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Posts posted by warlord554
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4 hours ago, kerozen said:Hopefully the "advanced startup" could be will be optional?
I'll absolutely try to include as much immersive content as possible. However I will be right onto mh47g's after these are stable. Then my GMV's
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that's why I gave you guys 2 different wreck models 😏
I've also included several static variants for "mechanic pics" that expose nose electronics, fully detailed engines, etc
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*** Engine intake dust filters now optional
*** Foldable rotors with supports, folding stabilator for all helos
Seahawks have full folding tail
*** 2 wreck models, one with working m134 door gun
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6 hours ago, Riverman23 said:Super excited for this mod man! Just curious, have you thought about doing any sort of advanced start up sequence that pilots could use for a little more immersion? Something toggle-able kinda like the Super Hornet mod?
I have looked into it sir. Along with various other immersion features. That kind of stuff will hopefully come later 😎
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15 minutes ago, gatordev said:That sounds great. And starting with the Ghosthawk AFM should be a good place to start. It's not bad for a -60, if a tad too powerful.
It's been a long time coming. I'm looking forward to these!
My thoughts exactly bro, I especially want to account for Mike models engine/rotor chord upgrades (prolly end up with Lima AFM, and Mike AFM)
One of my personal aggravations with A3 aircraft is the m134 sounds. (Konyo "distance" reverb is close)
Go shoot GR wildlands gau, which was created using a very accurate, very expensive sound sample suite lol you will notice difference, regardless of sound mods
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Finished custom animations for crew, pilots, and cargo passengers. You guys might be upset but the "Mike" models co pilot will have one hand on cyclic joystick and other on mission computer "knuckle" on center console. (As if he was cycling through mfd, or controlling flir)
Also I told u guys I haven't finished Lima cockpit, however I managed to make subtle changes to cockpit mission equipment layout enough to make a decent difference in appearance. (Non enthusiast might not even notice)
I'm currently attempting to make door guns "mountable turrets" so gunners can "mount gun" standard, and "turn out" (standing in gun window looking out) if it works I'll provide a few "fun static animations" for gunners like a wave or peace sign
*** UH60A "style" exhaust variants added by request (and since I had already made it)
I will designate it the UH/MH-60A (however please note only difference is exhaust) think of it as a US export variant lol
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6 hours ago, jacd said:I will have to start from scratch the AFM, it will be a standard base ghosthawk and will start modifying from there. I dont use afm mode so I will rely on feedback for tweaks
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* the only current DAP variant is the Mike model, meaning they will use LASS/MLASS composite wing stubs. I may eventually include the Lima ESSS. They will not have cargo seating, however cargo doors can still be opened and closed for airflow
All helos also have completely custom (and animated/functional) MFD screens native to current modern avionics software. The DAP will include weapons screens similar to gunships. All helos have pilot add action for MFD night vision mode (mfds turn bright green)
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Hahahahaha I freaking love that one brother! Nice.
*update*
So I'm sure alot of u guys are ready to fly. Besides RL it has taken so long because I went ahead and made all versions of hawks...... so alpha will look like this......
USA UH60L (standard ir suppressor exhaust)
USA UH60M (UES exhaust, upgraded external sensors)
USA MH60L (w/wo fuel probe, winch, upgraded external sensors, aux internal fuel tanks)
USA MH60M (w/wo fuel probe, winch, upgraded external sensors)
USA MH60M DAP (2 stub and 4 stub wing versions, fixed front door guns)
USN MH60S (variant correct sensor suite and w/wo FLIR)
USAF HH60G (same as mh60l, different mmr radar, m3 door guns)
USAF HH60W (same as mh60m with different nose, either m3 or m134 guns)
--- not included with alpha, but mostly done (hopefully beta)
USA MH60X STEALTH (Zero dark thirty style with my own twist, not BI, unarmed, extendable internal fuel probe, f35 style undernose low profile camera/flir)
The difference between the variants should be obvious for anyone that knows these helos. Most of you know how long I've been at this so it's fair to say extensive research has been done to ensure everything is as accurate as possible. That being said please remember that total polycount has to be considered so everyone can enjoy them ingame.
Completely custom made models (not modified BI samples)
I've tried to make 4k or 2k textures atleast, where possible. I will include various "levels" of dirt maps where possible. Current colors are standard od green, black, navy grey, usaf grey(I've tried my best to color match official paint codes with diffuse maps). I will also include a few "fun" liveries such as BHD engine graphics, a few navy tail designs, pavehawk camo. "Sterile" non US marked textures included.
Lima models will share same upgraded cockpit (caas) until I can get around to finishing L cockpit
I have m134 door gun variants w/wo eotech sights, and peq15 ir lasers but the sights have gotten mixed reviews from some of my close testers. Some prefer the more "open" view with just a laser, I personally just think it's pretty cool having a 553 mounted. So unsure what will make final cut.....
w/wo pilot doors.
Functional armor plating where application possible
Rotors are "flexed" in flight depending on altitude and will lay flat at idle. They "droop" when engine off
Suspension and doors fully animated
Standard models will have 2 door gun versions (m240, m134)
SOF models will have 1 door gun version (m134), FFV
USAF models will have 2 door gun versions (m134, m3 .50cal), FFV
DAP pylon weapons will be all standard loadouts native to those helos (guns, rockets, missiles). I will go over exact pylon weapons at a later time, however I can tell you I have no current intention of making the gau .50cal as I have rarely seen/heard of it equipped in theatre enough to model one but i may in the future. M230 and forward facing stationary door guns included
Fuel probe versions will be fully animated (able to extend) and compatible with aerial fueling mods
I am willing to do custom camo patterns if properly requested
Texture templates will be included for those DIY modders
Majority is done. I'm not gonna BS too much with pics, main goal is alpha release
At this pace will be 3-4 weeks until alpha but hopefully sooner
Completely new sound suite also included (including new m134 sounds)
Meatball and I have resurrected socmod, so I will include flight gear in that mod
This aircraft mod, along with the chinooks, will be available through steam, armaholic, and manual download so no one can complain about availability. 😎
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5 hours ago, islesfan186 said:Congrats. Is that #5?
#7 sir
No more. Ol dad is done having kids lol
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Motivational video. I came across it doing research on new UES exhaust system. Thought I'd share
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Sorry gentlemen I've been a bit busy. We gave birth to another prince to the throne 😏
I am alive and well. I've gotten alot of PMs so forgive me if I haven't replied.
I'll be back on the hawks full time starting next week.
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Your testers have not done your mod any justice by posting pictures with various other "tacticool" mods, it's extremely hard to even tell what undersige item i'm looking at in your photos. I see a whole bunch of other mods. What are they showcasing of yours? Plate carriers? Uniforms? Only curious so that I may enjoy your hard work.
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On 2/12/2019 at 8:07 PM, typhoontiger said:Will these support advanced flight model?
Yes. However, initial AFM will be basic. I will rely on feedback from you guys for tweaks.
I have gotten a million PMs so if you have offered your help then thank you. The helos are currently being worked on by several people right now so we should fix kinks soon
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My fx 8120 build is 10yrs old still going strong. I noticed the biggest increase when I OC'd to 4.0ghz.
My gtx 960 2gb is OC'd with evga precision from steam
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And here I thought I was the only one to put a garmin gps in the nvg slot. Haha
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Ok guys I know it's been a while. Facing a few issues currently. I think it's all config related.
Sounds are muffled
Door guns "break" all vanilla vehicle full auto modes
But, on a good note
Everything else is atleast good enough for alpha release
Just need config help if someone can help PM me
Alpha release will only contain MH60M
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Please note my error in the file name. Should save your file as "whateverfilename_as.paa"
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Unless I've lost my mind I'm pretty sure the a3 tools program TexView2 will convert for you.
Save your baked AO map as a tga file. Open in texview and click "save as", save it as "whatevertextexture.as".paa
It will convert to as map automatically
Repeat for specular map and save as smdi
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Check a3 samples included with your A3 game download
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There will be a variant with deployable zodiac.
They will be compatible with the vanilla sling load system but keep in mind they can only sling so much (not to mention soar/usaf variants rarely slingload)
The MH47G chinook will be able to slingload alot more, including my socr boats that I'm working on
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No dependencies sir. Addon completely self contained
I will however make them compatible with other magazines, including cup, rhs, and toadie's ak pack
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1stBN/160th SOAR Mod ArmA III WIP
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
17 PM request for pics lol.... Im at work with my laptop so nothing super cool, but I have game ready meshes if you guys wanna see
HH60W w/M3 door gun
https://gyazo.com/36885e6a8811eb72a5ce1f9c012aa66c
HH60W
https://gyazo.com/67d194fc9f4a96f2ac99ebf4aaf09387
MH60M DAP 4stub
https://gyazo.com/2df5435404090aa1b7e682585035bde9
MH60M front
https://gyazo.com/7e5056dbe8b40f82e0c9c4ff25c9e7c9
MH60M
https://gyazo.com/fb97b8bda3ce93c16194842426eda0bd
UH60M
https://gyazo.com/92fc1255ff2fc26d875ae673b5606da9
MH60L
https://gyazo.com/a84d6a522a6e9f00398b487a313f3b41
UH60L
https://gyazo.com/780d9e783477d39dc454929ed0134017
They are missing a few things from the scene but you get the point...