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warlord554

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Everything posted by warlord554

  1. warlord554

    SOCMOD Release Thread

    When its ready
  2. warlord554

    EricJ Release thread

    Im a few minutes early eric but happy veterans day. Cheers to our brothers and sisters that never made it out of the sandbox. Cheers
  3. warlord554

    Disabling weapon cursors

    Perhaps the game knows you infantry boys need them :p Cant they be turned off in your game settings menu?
  4. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Dont know what exact final polycount will be yet. You worried?
  5. warlord554

    SOCMOD Release Thread

    He is a part of socmod team. Thank you for the heads up though
  6. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    We may compensate for it by giving the troops seated next to the doors ffv capability, so when you open the doors on target site you can engage/provide cover. Just dont shoot with the doors closed! :p
  7. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    No seats. Pile in. Dunno about "feet dangle" because that would defeat the purpose of stealth technology
  8. warlord554

    SOCMOD Release Thread

    What do you mean by devgru patches? Specific unit patches? We have some common seal patches, along with usaf pj patches too. But whether we seperate into marsoc, seal, etc will just have to wait and see. The weapons pbo will be seperate from the gear pbo
  9. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Yeah if CSAT traces its design back to SOAS im feeding you guys to the media :p
  10. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Who truely knows bud. Stealth tech been around a long while now, and im sure it will play a big role in aircraft development for future generations. But hey this is arma, and you can use it for any mission you want, just dont crash it at your target site ;)
  11. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Nailed it! Used by SOAR on special missions
  12. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    "It lacks the firepower and speed of a blackhawk, but it can hide" ;) It was built of our actual hawk airframe, mostly inspired by ZDT but ive taken stealth elements/designs from lots of concepts and created our own version. Also has retractable refueling probe (not shown). I had suprised the team with this idea and its just a bonus bird for you guys
  13. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Another lady coming along.....
  14. warlord554

    [WIP] Terrain: Sugar Lake

    Looks great. Cant wait
  15. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Bahahaha. Slide some food to me atleast! :p
  16. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    we have discussed gunner animations quite a bit. We have some great ideas but we will test and see what actually works ingame. So stay tuned for that answer. What you will not see, is gunners sitting in their chairs, arms folded while that guns magically move. Yes interior lighting will be available. Including red. We will look into a better lit cockpit but ill keep that classified for now ;) Fastroping, well you will have to wait and see
  17. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Im in a cave and not coming out until they finished
  18. warlord554

    SOCMOD Release Thread

    I went over new armor values a couple pages back in depth, but yes
  19. I always try to help when i can. Only a PM away :) Scale wise you should be fine using real world dimensions
  20. Firepower and slingload capability. Without either of those they wouldnt be in service. I guess i can put mine on hold and watch your development ;)
  21. warlord554

    Paid Addon creation?

    Sry dude but 50$ for one of those, modelled, tex'd, ingame ready? Maybe a couple hundred, maybe
  22. No worries here im not the forum police. Simply was confused
  23. So basically a retexture of someone elses retexture with rhs weapons?
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