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Posts posted by EO
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So i place one loot module and it spawns loot in the whole town?
One loot module spawns loot for the whole map.
It doesn't matter where you place the module
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Is it something like this your trying to achieve.....
Within my mission root folder I have a "sound" folder, within my "sound" folder I have a .ogg file named OutbreakRadio1.
In my description.ext
class CfgSFX { sounds[] = {}; class OutbreakRadio1 { name = "OutbreakRadio1"; sounds[]={sfxsound}; sfxsound[]={"sound\OutbreakRadio1.ogg",10,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; };
In the editor I place a rectangle trigger (size 5x5) over the radio on the camp table.
Trigger Activation - Blufor, Present, Repeatable
Trigger Expression - leave blank
Trigger Effect - select your custom sound from the SFX box, in my case it's "OutbreakRadio1"
I have no doubt there are more efficient ways of achieving the result you require, but this works for me in SP.
I hope all or some of this helps. :)
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well where is the module for loot and under what file might it be so i can edit it?
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I would suggest to anyone who seeks instant gratification not to play the demo mission....it is hard and has been designed that way.
A loot and zombie festival can be created by tweaking the their respective modules, all that's required is an empty editor and an imagination. :)
http://ravage.wikia.com/wiki/Creating_and_Porting_Ravage_Missions
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Update 1 (March 26,2016):
- the ESC menu button moves to the top corner if there's overlapping mod dialogs. (I hope there won't be another one there)
:D .....thanks Greenfist
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ReColor and Enhanced Movement settings tabs are both fighting for the same real estate in the main menu area.......and EM wins the fight.
The only way to activate ReColor when EM is active is through Splendid Camera.
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Checked it out.Cool but how about howling wolves?
Only after dark........ ;)
But enough with this thread-jacking. :P
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Anyone know of any scripts, or addons that would create a more spookier, stalker, horror type atmosphere aside the stalker music already in the mod, and without playing on the Namalsk map?
@Gunter Severloh.....give me a PM, I may have something that could help with that.
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Oh and what mod do I need to get the different maps? Like what once are compatible with this one?
Check out the CUP mod for a whole bunch of compatible maps.
You could also do no wrong looking into Cosmic's very handy template tutorial for porting Ravage to other maps. :)
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Congratulations Greenfist, :clap:
Still love using your PP Effects Editor, looking forward to adding this to my mod-set.
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Haleks what do you have to do to make Ravage work fully in MP and what are the issues you are dealing with?
Seems several people here have used the mod in mp/coop without issues.
Those several people are testing MP on Haleks behalf....... ;)
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From last night's MP test......we successfully liberated a vehicle from a bandit patrol and fully repaired another.
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it's not that i don't like map packs, but i think AiA is better. that's all. it's not dependend on CUP core. and i personally don't want anything CUP related on my PC anymore. i looked at it and you can clearly see the stuff is arma 2 port it's not the qualtity i want to play with.
I know everyone is entitled to an opinion......but.... :annoy:
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If there's a Fabio Frizzi tune involved...I'm all in.
Thanks for sharing. ;)
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In steam is impossible :S
Do you mean with the Steam version of Esseker it's impossible.......
EDIT: If you think the Steam version of Esseker is causing the problem, I could provide you with the non-steam version I have, It's worth a try.......PM me if you like. ;)
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Just another quick question, is it possible to save the mission state, so that we can start off where we left the last time, or is it one of those missions where you have to complete it in one "session"?
Sorry to butt in here, not sure how it would work with this particular mission, but in the server.cfg you can enable persistence so the mission continues even after the last player disconnects, so when you rejoin the server each players status should be the same as when you last disconnected.
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edit2 - ill ask Evil Organ to test Esseker save and template conversion and see what he come up with.
@Onema, regarding the game save issue your having, just ran a quick test on non-Steam version of Esseker with Cosmic's Esseker port, I can save both in the main menu and the radio menu.
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Just tried the test mission, same result.
https://www.youtube.com/watch?v=SURUs4ZuqCo&feature=youtu.be
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Very much looking forward to this, and any which way you want to test in a MP environment just give me a shout, happy to oblige.
Best of luck. :)
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Awesome work Haleks!! Just tried it! The atmosphere, the music, the gameplay everything is really immersive!!
There's just one problem i am having. The zombies in my game just stand where they are like robots. They don't move or attack. When i shoot them, it shows in my stats that i killed a zombie but the zombie is still as it was before.
HELP!
Are you using CBA?
I have just tested Ravage without CBA, and zombies still work as expected so it's not that. Maybe he's using an out-dated version of Arma 3.
Without little information to go on, it's hard to find a solution.
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So, I was very long absent from Arma3. Is there any mission/campaign/content you guys could recommend me which is realistic and has a great atmosphere ?
Thanks.
Take your pick........Pilgrimage, RHS, CUP, Ravage, Resist, Deliverance, Enhanced Movement, X-Cam, Veteran Mod, ALiVE, ACE3, Vietnam Unsung, DynaSound, JSRS DragonFyre.......................and on and on and on................
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@nikiforos, enough already......your beginning to sound like that "entitled guy".
Remember this post.....https://forums.bistudio.com/topic/187287-icebreakribis-isla-abramia-for-a3/?p=2987221
There have also been 2 open MP test events all organized by icebreakr......maybe you couldn't make them due to "RL" stuff.
Just sayin' :)
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thanks evil, i should of found that before asking
It's a good read and is being updated all the time.......
@haleks, would it be a good idea to add the wiki link to the first page?
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Also what is the intended way to use antirad pills? I dont have a geiger counter yet so i cant see what happens to my rad numbers when I take them but it seems that by taking them all at once or spreading them out over a few minutes each i cant get my radiation down. Its possible Im just always standing in giant fields of radiation, so im just wondering how i should be using them.
Thanks
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Ravage
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I know.....but you asked the question here also. :P