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joarius

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About joarius

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  1. Re, The verification of the cache didn't solve my problem. But this problem has been resolved by a friend via Teamviewer, and now ArmA 3 works fine again. Thx a lot for your help, and thx for ArmA3Sync, which is a very useful utility. :)
  2. Re, This is what happens when i double click directly on arma3.exe or arma3_x64.exe : Precision : i have made confusion between the launcher of Arma 3, which is launched correctly, and the launch of Arm3, which doesn't work via the native steam launcher of Arma 3. So i have the same error via .exe directly than via steam launcher. :\ Conclusion : my Ama3 is completely out...
  3. Ah ok. This is the entire screenshots : Sorry if i don't paste the text : i don't succed this operation. :\
  4. Hi major_shepard, With native launcher of A3, Arma 3 is launched without problem, but since this afternoon, I can no more launch Arma 3 via Arma3Sync, after having downloaded Java 8 and installed GeForce Experience. :\ Arma3Sync is launched without problem, the mods are recognized, the repositories work good, the different paths indicated by A3S are correct, but when i push on " Star Game ", the window of A3S is reduced (but it doesn't disappear) and nothing happens : Arma3 is not launched. I do know absolutely not if the problem comes from my actual Java's version (Version 8 Misa à jour 151) or from GeForce Experience. Thx for an answer. :)
  5. @El Tyranos : sorry for the delay. I have tested this code just now and it works fine : this setVariable ["LIB_Numbers",XXX]; XXX are the 3 numbers that you have to write, examples : 201, 423, etc... Note that 000 won't write 000 on the turret, but will erase the numbers. For this last details, you can also use this setVariable ["LIB_Numbers", 0]; or this setVariable ["LIB_Numbers",nil]; .
  6. @xxgetbuck123 : thx for the feedback. :) We will check this as soon as possible, but the correction will be only on next release :\ ; we will try to work quickly, but we are not robots and supermen. If it was this case, a lot of things would ne added !... ;) For your answer about the modularity of GEISTA3L, i can't answer you actually, because it's not easy to do. But if you want keep only some factions and erase other factions, you can use this file, in order to know what you can do : GEISTA3L_v3.2.0.txt. Precisions : don't erase the files indicated in the "block" Various : most of them are needed dor the mod. ;) Precisions for every one : in order to know what are the flags which are added in GEISTA3L, you can open the file GEISTA3L_v3.2.0_-_Flags.pdf, which is in the root folder of the mod.
  7. Since some days, i have noticed that i can no more go inside Heinkel He111... :\ Is there an explanation ?
  8. Hi. Thx both of you. :) All textures are High Quality Definition for IFA3 Lite. It adds new textures, but no basic textures of the games. For screens, i will see to do them, IF i have time.
  9. GEIST-A3 v2.0.0 works with IFA3 Full version. For IFA3 Lite, you can download the GEISTA3L version3.0.0 by this link. In this v3.0.0, you can find stuff from v2.0.0, and other little things. I hope you will like this version as the precedent. ;)
  10. I don't master Steam. But a friend has begun to watch in order to upload next version of GEISTA3L (for IFA3 Lite) on Workshop.
  11. Sorry for tha delay of answer... :wacko: Actually, yes. But LODU has given his authorization for old models to Kju. So i will release the GEIST's textures for "old" models US soldiers. So in Lite version, you will find them again.
  12. @danno1991 : - GEISTA3 is for IFA3 Full version. - GEISTA3L is for IFA3 Lite ; you can find this HERE. ;)
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