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Everything posted by evromalarkey
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Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah you can create missions, as a matter of fact we included dubbing from ACR DLC campaign in our latest update, so you can use that for missions too. Anyway we know about the vehicle's inventory and we plan to change it in the upcoming updates. And about the russian names, that's an weird issue. Because we're using CzechMen as generic names, it's possible that Arma 3 has some russian names in this variable, we will look into it. -
@mickeymen your problem would be pretty much resolved if BI adds advanced audio settings for effects - http://feedback.arma3.com/view.php?id=22229
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is indeed really sad to read. But I salute you kju, for all of your hard work you did. It's really sad it ends this way, but I wish you only the best in the future ;) Thank YOU kju! -
Thanks a lot LJ, that helped a lot! I could probably do configs for CUP ;) Just one question, will jsrs_soundeffect work ok with DragonFyre?
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have all required addons for Sangin? There are even more strange errors, are you sure you have full AiA TP with all updates? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@dblack850 you should not mix AiA, AiA TP and AIA SA into each other. That could create problems like Circular Addon Dependency in 'AiA_Core', because you're loading it twice. -
ASCZ A2 Community Map Fixes (for AIA TP/SA)
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Bumgie this could be maybe fixed with latest AiA TP update. But if not, I could take look into it. ;) -
Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Foxhound Explained here - http://forums.bistudio.com/showthread.php?182688-Army-of-the-Czech-Republic-A3-ACR_A3&p=2830081&viewfull=1#post2830081. Shortly people can either use full cup or the reduced version which is in the archive. ;) I should probably update first post with this message. -
@Chairborne now that's really not fair. CUP really isn't about money and kju never gain money from it. I don't know where you get that CUP is shutting down, that's nonsense.
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Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 0.7 is released! Main focus in this version are vehicles, prepare for T72M4 CZ, BMP-2s, HMMWVs and AMF Dingos. I would like to thank Reyhard and Aplion, for sharing their A2 ports. It was really helpful to have something to begin with. We are planning to port all of the Arma 2 ACR DLC vehicles, that means Landrovers and T810 Trucks should be in next releases. Vehicles are ported with A3 standarts. That means, working PIP, PhysX, Slingloading, A3 materials etc. Our work will be later shared and included into CUP. Other minor change is that RHS: AFRF is now required for the best experience, but not mandatory. That means you can delete the rhs pbos, if you don't want to download other big required mod. Other pbos from opt folder were also deleted or included in the mod. Download: (618 MB) GITHUB, GOOGLE DRIVE Dependencies: @ASDG_JR, @CUP, @RHS_AFRF Donate: If you like our work, please consider donating ;) Changelog: Added: Czech CUP Backpacks Added: T-72M4 CZ Added: BMP-2s Added: HMMWVs M1151 (M2 and AGS) Added: AMF Dingo (MG and GL) Added: Mi17, Mi24 and UAZs from RHS AFRF Added: AAF vest desert variants Added: Missions dubbing and language for mission makers Improved: ALiVE compability Improved: New icons Improved: New Pilot uniform Improved: New additional groups Improved: New soldier classes (AA, SL, Crew, Diver) Improved: Vest textures Improved: vz95 Desert textures Improved: TFAR compability now without need of additional pbo Improved: Armor and mass values updated Improved: pbo and config structure Fixed: Radio protocol rpt spam Fixed: Aco not linked with Sa58 RIS Fixed: Some vehicles were not visible in Zeus Fixed: Other minor fixes and improvements Removed: All optional files - @CUP Compatible version changes: (included with the archive) Added: cup_weapons_backpacks.pbo Added: cup_weapons_strela_2.pbo Updated: CUP_Weapons_ACR_A3_Compability.pbo Pictures: [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] First post, armaholic and pws mirrors will be updated soon. -
Community Upgrade Project - Weapon Pack
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think that it would be cool to optionaly split it as weapon pack, vehicle pack and units pack. Weapon pack certainly could be used standalone, even vehicles could be standalone. And only units could be dependent on both. This could be better approach and most people would welcome it, I guess. Modularity is a good thing, because you can combine it with other mods with less problems. -
Kunduz, Afghanistan [10km] v1.20
evromalarkey replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@MistyRonin I'm was really not aware of that it is removing A3 assets. That should really be addressed then. And yeah the walls and some other object destruction is something that needs to be fixed. -
Kunduz, Afghanistan [10km] v1.20
evromalarkey replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What exactly is AiA TP removing from editor? We are running AIA TP for some time now and we don't have any significant problems. I always thought about AIA TP as main terrain pack on which other authors can adapt their maps, then porting building by building themselves. I would not say that AiA TP has insane amount of bugs. Yes there are few, but I think it's quite stable and playable right now (Way ever then A3MP). Which bugs exactly do you mean? I'm sure that kju could address them and they could get fixed. -- Anyway, really nice job on the map James. I'm looking forward for the full version! :) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lol, every time this happens to me, I'm doing the exact steps :D -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As I said we are using latest version of AIA TP and we have no problems with verifySignatures. So it has to be some combination of keys. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These bisgn problems are not related with AIA TP, I got this problem randomly when adding or removing mods/keys. Now my server is working fine with verifySignatures = 2, even with AIA TP. But today I wanted to try ACRE2 and I've run into same problem. As I said, this bisign problem is really random and only BI can fix it. You can however turn off verifySignatures, that will temporarily fix it. Btw, if you have the october version you should firstly update with AiA TP 2015-01-01 Patch and then with the hotfix. -
ACRE2 Public Beta Release
evromalarkey replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really nice update, great work guys! -
Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So update 0.7 is coming soon and I've decided to share our plans and progress. Next update will be dependened on RHS AFRF and the main focus in this update will be on vehicles. You can look forward for ATF Dingo (HMG, GMG), M1151 HMMWVs, UAZs, BMP2, Mi17 and Mi24. We are plannig to include all the vehicles which were in the ACR DLC. So Landrovers and T810 Tatra trucks should be next in 0.8 nd 0.9 ;) Here are some screens: [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can confirm that Isla Duala and Panthera works now without any problems with latest hotfix ;) There was one corrupted texture in version 2015-01-01, that was causing all the freezing / crashes. -
So now when JSRS3 is released, I have to say that BI really needs to improve their audio setting sliders. They have too many things grouped into one slider as Effects and that is really bad approach. More about it in issue on feedback tracker - http://feedback.arma3.com/view.php?id=22229 Upvote this / share it, so it gets attention and BI actually do something about it. It's really disappointing that because of that, you can't improve the JSRS3 experience even more.
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Yay! What a nice surprise today, really great work LJ! Thank you very much for the release!
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want to download latest version then: AiA TP (6.4 GB) and then AiA TP 2015 01 01 Patch (99 MB) (Hotfix 1) If you have version 2014-10-18 and want to update then: AiA TP 2015 01 01 Patch (135 MB) and then AiA TP 2015 01 01 Patch (99 MB) (Hotfix 1) -
RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is strange that, for me it's not working with Ctrl+C, but with Ctrl+G. It took me a while to found out how to deploy bipod on PKP, but it's a pretty nice solution ;)- 16574 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Horus heh, I did exactly the same yesterday. Kju already knows about it, there should be hotfix soon ;) -
RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have updated my additional configs for RHS latest version. So who is using it, here is updated version: RHS Merge config (info) - GOOGLE DRIVE ASDG JR config - GOOGLE DRIVE And one more thanks to you RHS team, 0.3.5 is really outstanding update :)- 16574 replies
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