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Everything posted by warlord554
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SOCMOD Release Thread
warlord554 replied to Meatball0311's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When its ready -
Im a few minutes early eric but happy veterans day. Cheers to our brothers and sisters that never made it out of the sandbox. Cheers
- 5639 replies
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- guns
- helicopters
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Perhaps the game knows you infantry boys need them :p Cant they be turned off in your game settings menu?
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1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dont know what exact final polycount will be yet. You worried? -
SOCMOD Release Thread
warlord554 replied to Meatball0311's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He is a part of socmod team. Thank you for the heads up though -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We may compensate for it by giving the troops seated next to the doors ffv capability, so when you open the doors on target site you can engage/provide cover. Just dont shoot with the doors closed! :p -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No seats. Pile in. Dunno about "feet dangle" because that would defeat the purpose of stealth technology -
SOCMOD Release Thread
warlord554 replied to Meatball0311's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What do you mean by devgru patches? Specific unit patches? We have some common seal patches, along with usaf pj patches too. But whether we seperate into marsoc, seal, etc will just have to wait and see. The weapons pbo will be seperate from the gear pbo -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah if CSAT traces its design back to SOAS im feeding you guys to the media :p -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Who truely knows bud. Stealth tech been around a long while now, and im sure it will play a big role in aircraft development for future generations. But hey this is arma, and you can use it for any mission you want, just dont crash it at your target site ;) -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nailed it! Used by SOAR on special missions -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
"It lacks the firepower and speed of a blackhawk, but it can hide" ;) It was built of our actual hawk airframe, mostly inspired by ZDT but ive taken stealth elements/designs from lots of concepts and created our own version. Also has retractable refueling probe (not shown). I had suprised the team with this idea and its just a bonus bird for you guys -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Another lady coming along.....- 1638 replies
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[WIP] Terrain: Sugar Lake
warlord554 replied to major_desync's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks great. Cant wait -
ASDG - Mk. V SOC (WIP)
warlord554 replied to Hatchet_AS's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Bahahaha. Slide some food to me atleast! :p -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
we have discussed gunner animations quite a bit. We have some great ideas but we will test and see what actually works ingame. So stay tuned for that answer. What you will not see, is gunners sitting in their chairs, arms folded while that guns magically move. Yes interior lighting will be available. Including red. We will look into a better lit cockpit but ill keep that classified for now ;) Fastroping, well you will have to wait and see -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im in a cave and not coming out until they finished -
SOCMOD Release Thread
warlord554 replied to Meatball0311's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I went over new armor values a couple pages back in depth, but yes -
[WIP] Special Operations Craft Riverine - SOC-R
warlord554 replied to eurogeneral's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I always try to help when i can. Only a PM away :) Scale wise you should be fine using real world dimensions -
[WIP] Special Operations Craft Riverine - SOC-R
warlord554 replied to eurogeneral's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Firepower and slingload capability. Without either of those they wouldnt be in service. I guess i can put mine on hold and watch your development ;) -
Paid Addon creation?
warlord554 replied to linuxmaster9's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sry dude but 50$ for one of those, modelled, tex'd, ingame ready? Maybe a couple hundred, maybe -
1st Ranger Battalion - Re-textured Units - RHS - [Public Release]
warlord554 replied to alphakilo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No worries here im not the forum police. Simply was confused -
1st Ranger Battalion - Re-textured Units - RHS - [Public Release]
warlord554 replied to alphakilo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So basically a retexture of someone elses retexture with rhs weapons? -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION