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Everything posted by warlord554
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The helos will be tough. Mission success and survivability are key to special operations aviation and will be very important regarding ingame feature designs -
SOCMOD Release Thread
warlord554 replied to Meatball0311's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^^ yessir. All equipment and gear will have correct armor thickness and penetration values. Including actual plates. Everything is accounted for. So a helmet battery will provide more ballistic protection than not having one attached for example. Have spent many long nights getting various material penetrations as accurate as possible. That was a biggie to us -
Standard issue of the Block II program pretty much
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Underwear is currently part of human body model. You need to make a whole new one without shirt
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
All is fine bates knows hes loved :p -
WTF has happened to buoyancy?
warlord554 replied to a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Odd ive never had luck with = 1 before :confused: -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ive got several posts a couple pages back trying to keep everyone informed :j: -
Check your hellfire alpha layers in O2 mayne
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes you'd have to define it as a weapon turret and define rotation/incline values -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It will have "landing lights" on its belly. But not an actual search light. Most likely will be put on the mh60 usaf pavehawks though -
It depends on the p3d genre. Helos and planes can usually handle around 29k vertices, 17k polys (roughly). Its possible you have something hiding in the model perhaps, and convert what you can to quads, as this will save you polys. There are several ways to cut down on count, most of which you should be doing inside 3ds max (or whatever program) rather than O2 which isn't very user friendly
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The new Hawk models (current pics on first page) are in full blown texture/mat mode as we speak. I will keep you guys updated with WIP pics as we test them. @Rabbit403 I have several really cool ideas for navigation and instrument lighting, so we will test and see what we come up with. As far as warning lights that will be another area we will test and attempt to reproduce, especially the RWR incoming missile warning system regarding direction of threat, and automated or manual countermeasures(Flare, Chaff, Electronic Jammers). These helos have very sophisticated countermeasures and avionics, so we will do our best to push the engine limits to reproduce as much as possible. Another one I really want to incorporate is the terrain following radar (functional) in both HUD and on dash screen. We will see ;) All helos will incorporate tactical cabin lighting, which can be turned on/off. (Red) May run some additional lighting inside the 47G, again, we will see. We do not have an official date for release. But trust me no one is more restless to fly these ladies as we are. I like to set goals, not dates. Quality and attention to detail take time We all at SOAS appreciate you guys sticking with us throughout development, it makes the long nights worth while :) -
A readily attainable improvement to middle-distance terrain?
warlord554 replied to Defunkt's topic in ARMA 3 - GENERAL
My only real concern would be what performance impacts would it have? If it went along with current ingame quality settings and was enjoyable for those that can use it, or turned off by those lower end rigs then I'd be all for it -
How do I get flashbang for A3? What mod?
warlord554 replied to tmp95's topic in ARMA 3 - QUESTIONS & ANSWERS
Or just make your own. Fairly simple -
Blender model with Geometry but no collision ?
warlord554 replied to Creepymoto's topic in ARMA 3 - MODELLING - (O2)
As Fennek stated its way too complicared for a geo lod. Also needs to be closed, convex, and triangulated. I also notice you have a fire geo lod, and according to BIS wiki it will always override for collision if present, unless a physx lod is present -
Optics will not show on my rifle. ASDG JR is setup correctly. Spectre shows equipped in my inventory, flips my buis down correctly, actual model not showing ingame. If it matters i DL'd from mediafire because my DL from armaholic keeps failing when complete. Any ideas?
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We have discussed various other aircraft however full current focus is on these atm. Our main focus has been Special Operations Aircraft, so if we do one, it will most likely be a MH53 Pave Low or maybe a "modernized" version. But as bates stated anything made will be the latest models. (With the exception of the SOAR birds which contain L and M) . But who knows, whatever our crew wants to do we will do it :) no promises but anything is possible ;) -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes i dont see why not -
Does the mediafire DL reflect the current version?
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We continue to work hard atleast weekly. Real life stuff keeps us busy, but make no mistake about it, they are coming..... ;) -
Alright ive got tools working, but trying to pack using pboproject produces error when it comes to a custom .rtm file Premature EOF preprocessing files produced an error It does not create binlogs Only Sign PBOs checked and workspace default P setting All tools installed in correct place
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Not using MRT to make it "switchable" zooms Rob?
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Need help with Modelling weapon in Blender
warlord554 replied to linuxmaster9's topic in ARMA 3 - MODELLING - (O2)
Then you will have to do 2 seperate p3ds for use in arma, one with box mag and other with standard. Hopefully BI brings over the mag proxy theyve used in other titles -
Haha leave it to PMC to wear "hollywood" sunglasses ;) catchy name though
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Cyclic Rate of Assault Rifles and Sub Guns - Feedback
warlord554 replied to swtx's topic in ARMA 3 - DEVELOPMENT BRANCH
You could simply write your own config for a weapon, and adjust values, or add fire modes, etc. Problem solved