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EO

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Posts posted by EO


  1. Is it something like this your trying to achieve.....

     

     

    Within my mission root folder I have a "sound" folder, within my "sound" folder I have a .ogg file named OutbreakRadio1.

     

    In my description.ext 

    class CfgSFX
    {
    	sounds[] = {};
    
    	class OutbreakRadio1
    	{
    		name = "OutbreakRadio1";
    		sounds[]={sfxsound};
    		sfxsound[]={"sound\OutbreakRadio1.ogg",10,1,18,1,1,1,0};
    		empty[]= {"",0,0,0,0,0,0,0};
    	};
    };
    

    In the editor I place a rectangle trigger (size 5x5) over the radio on the camp table.

    Trigger Activation - Blufor, Present, Repeatable

    Trigger Expression - leave blank

    Trigger Effect - select your custom sound from the SFX box, in my case it's "OutbreakRadio1"

     

    I have no doubt there are more efficient ways of achieving the result you require, but this works for me in SP.

    I hope all or some of this helps.  :)

    • Like 4

  2. Anyone know of any scripts, or addons that would create a more spookier, stalker, horror type atmosphere aside the stalker music already in the mod, and without playing on the Namalsk map?

     

    @Gunter Severloh.....give me a PM, I may have something that could help with that.   

    • Like 3

  3. Haleks what do you have to do to make Ravage work fully in MP and what are the issues you are dealing with?

    Seems several people here have used the mod in mp/coop without issues.

     

    Those several people are testing MP on Haleks behalf....... ;)


  4. it's not that i don't like map packs, but i think AiA is better. that's all. it's not dependend on CUP core. and i personally don't want anything CUP related on my PC anymore. i looked at it and you can clearly see the stuff is arma 2 port it's not the qualtity i want to play with. 

     

     

    I know everyone is entitled to an opinion......but....   :annoy:  

    • Like 11

  5. Just another quick question, is it possible to save the mission state, so that we can start off where we left the last time, or is it one of those missions where you have to complete it in one "session"?

     

    Sorry to butt in here, not sure how it would work with this particular mission, but in the server.cfg you can enable persistence so the mission continues even after the last player disconnects, so when you rejoin the server each players status should be the same as when you last disconnected.


  6. Awesome work Haleks!! Just tried it! The atmosphere, the music, the gameplay everything is really immersive!! 

    There's just one problem i am having. The zombies in my game just stand where they are like robots. They don't move or attack. When i shoot them, it shows in my stats that i killed a zombie but the zombie is still as it was before.

     

    HELP!

     

    Are you using CBA?

     

    I have just tested Ravage without CBA, and zombies still work as expected so it's not that. Maybe he's using an out-dated version of Arma 3. 

    Without little information to go on, it's hard to find a solution.


  7. Also what is the intended way to use antirad pills? I dont have a geiger counter yet so i cant see what happens to my rad numbers when I take them but it seems that by taking them all at once or spreading them out over a few minutes each i cant get my radiation down. Its possible Im just always standing in giant fields of radiation, so im just wondering how i should be using them.

     

    Thanks

     

    http://ravage.wikia.com/wiki/Radiation

    • Like 2
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