map, but until now it was compatible with AiA and A3MP and now it's not compatible probably with neither and lot's of people were enjoying Sahrani in A3 :/
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