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JohnKalo

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Posts posted by JohnKalo


  1. Have not tried Zeus but if it is the same as in normal Eden missions you will need a script:


     

    titleCut ["", "BLACK OUT", 5];
    sleep 5;
    
    ["<t color='#ffffff' size = '1.2'>PLACE TEXT HERE<br />PLACE TEXT HERE</t>", -1,-1,14,6,0,789] spawn BIS_fnc_dynamicText;
    sleep 12;
    ["<t color='#ffffff' size = '1.2'>PLACE TEXT HERE<br />PLACE TEXT HERE</t>", -1,-1,14,6,0,789] spawn BIS_fnc_dynamicText;
    sleep 12;
    ["<t color='#ffffff' size = '1.2'>PLACE TEXT HERE<br />PLACE TEXT HERE</t>", -1,-1,10,6,0,789] spawn BIS_fnc_dynamicText;
    sleep 10;

    To call a script via a trigger you can use:

     

    null = execVM "nameOfScript.sqf";

     

    There are other wayts to have text and such but the above is a good basis 👍

    • Like 3

  2. Engine updates most likely not. Arma 3 is far from over however.

    Until the new engine is ready an Arma 4 will merely even be mentioned. I mean Arma 4 should take at least a year or two to appear. DayZ has to firstly become stable since the new Arma will be based on the DayZ engine.

    Until then new Arma DLCs will appear like the Contact one.

     

     

    • Like 2

  3. Hey guys, got an issue will keep it short.

    So after having uploaded our missions on armaholic, the BI forums and our website we have decided to also upload them on steam. Gradually since they are a lot but we will!

     

    The problem: We have not got enough pictures so as to upload them on steam 😕

    Kind request: So if anybody is willing to take some pictures from our missions it would be awesome! Sadly we have no time, exams!!!, for that while new missions are also in development.

    Credits: Any pictures you provide shall have your forum or steam, your choice, name on the buttom right. In total we are talking about a few thousands of mission downloads and hopefully the same will happen on steam.

     

    Since all missions had to be updated due to an ASR AI3 update our website alone has got all new links. The BI forums are harder to change but they will be changed asap.

    Anybody willing to help can pick whichever mission you like from:

     

    For Stratis Missions (hope you choose the one with the sharks: https://greekeditor.weebly.com/stratis.html

    For Altis Missions: https://greekeditor.weebly.com/altis.html

    For Malden Misisons: https://greekeditor.weebly.com/malden.html

     

    @stburr91 Would choose the second one since it is a desert sort of map.

     

    And a few pics from missions: Explosive Drones, Defending History and Prepaid Nightmare

     

    webmispic26.jpg

     

     

    webmispic27.jpg%20

     

     

    webmispic29.jpg%20


  4. When you say uses the arsenal you mean to take something specific from it? Because as far as I am aware there is no open the arsenal condition. But there is a condition to check if a player has a specific item. To make things more simple however you can use the:

     

    nameOfPlayer distance nameOfAmmobox <5;

     

    with a sleep 5 or 10. Since the player will use the ammo-box once he approaches the method should work.


  5. Quote

    TIP : There are a lot of examples using the "invisible helipad" but actually it's wrong , because the ai pilots will use this helipad. 

     

    Thanks for the tip! If a chopper is in play then an invisible helper object will do the trick. Although I never had such an issue to be honest. Most likely because chopper landing waypoints are connected to other helipads  :thumbsup:

     

    Quote

    It takes more time to place an helipad than to copy a position in 3den (right click/log). So why ever add an object?

     

    Just like to have everything clear when designing any sort of mission. Taking a weeks break for example and coming back, I prefer knowing where the respawn location is and not start searching for the coords. That is also the case with waypoints and such.

    • Like 1

  6. And if you have already got a marker, where respawning takes place, there might be a simple solution, since you want it to be trigger bassed. Just add in the activation field of the trigger:

     

    "marker_where_you_respawn" setmarkerpos getpos spawn_helper;

     

    Where spawn_helper is an object located at the new desired spawn location. An invisible helipad for example.

    • Like 1

  7. I got a little bit confused so I will just describe how the set trigger activation line works.

     

    • You place a unit.
    • You place a move waypoint right next to the unit.
    • You place another Search and Destroy waypoint.
    • You create a trigger. You place whatever condition you like.
    • You use the set trigger activation line to connect the trigger to the move waypoint.
    • Done!

     

    What will happen is that the Search and Destroy waypoint will start once the condition of the trigger is met. 

     

    • Like 1

  8. Maybe you already know this but there is a thing with waypoints. Let us say we have waypoint 1 and 2. The condition you place in waypoint 1 will be the condition so as for waypoint 2 to be activated. Waypoint 1 will already have been activated. So maybe you will need to place an extra move waypoint next to the appropriate unit and place your condition code there. 

     

    ^^ That is for the set trigger activation line which is the one I always use. Judging from below posts it works how you want it. Sorry for that. ^^

    And if your code does not work you can sync the trigger directly to the waypoint. The set trigger activation line. That should work  :thumbsup:

    • Like 1

  9. TOH was indeed amazing! I had bought two copies and made my friends buy a few more. And as you also mentioned clicking the buttons in the cockpit is really nice. In TOH we could. In Arma we cannot 😕

    Yep, the simulation is nice but not even like TOH let alone DCS. There I remember things that do not exist in Arma. In TOH for example lifting off without using pedals was a no go. In Arma it is possible. But even yet autorotating with a squad on board is really nice.There must be communities of pilots online. I only play with friends since I want to enjoy Arma and not get in a cowardish online fight for getting shot by a baragge of AA missiles. Easy to say anything when being thousands miles away... Searching however should reveal some nice pilot community :thumbsup:

    • Like 1

  10. Hey guys I have got the Easter Update for the campaign's creation!

     

    So for Easter there will be no mission releases. Due to some really serious early summer exams our testing group is not available. That does not however mean that new missions are not being created. We are just one mission away from the end of Chapter 2! Afterwards Chapter 3 will be created and it will be the last chapter of the campaign.

     

    • As for changes in already released missions there will be none for Chapter 1 missions. They have been tested and no bugs have been reported so there is no need to change anything. If someone however finds a bug or glitch please report it.
    • As for missions already released for Chapter 2 only one image will be changed. There indeed was a minor bug reported in mission 05 but it only happened once and could not be replicated. If it happens to anybody else please report it so as for me to fix it. Actions have already been taken so as for it not to happen again even in that one case but if something occurs I can use other methods too.
    • As for missions not being released on armaholic anymore I should point out that it only happens with the campaign missions. When uploading missions on armaholic there is not so much control on what you write. I cannot preview what I have written and in order to change the color or size of letters I have to use code. That is also the case when trying to place the text in the middle and in so many other cases. Armaholic dudes are great and always helpful but I cannot keep uploading new versions and such. I will however upload the whole Campaign when it is 100% ready.
    • As for the final release date of the Campaign it is scheduled to be towards the end of the 2019 summer!!!

     

    Thanks for all the support guys!

     

     

    • Like 2
    • Thanks 1

  11. Personally not available to create a campaign but I believe it would be better to give more details about your campaign ideas. Like what type of battles and tasks will be involved. Otherwise it can be hard to find an editor willing to cooperate.

     

    Best of Wishes!

    • Like 1
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