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Everything posted by evromalarkey
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Community Upgrade Project - Weapon Pack
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to see this finally out, outstanding work guys! -
ASCZ Missing Content
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found it and I didn't notice it, because it was working in our collection of mods. Some weird things happened, because I have no idea what make it work in the first place. Anyway there was missing hiddenSelection definition and I've fix it, so it should be alright now. Hotfix 1.0.1 GOOGLE DRIVE STEAM WORKSHOP -
RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Rydygier no worries, it was just an suggestion. I will maybe do it myself if it's alright with you ;)- 16574 replies
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RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Rydygier much appreciated, now I think it's much more clearer to use. However, I think that Infantry vehicle class would be better, if it was split into sub-classes to get rid of the duplicates. The same with vehicles, but here it would be enough to change only name.- 16574 replies
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ASCZ Missing Content
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Weird indeed, I did exactly the same and it was alright. Could you please send me screenshot or even rpt log? I'm not sure how to reproduce this problem. -
ASCZ Missing Content
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Moon_chilD yeah, this will not work. Only animals can be used this way, other stuff is dependent on config changes @Zukov checked PM and thanks! @Bolo861 that is weird, I know that BI mixed it up with carrier lite. But I've fixed that, so it should work just fine and last time I've check that, it worked without problems. -
ASCZ Missing Content
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think that this is the case, it have the same class names. The only difference is in scope = 2 It could make dependency in the mission.sqm, but you could delete that. @Chairborne not sure about the Ka-60, but I could make some more variants. (eg. some of AAF vehicles without camo or the littlebirds) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, but this pbo was rather additional config for our community. So after I've found out how to fix the crashes I've include the changes there. -
ASCZ Missing Content
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@TheEvanCat yeah guess I could make special vehicle class in Civilians. I was also thinking about module which would spawn it in Zeus. -
ASCZ Missing Content
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@MikeTim Sort of yeah, it even works with Zeus (Remote control, adding dog into unit). But the dogs have to be pre-spawned, because Zeus don't have animals in the units menu. We played even with Task Force Radio and no problems ;) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The crash was caused by AI with armed vehicles (cars or armored vehicles) and it was related to map Grid system on A1 terrains. It was really hard to find, but I guess now it can be fixed in the next version ;) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anyone here have problems with client and server crashes on Sahrani? If so, I maybe found out why it's crashing and how to fix it. Will inform kju, in the mean time you can use this temporary fix - https://github.com/evromalarkey/ASCZ-Mods/blob/master/Binarized/ascz_map_fixes/opt/ascz_aia_fix.pbo -
Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Moorezy there will be update this week. New weapon sounds, improved textures, czech radio protocol, FFV in offroad and other minor improvements. ;) -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
evromalarkey replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So this version will be integrated into AIA TP at some point? I would love to add this version to our server now, but it bugs me that there would be 3 different old versions of Sahrani without use :D -
Arma 2 Mil Mi-24 Hind Port
evromalarkey replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Chairborne If you want ACR textures for Mi24 you can find it here - https://github.com/evromalarkey/ACR-Mod/tree/master/Source/opt/acr_a3_mi24_replacement/data I got them from AIA SA ;) -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got this idea in middle of the firefight :D Funny thing is that BI have this hidden noVoice radio protocol in configs. And you could use it, even in you profile settings. But they said nope, let's hide this thing. -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
evromalarkey replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to see the fully improved Sahrani in A3, but I'm confused. Shouldn't this be a part of AIA TP? Now we have kind of 4 different versions of Sahrani with AIA TP :D -
Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be possible to integrate the Spotter app somehow into the game? eg. opening via steam browser or even ingame item something like kestrel? Do you have any plans or you want to leave it as external app? -
RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Classnames are alright, what bothers me more are the faction names and vehicle classes. It's sort of chaotic now, there is over 5 russian and us factions and it's hard to find something in the editor or zeus (eg. empty vehicle). Why not use for eg. only US Army and USMC factions and for units use UCP and OCP vehicle classes? eg. Men (UCP), Men (OCP) and the same for Russian units. And the other thing is that RHS vehicles are using new vehicle classes as helicopter, IFV etc. and that drives me crazy when I'm searching for empty vehicles. Wouldn't be better to have it under default BI classes? I mean, when you are searching in empty category in editor or zeus, it's quite a list now. Armored vehicles and air vehicles under one class would be better in my opinion.- 16574 replies
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I can confirm that AI are sort of OP now, I had to lower the accuracy in arma 3 server profile to 0.15 to make it playable
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RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to be blind, I can't find them anywhere- 16574 replies
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TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
evromalarkey replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello Ollem, are you still working on tpwcas? Any plans to improve it? I got some ideas, one thing I'm missing in Arma 3 is that AI are not covering themself when they're under fire. Some supressing animations would be really nice, eg. - https://www.youtube.com/watch?v=jDs-46x3iPA -
I deleted AGM AI and just wondering it's possible that VTS 4.0 is also somehow conflicting with asr ai?
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RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Outstanding! Congratulations on release!- 16574 replies
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Authentic Gameplay Modification
evromalarkey replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it just me, or the map tool is nowhere to be found on map? Am I missing something?