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Everything posted by evromalarkey
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@MordeaniisChaos our community made replacement config for this, if you want it or somebody else want to use HLC AK pack with Aggressors - https://www.dropbox.com/s/py6amtgr3uqf2t7/%40caf_hlc_wp_replacement.rar
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MRB - ArmA 3 - Kartinator
evromalarkey replied to mr burns's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lol, the first thing I actually did was a mission where was action on all karts with moveInDriver, so me and my friends could race in peace.. this restricted approach from BIS is really ridiculous. -
CBA - Community Base Addons - ARMA 3
evromalarkey replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I had exactly the same issue, it's very random one and happend me couple of times with other addons and keys. Honestly I have no idea what is happening, but sometimes when I add new mod and key, the server sometimes don't start. When new rc1 came out I added it on our server with the key and the server didn't start, so I reverted to beta5 and it worked. Next day when AGM came out, I uploaded it along with rc1 and wtf server suddenly start and works fine, so I have no idea what the hell is going on, rpt log doesn't show anything and I don't think it's cba related, this seems to be something else and it's very hard to reproduce. -
Up Armored HMMWV Modification - Release
evromalarkey replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
btw renaming the HMMWV_Base class in 0.7 version also fixed issues with non rotating wheels, caused of ACRE. -
HAFM - ArmA 2 HMMWVs import
evromalarkey replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Aplion, I believe I found a way how to fix the wheel bug with ACRE. Just rename the HMMWV_Base class to for a example HAFM_HMMWV_Base, that should fix it, because ACRE uses HMMWV_Base class and in the racks system and it's somehow conflicting. RichardsD's hmmwvees had the same issue, but as soon he renamed HMMWV_Base class, wheels were fine. Cheers! -
large [SP/MP][COOP] Patrol Operations - Official Thread
evromalarkey replied to roy86's topic in ARMA 3 - USER MISSIONS
Hi Roy, would be possible to make two new parameters to set in game lobby? Firstly it's the revive, would be good to have option to turn it off. For example some people and groups use xmedsys or even now the new wounding system from AGM, so it would be good to have the option, than edit it manually. And maybe next it's VAS, as I can see there was lot of questions about turning the restricted ammobox off. If it could be done also similar way through the option parameters as the revive, it would be really great (I personally prefer the restricted one though). Cheers! -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulations for release! It's really great to have great mod like this in Arma 3, it's a true game changer! Since ACE didn't came out to Arma 3, this seems to be a great replacement! Outstanding work guys! -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
np, updated version here - dropbox ;) -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have to say, I'm exited about this mod, you are doing outstanding work! I did some Czech translations in stringtables, if you don't mind. Download link here Cheers! -
Up Armored HMMWV Modification - Release
evromalarkey replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was so hyped for this mod, since in hafm hmmwvees the wheels are not spinning. Well same bug here with ACRE :( Anyway really nice work, these hmmwvees are really outstanding! -
Everon2013 for @A3MP
evromalarkey replied to hotzenplotz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh yes, this would be so cool to see this all in one map, but how should we named it? :D -
SCAR rifles ported from Arma 2
evromalarkey replied to slatts's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our community was playing with them last night and both variants really works great! Really nice JSRS sounds and also compatible with RH optics, don't know if there is asdg config, but on both of rifles are attachable asdg attachments bipods (mk20 and abr bipods), although mk17 has it badly placed. Btw, don't you thinking about putting all your weapons into one package? Let's say @slts_weapons or something like that, also with correct keys? We are using also your rocked launcher mods on our server and we have problem with slts key, it doesn't work. Anyway, nice work (on all of your mods)! -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi kju, would be possible to release Sahrani and Porto from AiA as standalone map? Since it's the only proper Sahrani A3 version available I guess. Would be really nice, if it can be done. -
ArmA 2 US Helicopters Import to A3
evromalarkey replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
.bisign file should be in addons folder not keys folder. Keys folder insn't important for you, that is for server admins. So don't bother with that. However the problem seems to be elsewhere as @Brainbug, you should try it download it again. -
Everon2013 for @A3MP
evromalarkey replied to hotzenplotz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
as @Danco said, it would be really nice to have all the ofp islands in Arma 3, so are you planning to do 2014 version for other islands from ofp? Or at least A3MP compatibility versions? Malden and Nogova 2010 works just fine, but Kolgujev not. -
Chessmaster's Wounding System
evromalarkey replied to chessmaster42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Chesmaster, could you please provide more documentation on the first page or git? It's not much clear how to active the mod ingame. I found out it's only available in zeus after 15 minutes of searching. Also could you provide more info on scripted version? Example mission would be more then nice, thanks. Or more info as A3 Wounding System has for example. EDIT: Oh now I see that it will turn on automatic in MP, I didn't know that. I tested it only in editor. -
Community Upgrade Project
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just wondering, is part of CUP also the importing of units and uniforms from Arma 2? This is one area that seems to be not much covered. I would love to see mod which includes proper ported A2 units, vehicles and weapons with improved textures (not Arma 3 retextures), that would covered all important content which is missing in Arma 3. I like the idea of AIA SA, but there are not proper A3 standart ports like CUP seems to have (I could be wrong, I don't know if there is plan to include CUP stuff into AIA). And AIA HQ is good temporary solution, but it's just not it. -
ALiVE - Advanced Light Infantry Virtual Environment
evromalarkey replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick question, is there way to turn on Player Tags on mission start? I mean without manual turning on? Thanks for anwser! -
@RealSound - REAL Weather - What are your thoughts?
evromalarkey replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Literally, sounds great! -
There are only few Arma 2 Vanilla servers left, the solution is easy, get OA. I'm not seeing point why would anyone want to play Arma 2 without OA. And Arma 2 Free is closing on 22nd April 2014, so that's the same case, get CO (A2+OA).
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Soldier Animations (Stances & pacing) (Improvements, Low-Ready etc.) (100% doable)
evromalarkey replied to AlexVestin's topic in ARMA 3 - GENERAL
I would really like to see these improved animations in the game, at least as mod.. however BI should really proper finish the animations. -
Really good one :D But seriously.. ༼ 㤠◕_◕ ༽㤠Give KARTS
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SMD_Sara_A2 Full Sahrani Map Port - Initial Release
evromalarkey replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well I actually thought that there is the same error in A2. I thought it was related to the units from assets, which are no more in Lite version. But now I get it, it's related to A2 units, so sorry my bad :D -
SMD_Sara_A2 Full Sahrani Map Port - Initial Release
evromalarkey replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, thanks for your efforts on this project! Really appreciated. I found a little bug in Lite version -> http://steamcommunity.com/id/evromalarkey/screenshot/594780675359448140 Cheers! -
SMD_Sara_A2 Full Sahrani Map Port - Initial Release
evromalarkey replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, firstly thank you for all your efforts and for the new release! I wanted to ask if would be possible to split the new units and vehicles from the mod into two mods. And leave Sahrani only in one mod and units and vehicles made as optional. We were using your Sahrani map port in Arma 3 through Play WithSIX, but with the today update there are errors with units and vehicles. I know that it's not A3 map, but until now it was compatible with AiA and A3MP and now it's not compatible probably with neither and lot's of people were enjoying Sahrani in A3 :/