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Posts posted by EO
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I absolutely adore this mod! It makes play testing scenarios and missions much more complete. I have only had ONE issue. Anything I create that has a "survival" mod attached to it completely negates the invincibility. ("Survival" meaning hunger, thirst, radiation, et al) Any idea how to fix that issue, or perhaps where it originates?
Everything else works exactly as advertised! Excellent work!
So you want invincibility while playing a "survival mod"...(Survival meaning hunger, thirst ,radiation et al)......... :386:.................. :annoy:
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Devastating news indeed, however i wish the 2017 team the best of luck with the Unreal Engine and what you may bring to that platform. I sincerely hope you have success in transferring the Bamburgh terrain to a trusted development team, "the feels" from the last video preview you posted ran very deep.....
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Mods: Ravage
WarfareThai
Vault Jumpsuit (wip)
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F3llout Boy checking out Cosmic's Rusty Gun......
Mods : Ravage
Warfarethai
Cosmic's Rusted Weapon retextures (wip)
F3llout Vault Jumpsuit (proof of concept)
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The world of F3llout is taking shape...
Gentlemen, place your bets...
Mods : Ravage, Frith's Ruin, WarfareThai....and a whole lotta magic! :lol:
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@donniepcgames....do you use either the sharpen filter in your video options or a third party injector like sweetfx?.....both of these things WILL screw up yer videos with that fuzz....100% personal experience guaranteed!
I use Shadowplay to record my content and make sure the Sharpen Filter is set to zero in my video options before recording, it's worth doing a couple of little tests to see the results.
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...."we're gonna need a bigger boat"....
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can u say what video has anything related with tweak settings? cuz i only founded those with how to place modules.. im actualy using na_palm's loot script cuz i dont know how to tweak the ravage settings..
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Screenshots are oozing a very bonny looking ambience. Keep up the good work hektor!
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But could you please say how i would enable access to the Ai backpack in the ravage mod.
Already added back to v139. :)
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@wilkinscw.....that sounds weird man, all the modules function properly on my end. I'd make sure your running the latest versions of Arma, Ravage and CBA first....failing that, it could be a mod conflict somewhere, a few more details for haleks to chew on would help. (map, mod-set, version number etc.)
:)
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-Can i disable music?
You can disable music two ways...in the Editor you can disable music in the Ravage "Atmosphere" module, alternatively go into your Arma 3 options menu, look under audio options, you can slide the "music" slider to zero. :)
-I'm playing Altis. If i star a game in Tanoa map, i'll lost my savegame from Altis?
Nope, independent missions, independent saves. :)
(I assume your referring to the Ravage demo scenarios)
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Hey folks, don't overlook the presence (and beauty) of that Oxygen Rebreather Vest......my personal favorite addition to v139. :)
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An inspired move Baraban......I was deep into the vanilla version, but will gladly reset now that it's been "Ravaged". :ok:
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Really thinking about another singleplayer mod that does not need CBA. Any tips? With zombie theme?
Not so much a mod, more a mission.....check out Sentinel Outbreak, no addons required. :)
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@jimmakos....maybe those infected didn't care for your malodor...
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I put nothing past that administration.
I put nothing past ANY administration......there was just so much more self gain with THOSE administrations.
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Hello, I'm trying to make my own Esseker mission. So far ive used a copy/paste template offered here:
To make mine, and I am copy/pasting anything relevant the included Altis mission file. When I run the mission from inside the editor everything seems to work perfectly fine, but when I export it to Single Player Missions as a PBO, I start the game and after the fade in and out sequence showing the RAVAGE logo, I am left staring at the ground from high altitude. I dont know whats causing the problem, help?Here's a screenshot of the problem http://imgur.com/a/hVdcuPreviewing the mission in the editor, it starts out mostly fine, but for some reason, I cant start at the start markers I set up (I didn't really set them up, I just copied them from the template).This happens when you haven't selected a placed unit as a playable character......go back into editor and make sure you have a placed unit set as "player".....then export to SP.
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Hey folks, I have added Lordfriths sublime Frith's Ruin pack to the Ravage Zed Uniforms list found in this post. The dropbox link has also been updated. :)
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Grotesquely gorgeous. Thanks for sharing.
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Just chiming in with some quick feedback......the full cream version is causing me NO performance issues....underground bunker renders in just fine. My ageing i52500k/gtx780ti/16gb ram combo doing just fine. ;)
The only issue that's cropped up for me is some of the infected chase sounds, a definite stutter.....
Restarted mission twice to replicate the bug.....same results. The rest of the sounds "sound" okay, just seems to be some of the infected "chase" sounds.
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I'll go with the full cream version, still have a relatively beefy system. Will let you know how it goes......
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Ravage
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Self confessed heavy user of both Ravage and MCC.....I can tell you using MCC as a tool for testing purposes in the Editor it's been invaluable to me....changing weather, time of day etc. on the fly, works a treat.......however, lately, and with the current Dev build of Ravage, MCC is causing instant CTD when loading any mission with placed Ravage modules. My belief is MCC is the culprit here, the mod hasn't been updated in nearly 6 months, but from what i read over on the MCC thread, an update is imminent.